Sometimes, I will get a game where my opponent just doen't know some combination of cards, and I basically just get a free win. Well, basically, I want to make a listing of baseline 'strategies to know', not so much because they are always best, but because a good player should be aware of them, so that on a board where they appear, the player knows that these are baselines they need to have some plan of overcoming. My idea is to have a listing of these things, not super specific 5 card combos or anything, but things which will come up reasonably often. Also not the normal use of the card that is the first thing everyone thinks of, like torturer chains. Anyway, this isn't a complete list of course, and please feel free to suggest more. Probably this would be good for the Wiki eventually???
I'd also like to eventually add links to appropriate articles for each of these.
In no particular order:
Big Money X
Fool's Gold/BM
IGG Rush
HP-X
Vineyards/Gainer (e.g. Ironworks)
Gardens/Silk Road Rush
Duke (and the slog concept in general)
Masquerade Pins
The Golden Deck
NV/Bridge (and other NV megaturns)
General Engine
Minion Engine
Multi-Goons