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Author Topic: Dominon analogies  (Read 61782 times)

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AJD

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Dominon analogies
« on: October 25, 2011, 12:36:45 am »
+8

Not really a puzzle so much as a game. I occasionally enjoy constructing analogies based on Dominion cards, in the "A is to B as X is to Y" form. Sometimes this can be done through exact shuffling around of vanilla bonuses—the most trivial examples I can think of are

Village:Worker's Village :: Peddler:Market
Village:Bazaar :: Market:Grand Market

Similarly precise analogies are

Highway:Bridge :: Peddler:Woodcutter
Laboratory:Smithy :: Familiar:Witch
Laboratory:Caravan :: Bazaar:Fishing Village
Apprentice:Laboratory :: Salvager:Woodcutter (if you ignore Apprentice's effect on Potion costs)
Contraband:Gold :: Envoy:Smithy (think about it)

However, it's hard to come up with pairs of cards that match up quite so precisely as those. Are there any other good ones?

That said, there are some almost-perfect analogies that are pretty good:

Scheme:Golem :: Herbalist:Adventurer
Apprentice:Bishop :: Laboratory:Monument
Walled Village:Village :: Treasury:Peddler

For the following analogies to work, you have to ignore some of the details of the effects of the cards involved, but the analogies are based on the main interesting things about the cards:

Followers:Torturer :: Trusty Steed:Pawn
Silk Road:Scout :: Vineyard:Scrying Pool
Scrying Pool:Apothecary : Throne Room:Coppersmith
Minion:Cellar :: Horse Traders:Secret Chamber
Crossroads:Menagerie :: Scout:Hunting Party :: Silk Road:Fairgrounds
Scout:Rabble :: Farming Village:Fortune Teller
Moat:Lighthouse :: Horse Traders:Caravan
Outpost:Possession :: Workshop:Smugglers

And here are a few card pairs that I think must have some other pair of cards with the same relationship, but I just can't think of any good comparisons. Thoughts?

Courtyard:Mandarin :: ??
Upgrade:Remake :: ??
Conspirator:Peddler :: ??
Border Village:Haggler :: ??

What good card analogies have I  missed?
« Last Edit: October 25, 2011, 01:22:22 am by AJD »
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AJD

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Re: Dominon analogies
« Reply #1 on: October 25, 2011, 12:50:15 am »
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(Maybe Border Village:Haggler :: Nomad Camp:Royal Seal?)
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jonts26

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Re: Dominon analogies
« Reply #2 on: October 25, 2011, 12:50:38 am »
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Margrave:Council Room::Goons:Grand Market

Almost perfect. If not for the goons VP chip gain.
Alternatively -

Margrave:Council Room::Militia:Grand Market

If militia had a +buy.

Edit: Militia and Goons are also missing the +action. So not quite almost perfect.
Edit2: Ghost Ship:Smithy works maybe a little better. Only difference is cards go on deck, not discard.
« Last Edit: October 25, 2011, 01:18:32 am by jonts26 »
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Jimmmmm

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Re: Dominon analogies
« Reply #3 on: October 25, 2011, 01:15:58 am »
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Upgrade:Remake::Market:Woodcutter ?
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AJD

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Re: Dominon analogies
« Reply #4 on: October 25, 2011, 01:21:27 am »
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Upgrade:Remake::Market:Woodcutter ?

Hmm, that's not bad. Another possibility I thought of is Upgrade:Remake::Spy:Oracle, though Oracle's +2 cards breaks it down.
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jonts26

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Re: Dominon analogies
« Reply #5 on: October 25, 2011, 01:27:02 am »
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Pretty close one:

Alchemist:Laboratory::Treasury:Peddler

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jonts26

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Re: Dominon analogies
« Reply #6 on: October 25, 2011, 01:33:17 am »
0

Courtyard:Mandarin::Smithy:Gold
Conspirator(activated):Peddler::Grand Market:Market
Border Village:Haggler::Village:Silver

The first and third ones work except for the action to treasure conversion.
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chwhite

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Re: Dominon analogies
« Reply #7 on: October 25, 2011, 01:38:47 am »
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Not perfect, but I really think it fits:
Venture:Adventurer::Bank:Coppersmith

Perhaps a bit of a stretch, but just ignore Upgrade's +Action and it sort of works:
Upgrade:Remake::Jack of All Trades:Trading Post

EDIT: I think this might be my favorite, though you have to ignore SC's (rarely useful) Reaction effect:
Vault:Secret Chamber::Gold:Silver
« Last Edit: October 25, 2011, 01:42:50 am by chwhite »
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jonts26

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Re: Dominon analogies
« Reply #8 on: October 25, 2011, 01:45:31 am »
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Vault:Secret Chamber::Gold:Silver

Wouldn't that be Gold:Copper since Vault gives 2 more coin than SC?
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Jimmmmm

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Re: Dominon analogies
« Reply #9 on: October 25, 2011, 02:09:21 am »
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Scheme:Throne Room::Caravan:Laboratory
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AJD

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Re: Dominon analogies
« Reply #10 on: October 25, 2011, 02:14:11 am »
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Pretty close one:

Alchemist:Laboratory::Treasury:Peddler

Yeah, though I think Walled Village:Village is closer—WV is a Village you can topdeck if you didn't "use" the extra action; Treasury is a Peddler you can topdeck if in some sense you didn't "use" the extra money for increasing your score. The equivalent for a Laboratory would be something like "If this is in play at the beginning of your cleanup phase, you may discard a card from your hand; if you do, when you discard this card from play put it on top of your deck." (Actually, that sounds kind of cool but way more powerful than Alchemist.)

Conspirator(activated):Peddler::Grand Market:Market
Border Village:Haggler::Village:Silver

Hmm, so what I was thinking of for Conspirator:Peddler was Conspirator is easier to play after you play several actions, whereas Peddler is easier to buy after you play several actions—I wasn't actually thinking of their effect when played, though of course your analogy works for that. ...What do you think of Conspirator:Peddler :: Throne Room:Talisman? (Easier to play:easier to buy :: play something twice:buy something twice?)

I'm not convinced by Border Village:Haggler :: Village:Silver; Border Village is "gain something cheaper when you buy this, and Haggler is "gain something cheaper when this is in play".... maybe Farmland:Remodel?

Not perfect, but I really think it fits:
Venture:Adventurer::Bank:Coppersmith

Perhaps a bit of a stretch, but just ignore Upgrade's +Action and it sort of works:
Upgrade:Remake::Jack of All Trades:Trading Post

I kind of like the Jack of All Trades one. I don't really get the Adventurer one?

Scheme:Throne Room::Caravan:Laboratory

I like it! Or maybe even better, Wharf:Council Room?

Two more from me:

Gardens:Philosopher's Stone :: Estate:Silver
Courtyard:Ghost Ship :: Horse Traders:Militia, except the numbers of cards don't match up right

And another conundrum: Ill-Gotten Gains:Embargo :: ??
« Last Edit: October 25, 2011, 02:16:41 am by AJD »
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chwhite

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Re: Dominon analogies
« Reply #11 on: October 25, 2011, 02:26:24 am »
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Not perfect, but I really think it fits:
Venture:Adventurer::Bank:Coppersmith

Perhaps a bit of a stretch, but just ignore Upgrade's +Action and it sort of works:
Upgrade:Remake::Jack of All Trades:Trading Post

I kind of like the Jack of All Trades one. I don't really get the Adventurer one?

The idea is that Venture and Adventurer both dig for Treasure cards, whereas Bank and Coppersmith both essentially give you an extra +Coin for each Treasure you have.  Venture and Bank, however, are both Treasures as opposed to Actions, and happen to be much better cards in general (you can chain Ventures, Bank works on all Treasure and not just Copper).
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jonts26

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Re: Dominon analogies
« Reply #12 on: October 25, 2011, 02:27:16 am »
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I'm not convinced by Border Village:Haggler :: Village:Silver; Border Village is "gain something cheaper when you buy this, and Haggler is "gain something cheaper when this is in play".... maybe Farmland:Remodel?

I guess it's a matter of what properties we want to compare. If you just look at the effects of actually playing the cards coupled with somehow related to gaining a cheaper card, mine works. If we focus on the specific methods of card gaining, and not the card effects, I think yours is pretty spot on.

As for this one
Ill-Gotten Gains:Embargo :: Embassy:Jack of all Trades?
or maybe just Ill-Gotten Gains:Embargo::Embassy:Silver makes more sense.

I don't know. Why am I still awake?
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chwhite

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Re: Dominon analogies
« Reply #13 on: October 25, 2011, 02:27:53 am »
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Vault:Secret Chamber::Gold:Silver

Wouldn't that be Gold:Copper since Vault gives 2 more coin than SC?

Hm, true.  It's a closer analogue of their relative power, too. :P
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jonts26

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Re: Dominon analogies
« Reply #14 on: October 25, 2011, 02:32:17 am »
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How about this one

Pirate Ship:Thief::Pirate Ship:Trade Route

Taking the two pirate ships to be the two possible actions.

And along those lines

Minion:Silver::Minion:Margrave?

The attacks aren't exactly the same, but probably comparable in power.

Ok I'm done now for real.
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HiveMindEmulator

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Re: Dominon analogies
« Reply #15 on: October 25, 2011, 03:10:17 am »
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Courtyard:Mandarin :: cellar:secret chamber :: lab:peddler
Anything where you replace "cards" with "coins"...

Border Village:Haggler :: Estate:Goons ?
Estate increments your score when you buy it. Goons increments your score when you buy something while it's in play.
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AJD

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Re: Dominon analogies
« Reply #16 on: October 25, 2011, 08:43:18 am »
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Courtyard:Mandarin :: cellar:secret chamber :: lab:peddler
Anything where you replace "cards" with "coins"...

Of course! Cellar:Secret Chamber is exactly the kind of thing I was trying and failing to come up with. (I guess you could make a case for Lab:Silver also, though of course it's not quite right.)

Border Village:Haggler :: Estate:Goons ?
Estate increments your score when you buy it. Goons increments your score when you buy something while it's in play.

That's kind of clever.
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AJD

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Re: Dominon analogies
« Reply #17 on: October 25, 2011, 08:47:47 am »
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Cutpurse:Apothecary :: Militia:Laboratory?

Smithy:Council Room :: Steward:Governor?
« Last Edit: October 25, 2011, 08:53:40 am by AJD »
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rinkworks

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Re: Dominon analogies
« Reply #18 on: October 25, 2011, 09:20:13 am »
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I have nothing to contribute here, at least for now, but I wanted to post anyway to say how much I like this idea and have enjoyed reading what you're all coming up with.  Great stuff.
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AJD

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Re: Dominon analogies
« Reply #19 on: October 26, 2011, 11:34:29 pm »
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Roughly, Salvager:Woodcutter :: Trader:Explorer.
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AJD

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Re: Dominon analogies
« Reply #20 on: October 27, 2011, 01:48:22 am »
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I don't like using different functions of the same card for different terms in the same analogy, but Mandarin:Mint :: Mandarin:Trade Route is not too far off target.
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Kirian

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Re: Dominon analogies
« Reply #21 on: October 27, 2011, 04:59:35 pm »
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Warehouse : Embassy :: Laboratory : Council Room

(Roughly)
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biopower

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Re: Dominon analogies
« Reply #22 on: October 27, 2011, 06:54:41 pm »
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Warehouse : Embassy :: Laboratory : Council Room

(Roughly)

Governer might fit better than Lab (when used for +3 Card) for the benefit to the opponent, even though it doesn't preserve the difference in # of cards drawn.
« Last Edit: October 27, 2011, 06:59:05 pm by biopower »
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AJD

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Re: Dominon analogies
« Reply #23 on: November 08, 2011, 06:24:26 pm »
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Kinda, if you think about it:

Peddler:Highway :: Conspirator:Bazaar

(reduces its own cost when you play other things : reduces the cost of other things when you play it :: becomes non-terminal when you play other things : makes other things non-terminal when you play it)
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jimjam

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Re: Dominon analogies
« Reply #24 on: November 22, 2011, 02:21:54 pm »
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Venture:Peddler :: Farming Village::Village
sort of?
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