Just played 5 against Stef, losing 4. I think I slightly outplayed him in the one I won, got hugely outplayed in 2, and got unlucky in at least 2. But I would really appreciate opinion and advice.
Game 1 -- Robz wins
http://dom.retrobox.eu/?/20130623/log.50b20dc3e4b0c9ce0cf27eb3.1372009254016.txtChapel, Stonemason, Doctor, Market Square, Monument, Embassy, Harvest, Ill-Gotten Gains, Rabble, Rebuild
The dreaded Rebuild! Okay, okay, I got this. Gotta go Rebuild, right? So I open Silver/Monument, and plan to play a straightforward Rebuild thing. There's no +actions engine to construct, so this has to be the right play. Stef goes for Market Square/Doctor shenanigans, and gets a whole bunch of Gold. I don't hit $5 until turn 5, which is really terrible and sets back my Rebuilding. But luckily all his Golds are sort for not, as he follows me into Rebuild and can never hit $8. Stonemason, by the way, allows for some nice double Rebuild gains. At one point I overpay SM hoping to double up on IGGs, but hey, you can't do that. I Province into Province enough to deprive him the points he needs to comeback, and take a win.
Look at me, I can beat Stef, says the man who is about to be utterly obliterated.
Game 2 -- Stef wins
http://dom.retrobox.eu/?/20130623/log.50b20dc3e4b0c9ce0cf27eb3.1372010688164.txtStonemason, Oracle, Smugglers, Armory, Nomad Camp, Silk Road, Talisman, Merchant Guild, Grand Market, Nobles, Colony, Platinum
Colony game. We both open Oracle/Silver, that has to be the right call. Now, what to do. Well, I am the first one of us to discover a really neat trick: with Stonemason and Grand Market on the board, every time you could buy a Province, you can get 2 GMs and an SM instead. I used this to nice effect, racking up 6 GMs. Stef is more Nobles focused, allowing him to take a 4 VP lead. He finishes off the GMS, and there are only 3 SMs left. Can I empty the pile, and take a VP lead? I think about it for a long time, and actually the mandatory time out thing becomes an issue, because Stef tauntingly figures out that I can (I tell him what I have in hand), and tells me so. I figure that the best I can do is tie him, and why should I settle for a tie, when I won the GM split? Sadly, Stef does what I should have done, and steals the game. Deservedly so--he figured it out, and I didn't.
It's actually a great puzzle. Stef is ahead 10-6. GMs and Nobles are out. There are 3 Stonemasons left; no other pile is close to empty. After playing 2 GMs, I have a total of $4 and 3 buys total. Left in hand I have 1 Nobles (but no plus +actions), 1 Stonemason, 2 Coppers, 1 Silver, and a $1 coin token, which could yield a total of $9 if I don't draw with Nobles.
Here's how I could have tied:
I Stonemason the Nobles into 2 Duchies, losing 2 VP and gaining 6 VP, making it a 10-10 tie. I can then buy 3 Stonemasons and end the game. I do not have enough buys or cash to also get an Estate, and you can't overpay for Stonemason and get VP--only actions (remember, Nobles are out).Here's how I could have won, and how Stef won:
I could have done the Nobles thing, pulled even, and then overpaid for Stonemason by $2, gaining all 3 Stonemasons, and then bought an Estate. Boo!!!Game 3 -- Stef wins
http://dom.retrobox.eu/?/20130623/log.50b20dc3e4b0c9ce0cf27eb3.1372011015324.txtLighthouse, Workshop, Coppersmith, Horse Traders, Mining Village, Remodel, Spice Merchant, Ill-Gotten Gains, Pillage, Rabble, Colony, Platinum
Stupid IGG game where Stef gets 5/2, hits $5 every time, and crushes me easily. I don't think I could have done anything here.
Game 4 -- Stef wins
http://dom.retrobox.eu/?/20130623/log.50b20dc3e4b0c9ce0cf27eb3.1372011862529.txtSquire, Chancellor, Oracle, Cutpurse, Herald, Tournament, Ill-Gotten Gains, Torturer, Upgrade, Grand Market, Colony, Platinum
Okay, okay. Okay. He totally crushes me and outplays me, but I have to think he got a little lucky? He opened Chancellor/Tournament for goodness sake. He draws Chancellor immediately, buys Upgrade, reshuffles, plays all three of his Action cards, and reshuffles again. But, like, I hate saying "Stef got lucky," because it's Stef, obviously he's not the best Dominion player because he gets some weird amount of good luck. I try to setup a Torturer chain with Torturer/Squire, but by the time I am doing that reliably, Stef has trashed most of his Copper, all his Estates, has a few Upgrades, Squires, Oracles, Tournaments, and Torturers of his own. I surrender. I think I was outplayed, and unlucky? Or just outplayed?
Game 5 -- Stef wins
http://dom.retrobox.eu/?/20130623/log.50b20dc3e4b0c9ce0cf27eb3.1372012514235.txtEmbargo, Vagrant, Monument, Scout, Thief, Treasure Map, Horn of Plenty, Ill-Gotten Gains, Knights, Hoard
I'm really hungry for another win at this point. We both open Monument/Silver. Third time IGG shows up, but we also have Knights. Knights are... important, right? I mean you can't just ignore them, I don't think. Ignoring Knights is rarely a good idea, I think, and there just isn't a lot going on here, other than the IGGs. So I start on the Knights. His first good hand is $6, and he buys Hoard right off the bat. Is that a good idea here? It should put him behind in the Knights race! Wel, it doesn't, we basically just both lose all the Knights against each other, and start IGGing, and somehow he can buy 4 Provinces while I struggle to hit $5. I am actually, truly baffled about what I did wrong in this game. I don't understand why his win was so lopsided. His Hoard obviously did help him, but I'm so, so, so not sure it was right to get it over a Knight on Turn 3. Ugh!
Any thoughts would be greatly appreciated.