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ragingduckd

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Rebuild Mirror: AI vs SM.SM
« on: June 23, 2013, 06:00:56 am »
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I'm annotating some Rebuild mirrors to complement this strategy article. Some of my terms and analysis here won't make sense unless you've read it first, or at least skimmed the three "Post-Duchy Strategies."

SM.SM and I played this mirror on June 6th. SM.SM (aka 'sm') isn't too active on the forums, but he's an online Dominion regular who was Level 35 on Iso and is currently #12 on Goko.

I've annotated the key buys, the post-Duchy decision, and the end-game. I've presented more analysis here than I probably did during the game. If anything, turn 10 suggests that I'd been drinking heavily that evening.

Summary:

This was a reasonably well-played Rebuild mirror with a few strategic errors during the Duchy race. SM.SM's early Bandit Camp should have cost him the split, but three of my early Rebuilds failed to find Estates and he was able to split Duchies 4-4... or would have except for an interesting good I made on T10. I also failed to capitalize on my early Rebuild lead by passing on a fourth Estate and a third Rebuild.

Duchies emptied too slowly for us to keep all three post-Duchy strategies open. I committed to Rebuild-BM early while SM.SM spread his buys across all three strategies. That usually results in all three strategies failing, but this time they all worked: on T10-T11 he rebuilt two Duchies and bought a Province and an Estate, reducing my lead to just 2 VP.

This would have been a more illustrative game if there had been more time for us to implement our post-Duchy strategies. Mutual good luck short-circuited that and we jumped straight from the Duchy race to the end-game. As in many Rebuild mirrors, it came down to just a few VP with Rebuild searches and Estates deciding the winner.




AI vs SM.SM: AI wins 30-24 on T13   (Full Log)

The most important Rebuild support cards here are Courtyard and Nomad Camp. Fortune Teller isn't great in a Rebuild mirror, since Rebuild itself soft-counters it and it tells your opponent what his top VP card is. Bureaucrat is too slow. Bandit Camp and/or Embassy may eventually support Rebuild-BM, but neither $5 card should be purchased before the Duchies run out.

A Torturer engine looks like the strongest non-Rebuild option, but I expect Rebuild to clobber it. There's no trashing, no cantrip sifting or draw, and the only village is $5. Rebuild doesn't grind to a halt when you fill it up with Curses anyway, nor does it mind discarding 2 or even 4 cards from many of its mid-game hands.

    ---------- Andrew Iannaccone: turn 1 ----------
    Andrew Iannaccone - plays 3 Copper
    Andrew Iannaccone - buys Silver
    Andrew Iannaccone - gains Silver
    Andrew Iannaccone - draws Estate, Copper, Copper, Copper, Copper
   
    ---------- SM.SM: turn 1 ----------
    SM.SM - plays 3 Copper
    SM.SM - buys Silver
    SM.SM - gains Silver
    SM.SM - draws Estate, Copper, Copper, Copper, Copper
   
    ---------- Andrew Iannaccone: turn 2 ----------
    Andrew Iannaccone - plays 4 Copper
    Andrew Iannaccone - buys Courtyard
    Andrew Iannaccone - gains Courtyard
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - draws Copper, Courtyard, Estate, Copper, Estate
   
    ---------- SM.SM: turn 2 ----------
    SM.SM - plays 4 Copper
    SM.SM - buys Nomad Camp
    SM.SM - gains Nomad Camp
    SM.SM - draws Nomad Camp
    SM.SM - shuffles deck
    SM.SM - draws Estate, Silver, Estate, Copper


I like the flexibility of Courtyard here. There's no clearly dominant post-Duchy strategy, so I'd like to avoid committing myself too early.

    ---------- Andrew Iannaccone: turn 3 ----------
    Andrew Iannaccone - plays Courtyard
    Andrew Iannaccone - draws Silver, Copper, Copper
    Andrew Iannaccone - places Copper on top of deck
    Andrew Iannaccone - plays 3 Copper, 1 Silver
    Andrew Iannaccone - buys Rebuild
    Andrew Iannaccone - gains Rebuild
    Andrew Iannaccone - draws Copper, Copper, Copper, Copper, Estate
 
    ---------- SM.SM: turn 3 ----------
    SM.SM - plays Nomad Camp
    SM.SM - plays 1 Silver, 1 Copper
    SM.SM - buys Bandit Camp
    SM.SM - gains Bandit Camp
    SM.SM - draws Copper, Estate, Copper, Copper, Copper


Bandit Camp instead of Rebuild suggests that SM.SM is planning a Torturer engine.

    ---------- Andrew Iannaccone: turn 4 ----------
    Andrew Iannaccone - plays 4 Copper
    Andrew Iannaccone - buys Silver
    Andrew Iannaccone - gains Silver
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - draws Courtyard, Estate, Copper, Copper, Estate
   
    ---------- SM.SM: turn 4 ----------
    SM.SM - plays 4 Copper
    SM.SM - buys Courtyard
    SM.SM - gains Courtyard
    SM.SM - draws Copper, Copper
    SM.SM - shuffles deck
    SM.SM - draws Copper, Copper, Copper
   
    ---------- Andrew Iannaccone: turn 5 ----------
    Andrew Iannaccone - plays Courtyard
    Andrew Iannaccone - draws Copper, Estate, Silver
    Andrew Iannaccone - places Estate on top of deck
    Andrew Iannaccone - plays 3 Copper, 1 Silver
    Andrew Iannaccone - buys Rebuild
    Andrew Iannaccone - gains Rebuild
    Andrew Iannaccone - draws Estate, Copper, Copper, Rebuild, Copper
   
    ---------- SM.SM: turn 5 ----------
    SM.SM - plays 5 Copper
    SM.SM - buys Rebuild
    SM.SM - gains Rebuild
    SM.SM - draws Estate, Estate, Nomad Camp, Estate, Courtyard


This buy surprises me. If SM.SM goes Rebuild now, he'll need some luck to catch up. The Spoils from Bandit Camp will help, but with my head start and first player advantage, I'll be a big favorite to win the Duchy split.

    ---------- Andrew Iannaccone: turn 6 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Duchy
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - reveals Copper, Silver, Estate
    Andrew Iannaccone - discards: Copper, Silver
    Andrew Iannaccone - trashes Estate
    Andrew Iannaccone - gains Duchy
    Andrew Iannaccone - plays 3 Copper
    Andrew Iannaccone - buys Silver
    Andrew Iannaccone - gains Silver
    Andrew Iannaccone - draws Rebuild, Courtyard, Copper, Copper, Silver


A fourth Estate was probably better here. It's a bad play when the Duchy race is close, but here I'm far enough ahead to justify it. With my 2 Rebuilds and 1 Duchy to SM.SN's 1 Rebuild and 0 Duchies, I can reasonably expect to have time to rebuild all four Estates.

    ---------- SM.SM: turn 6 ----------
    SM.SM - plays Courtyard
    SM.SM - draws Copper, Copper, Silver
    SM.SM - places Nomad Camp on top of deck
    SM.SM - plays 2 Copper, 1 Silver
    SM.SM - buys Silver
    SM.SM - gains Silver
    SM.SM - draws Nomad Camp, Bandit Camp
    SM.SM - shuffles deck
    SM.SM - draws Courtyard, Silver, Copper
   
    ---------- Andrew Iannaccone: turn 7 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Duchy
    Andrew Iannaccone - reveals Estate
    Andrew Iannaccone - trashes Estate
    Andrew Iannaccone - gains Duchy
    Andrew Iannaccone - plays Courtyard
    Andrew Iannaccone - draws Copper
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - draws Copper, Silver
    Andrew Iannaccone - places Silver on top of deck
    Andrew Iannaccone - plays 4 Copper, 1 Silver
    Andrew Iannaccone - buys Duchy
    Andrew Iannaccone - gains Duchy
    Andrew Iannaccone - draws Silver, Rebuild, Duchy, Copper, Estate


I've now rebuilt two of my starting Estates and there are still 6 Duchies left. With a $2-$4 hand, I would definitely buy a fourth Estate. "Unfortunately," I've hit $5 again.

I think I should have bought a third Rebuild here instead of a Duchy. It definitely looks like I'm going to win the Duchy split, and I'll probably do so while clearing out my Estates. If that happens, then Turbo is going to be great.

    ---------- SM.SM: turn 7 ----------
    SM.SM - plays Bandit Camp
    SM.SM - draws Copper
    SM.SM - gains Spoils
    SM.SM - plays Courtyard
    SM.SM - draws Estate, Copper, Estate
    SM.SM - places Silver on top of deck
    SM.SM - plays Nomad Camp
    SM.SM - plays 3 Copper
    SM.SM - buys Rebuild
    SM.SM - gains Rebuild
    SM.SM - draws Silver, Rebuild, Copper, Copper, Copper


SM.SM buys a second Rebuild. Ok, no doubting his commitment now.

    ---------- Andrew Iannaccone: turn 8 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Province
    Andrew Iannaccone - reveals Silver, Copper, Duchy
    Andrew Iannaccone - discards: Silver, Copper
    Andrew Iannaccone - trashes Duchy
    Andrew Iannaccone - gains Province
    Andrew Iannaccone - plays 1 Silver, 1 Copper
    Andrew Iannaccone - buys Silver
    Andrew Iannaccone - gains Silver
    Andrew Iannaccone - draws Copper
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - draws Rebuild, Province, Estate, Copper


I draw a Rebuild with my only remaining Estate. Argh! Now I definitely wish I'd bought an Estate on T6.

I Rebuild a Duchy into a Province, which is going to cost me some control over my future Rebuilds. From here on, I'll have all three types of VP cards in my deck, so I may not be able to force my Rebuilds to hit my Estates. That's bad, though it's not such a huge liability that I'll pass on a Province to avoid it.

A fourth Estate doesn't look as good here as it did on T6. When Duchies go late, they tend to go all at once because the decks have improved in the interim. Here SM.SM still doesn't have any Duchies, but he's added a second Rebuild and another Silver. With a Province interfering with my Rebuilds, I'm not at all confident that I'll have time to rebuild two more Estates.

    ---------- SM.SM: turn 8 ----------
    SM.SM - plays Rebuild
    SM.SM - names Province
    SM.SM - reveals Silver, Copper, Estate
    SM.SM - discards: Silver, Copper
    SM.SM - trashes Estate
    SM.SM - gains Duchy
    SM.SM - plays 3 Copper, 1 Silver
    SM.SM - buys Rebuild
    SM.SM - gains Rebuild
    SM.SM - shuffles deck
    SM.SM - draws Rebuild, Copper, Bandit Camp, Courtyard, Silver


SM.SM's deck is starting to warm up. He rebuilds an Estate and picks up a third Rebuild. Note how much time that early Bandit Camp cost him. He didn't buy a Rebuild until after his second shuffle, and he's only now playing his first one. In a lot of Rebuild mirrors, Duchies are gone by T8.

I'd definitely buy a Duchy rather than a third Rebuild in his position. With only 5 Duchies left and 2 Rebuilds plus good production in my deck, it's likely that Duchies are going to run out too quickly for that third Rebuild to get him a Duchy. If he loses the split, then that third Rebuild isn't going to be a super-star for him either.

A third Rebuild also says Turbo, while his Bandit Camp, Courtyard, Nomad Camp, and Spoils are better preparation for Rebuild-BM or possibly an Estate Blitz. Spreading yourself too thin between the strategies is a good way to fail with all three.

    ---------- Andrew Iannaccone: turn 9 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Province
    Andrew Iannaccone - reveals Copper, Duchy
    Andrew Iannaccone - discards Copper
    Andrew Iannaccone - trashes Duchy
    Andrew Iannaccone - gains Province
    Andrew Iannaccone - plays 2 Copper
    Andrew Iannaccone - buys Courtyard
    Andrew Iannaccone - gains Courtyard
    Andrew Iannaccone - draws Silver, Rebuild, Copper, Copper, Copper


I draw my one Estate again, so I rebuild another Duchy. I then have the option of buying an Estate.

There's no way I'll get to rebuild two more Estates now. If I buy one, it's semi-committing me to an Estate Blitz. I don't want want that just yet, both because my deck doesn't support it and because I might still get to rebuild my third Estate. If that happens, then I'll be Estate-free with at least a 4-4 split (more likely 5-3) and two-Province lead. That would be an easy win. I also think it's a lot more likely that another Courtyard will get me an extra $8 hand than that I'll pick up 6 Estates more than SM.SM.

    ---------- SM.SM: turn 9 ----------
    SM.SM - plays Bandit Camp
    SM.SM - draws Copper
    SM.SM - gains Spoils
    SM.SM - plays Courtyard
    SM.SM - draws Estate, Copper, Nomad Camp
    SM.SM - places Estate on top of deck
    SM.SM - plays Rebuild
    SM.SM - names Province
    SM.SM - reveals Estate
    SM.SM - trashes Estate
    SM.SM - gains Duchy
    SM.SM - plays Nomad Camp
    SM.SM - plays 3 Copper, 1 Silver
    SM.SM - buys Duchy
    SM.SM - gains Duchy
    SM.SM - buys Courtyard
    SM.SM - gains Courtyard
    SM.SM - draws Rebuild, Rebuild, Copper, Estate, Spoils


Just two Duchies left.

    ---------- Andrew Iannaccone: turn 10 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Province
    Andrew Iannaccone - reveals Copper, Duchy
    Andrew Iannaccone - discards Copper
    Andrew Iannaccone - trashes Duchy
    Andrew Iannaccone - gains Duchy
    Andrew Iannaccone - plays 3 Copper, 1 Silver
    Andrew Iannaccone - buys Duchy
    Andrew Iannaccone - gains Duchy
    Andrew Iannaccone - draws Courtyard, Silver, Silver, Silver
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - draws Copper


If that turn didn't surprise you, then you should probably re-read it more carefully.

I'll wait.

.
.
.

Quote
Andrew Iannaccone - trashes Duchy
Andrew Iannaccone - gains Duchy


Yep, I rebuilt a Duchy into another Duchy. Inexcusable. I really wanted to hit that elusive third Estate here, but that's no reason to rage-Duchy.

I can't remember now whether this was fancy-play syndrome or just a misclick, but it does raise an interesting question. I win the Duchy split 4-3 and I take the last Duchy from SM.SM, who would otherwise be likely to rebuild his last Estate into it. Could this sort of play ever actually be the right move?

I think it's plausible in spots where unrebuildable Estates do your opponent a whole lot of damage. I'd do it if SM.SM still had two Estates and a fourth Rebuild instead of a Bandit Camp. I think I'd also do it in a Rebuild-Rogue game, where gaining Duchies from the trash means you really, really don't want your Rebuilds to trip over your Estates.

Here's it's definitely wrong. I'm 9 VP ahead (and I would be 12 VP ahead), but SM.SM has more Duchies left, more Rebuilds, and at least as much money density as me. My edge here is my VP lead, so every Province that leaves the pile is great news for me.

In any case, the Duchy pile is empty now, so I know the split and can select my post-Duchy strategy. It's unusually late in the game, so I don't have as much flexibility as usual. Still, even one or two extra Golds, Rebuilds, or Nomad Camps can have a meaningful impact with all the reshuffling from Rebuild. It's worthwhile to go through the exercise.

Here are the decks:
  • SM.SM: 1 Bandit Camp, 2 Courtyard, 1 Nomad Camp, 3 Rebuild, 7 Copper, 2 Silver, 2 Spoils, 1 Estate, 3 Duchy
  • AI: 2 Courtyard, 2 Rebuild, 7 Copper, 4 Silver, 1 Estate, 2 Duchy, 2 Province
And here are my post-Duchy strategy considerations:
  • The Split: I've won the Duchy split 4-3, but two of my Duchies have already become Provinces. That's good for me, but having only two productive Rebuild targets left also means I don't have as much to gain from Turbo as usual.
  • The Kingdom: Bandit Camp, Courtyard, and Embassy make for good Rebuild-BM support. Nomad Camp supports an Estate Blitz. Courtyard offers tolerable support for Turbo.
  • My Deck: My deck already looks a lot like Rebuild-BM. If I add a Gold, Embassy, or Bandit camp, I should be able to hit $8 once or twice.
  • My Opponent: SM.SM's deck isn't really set up for any single strategy, but I can guess what he's going to do anyway. With a 9-VP deficit and only 3 Duchies, Turbo can't win. He's also far enough behind to need to gamble, so an Estate Blitz doesn't look great. He pretty much has to go Rebuild-BM.
An Estate Blitz is my best response to the score and to SM.SM's high-variance plan, but my deck really doesn't support it. With 2 Courtyard, 4 Silver, 2 Rebuilds, and no Nomad Camps, I'm pretty much committed to Rebuild-BM. I would have had more flexibility if Duchies hadn't gone so late or if there weren't already two Provinces gone, but this game isn't going to last too much longer.

My plan is to Rebuild Duchies when I can, trash Provinces when I have to gamble, and spend my $5-$7 hands on Embassy, Bandit Camp, and Gold. I'm only expecting one or two $5-$6 buys before we reach the end game, but Rebuild will shuffle them back in quickly enough that they could get me an extra $8 hand. I'll hold off on Estates until the very end to maximize how many Duchies I can rebuild.

    ---------- SM.SM: turn 10 ----------
    SM.SM - plays Rebuild
    SM.SM - names Province
    SM.SM - reveals Copper, Silver, Copper, Copper, Duchy
    SM.SM - discards: Copper, Silver, Copper, Copper
    SM.SM - trashes Duchy
    SM.SM - gains Province
    SM.SM - plays Rebuild
    SM.SM - names Province
    SM.SM - shuffles deck
    SM.SM - reveals Copper, Copper, Copper, Rebuild, Copper, Duchy
    SM.SM - discards: Copper, Copper, Copper, Rebuild, Copper
    SM.SM - trashes Duchy
    SM.SM - gains Province
    SM.SM - plays 1 Copper
    SM.SM - plays Spoils
    SM.SM - buys Courtyard
    SM.SM - gains Courtyard
    SM.SM - draws Spoils, Courtyard, Copper, Bandit Camp, Courtyard


SM.SM catches a nice draw: two Rebuilds and his only Estate. His first Rebuild is certain to hit a Duchy and naming Province makes his second Rebuild certain too.

I don't like trading a Spoils for a Courtyard here. He has neither the money density nor the villages to justify it.

    ---------- Andrew Iannaccone: turn 11 ----------
    Andrew Iannaccone - plays Courtyard
    Andrew Iannaccone - draws Duchy, Rebuild, Copper
    Andrew Iannaccone - places Rebuild on top of deck
    Andrew Iannaccone - plays 3 Silver, 2 Copper
    Andrew Iannaccone - buys Province
    Andrew Iannaccone - gains Province
    Andrew Iannaccone - draws Rebuild, Copper, Copper, Duchy, Copper


I catch an even nicer draw. $8 for a Province and I'm back to a 9-VP lead with only 3 Provinces left.

    ---------- SM.SM: turn 11 ----------
    SM.SM - plays Bandit Camp
    SM.SM - draws Silver
    SM.SM - gains Spoils
    SM.SM - plays Courtyard
    SM.SM - draws Province, Silver, Nomad Camp
    SM.SM - places Courtyard on top of deck
    SM.SM - plays Nomad Camp
    SM.SM - plays 2 Silver, 1 Copper
    SM.SM - plays Spoils
    SM.SM - buys Province
    SM.SM - gains Province
    SM.SM - buys Estate
    SM.SM - gains Estate
    SM.SM - draws Courtyard, Copper, Duchy
    SM.SM - shuffles deck
    SM.SM - draws Copper, Rebuild


And SM.SM counters with a Province and an Estate too! This game is ending way faster than I had expected... 4 Provinces gained in the last 1.5 turns.

    ---------- Andrew Iannaccone: turn 12 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Estate
    Andrew Iannaccone - reveals Copper, Courtyard, Silver, Province
    Andrew Iannaccone - discards: Copper, Courtyard, Silver
    Andrew Iannaccone - trashes Province
    Andrew Iannaccone - gains Province
    Andrew Iannaccone - plays 3 Copper
    Andrew Iannaccone - buys Estate
    Andrew Iannaccone - gains Estate
    Andrew Iannaccone - draws Rebuild, Copper, Estate, Province
    Andrew Iannaccone - shuffles deck
    Andrew Iannaccone - draws Silver


I'm down to a 2-VP lead with 2 Provinces left. No time for Gold and Embassies now. This game is going to be settled by Rebuild searches and Estates.

It's a tough call whether to name Estate or Province here. It's definitely time for some VP math. With my 2-VP lead, the plausible outcomes that give me the win are:
  • I trash both remaining Provinces
  • SM.SM and I each Rebuild a Duchy
  • SM.SM and I each buy a Province
  • SM.SM buys a Province while I rebuild a Duchy and get 2 Estates ahead
  • SM.SM rebuilds a Duchy while I trash a Province and get 2 Estates ahead
SM.SM can buy Estates at least as quickly as I can, so events #4 and #5 are out. Events #2 and #3 are possible, but they require two somewhat unlikely events to coincide. Event #1 is probably the most likely way for me to win.

Right now I have 2 Provinces, 1 Duchy, and 1 Estate ahead of me in my shuffle, so:
  • Naming Province gives me a 1/2 chance of hitting a Duchy. If that happens, he'll need to buy a Province to win, but if I hit my Estate, I'll have wasted the Rebuild.
  • Naming Estate gives me a 1/3 chance to hit my Duchy, but I'll be certain to remove a Province from the Pile one way or another. He'll win if he can buy or rebuild into the last Province, but otherwise I win with my next Rebuild.
My intuition tells me that the extra 1/6 chance of hitting a Duchy doesn't matter as much as an extra 2/3 chance of trashing a Province. Event #1 is the most likely winning scenario, so it's the one I should bet on.

Some explicit calculation could do a better job, but we're already well past how much analysis I can do in an actual game. Working out the winning scenarios and roughly estimating their odds is pretty much my limit.

I name Estate and my Rebuild finds a Province. I buy an Estate that probably won't help but certainly can't hurt.

    ---------- SM.SM: turn 12 ----------
    SM.SM - plays Rebuild
    SM.SM - names Province
    SM.SM - reveals Copper, Copper, Nomad Camp, Province, Silver, Estate
    SM.SM - discards: Copper, Copper, Nomad Camp, Province, Silver
    SM.SM - trashes Estate
    SM.SM - gains Estate
    SM.SM - plays Courtyard
    SM.SM - draws Courtyard, Rebuild, Copper
    SM.SM - places Rebuild on top of deck
    SM.SM - plays 3 Copper
    SM.SM - buys Estate
    SM.SM - gains Estate
    SM.SM - draws Rebuild, Courtyard, Silver, Copper, Spoils


Lucky me! SM.SM draws his only Duchy (see T11 cleanup). I don't know it during the game, but his Rebuild is doomed. He's at the top of his shuffle, so his next one is probably doomed too.

    ---------- Andrew Iannaccone: turn 13 ----------
    Andrew Iannaccone - plays Rebuild
    Andrew Iannaccone - names Estate
    Andrew Iannaccone - reveals Duchy
    Andrew Iannaccone - trashes Duchy
    Andrew Iannaccone - gains Province
    Andrew Iannaccone - plays 1 Copper, 1 Silver
    Andrew Iannaccone - buys Estate
    Andrew Iannaccone - gains Estate
    Andrew Iannaccone - draws Courtyard, Copper, Estate, Province, Province


I've drawn last Rebuild I needed. Naming Estate guarantees the win, but my Rebuild finds a Duchy anyway. I give him an "A" for effort.

    ------------ Game Over ------------
    Andrew Iannaccone - cards: 2 Courtyard, 2 Rebuild, 7 Copper,
                               4 Silver, 4 Province, 3 Estate, 1 Duchy
    Andrew Iannaccone - total victory points: 30
    Andrew Iannaccone - turns: 13
   
    SM.SM - cards: 3 Rebuild, 3 Courtyard, 1 Nomad Camp, 1 Bandit Camp,
                   7 Copper, 2 Silver, 1 Spoils, 3 Province, 3 Estate, 1 Duchy
    SM.SM - total victory points: 24
    SM.SM - turns: 12



Comments and questions are welcome, particularly on strategic points. I plan to annotate a few more Rebuild mirrors, so let me know if you'd like me to use one of yours.
« Last Edit: June 23, 2013, 08:48:14 pm by ragingduckd »
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HiveMindEmulator

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Re: Rebuild Mirror: AI vs SM.SM
« Reply #1 on: June 24, 2013, 12:34:26 am »
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I like the format of the annotation.

One strategic question: Why did you buy Silver over a second Courtyard on turn 4? I would think that cycling your Rebuild(s) is more important than having another Silver at that point. And with Courtyard, there's not really a major risk of a dead draw, since you'd have to draw 2 actions out of 3 cards for one to go to waste.
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ragingduckd

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Re: Rebuild Mirror: AI vs SM.SM
« Reply #2 on: June 24, 2013, 01:16:44 am »
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One strategic question: Why did you buy Silver over a second Courtyard on turn 4? I would think that cycling your Rebuild(s) is more important than having another Silver at that point. And with Courtyard, there's not really a major risk of a dead draw, since you'd have to draw 2 actions out of 3 cards for one to go to waste.

Honestly, I didn't really think about it during the game. You may be right. It's a trade-off between playing Rebuild a second time a little earlier and buying my second Rebuild a little earlier. It sounds close either way, but I'm really not sure.
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