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Author Topic: The value of a pure cantrip  (Read 7201 times)

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Davio

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Re: The value of a pure cantrip
« Reply #25 on: June 17, 2013, 05:44:38 am »
0

Pure cantrips just can't cost $0 because they would be strictly better than some Ruins.
And they can't cost $2 because of Pawn.

This leaves $1, which makes it indeed silly to have as a regular kingdom card. Placing it out of the Supply is the obvious solution, but man, how many cards not part of the supply can we have?
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Gveoniz

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Re: The value of a pure cantrip
« Reply #26 on: June 17, 2013, 06:32:35 am »
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Pure cantrips just can't cost $0 because they would be strictly better than some Ruins.
Ruins and Curses are junk cards, I think card can be superior than them as they won't be bought in normal case. For example, Copper is (usually) superior to Curse and Ruined Mine but do not cost much problem. And if card are not in the supply , it cannot be compared to normal cards,  trusty steed is clearly better than ruins but it cost 0.

Vermillion

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Re: The value of a pure cantrip
« Reply #27 on: June 21, 2013, 04:49:38 am »
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It would also have a lot of drawbacks, as in cases when you're drawing dead.

I suppose that after 200+ cards were created, there is a real reason that one wasn't; it's like the most neutral card there that, on average, has just as many drawbacks (drawing dead) as it does benefits (peddler, deck size cards, etc.)
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