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Author Topic: Obvious Predictions: Guilds Edition  (Read 17772 times)

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jonts26

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Obvious Predictions: Guilds Edition
« on: June 13, 2013, 12:56:16 pm »
+6

THIS is the obvious predictions thread. I'll start.

Not all the predictions in the Bold Predictions thread will be accurate.
At some point, someone will misjudge the strength of one or more cards from Guilds.
Playing Guilds will be an enjoyable experience for people who are fans of Dominion.
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Schneau

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Re: Obvious Predictions: Guilds Edition
« Reply #1 on: June 13, 2013, 12:57:47 pm »
+4

Masterpiece will almost never be bought without overpaying.
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Mic Qsenoch

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Re: Obvious Predictions: Guilds Edition
« Reply #2 on: June 13, 2013, 12:59:43 pm »
+6

Your father will love the Butcher/Baker/Candlestick Maker joke.
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Watno

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Re: Obvious Predictions: Guilds Edition
« Reply #3 on: June 13, 2013, 01:01:06 pm »
+6

Scout will be a bad card
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SirPeebles

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Re: Obvious Predictions: Guilds Edition
« Reply #4 on: June 13, 2013, 01:02:08 pm »
+5

Spending the coin tokens earned from Merchant Guild during the same buy phase will be a common question/mistake.

Swindling $3 cards into Masterpiece will be common.  But Donald will still tease us about how giving a Swindler is often better.
« Last Edit: June 13, 2013, 01:04:57 pm by SirPeebles »
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brokoli

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Re: Obvious Predictions: Guilds Edition
« Reply #5 on: June 13, 2013, 01:16:13 pm »
+1

Highway, Bridge and Quarry will all combo well with Stonemason
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greatexpectations

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Re: Obvious Predictions: Guilds Edition
« Reply #6 on: June 13, 2013, 01:28:57 pm »
+7

__________ will go great with King's Court!
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liopoil

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Re: Obvious Predictions: Guilds Edition
« Reply #7 on: June 13, 2013, 01:32:14 pm »
+1

___________ will combo with watchtower!
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WheresMyElephant

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Re: Obvious Predictions: Guilds Edition
« Reply #8 on: June 13, 2013, 01:52:55 pm »
0

Highway, Bridge and Quarry will all combo well with Stonemason

Can you overpay $0? I assume if so you can also choose to NOT overpay $0 (otherwise you'll have to pay $3 to keep from gaining Ruins).
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Witherweaver

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Re: Obvious Predictions: Guilds Edition
« Reply #9 on: June 13, 2013, 01:53:10 pm »
0

There will be more "BUT HOW DOES IT COMBO WITH SCOUT?" discussion.
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jonts26

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Re: Obvious Predictions: Guilds Edition
« Reply #10 on: June 13, 2013, 01:55:56 pm »
0

Highway, Bridge and Quarry will all combo well with Stonemason

Can you overpay $0? I assume if so you can also choose to NOT overpay $0 (otherwise you'll have to pay $3 to keep from gaining Ruins).

You can't overpay by $0 i'm pretty sure. But if you play 4 bridges, you can pay $1 for stone mason and get 2 normally $5 actions. And with all those extra buys, you can really amass a ton of high cost actions.
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Watno

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Re: Obvious Predictions: Guilds Edition
« Reply #11 on: June 13, 2013, 01:58:34 pm »
0

That's an interesting question. I think from the way it's worded "You may overpay...", you can overpay $0, but you can also choose not to.
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shMerker

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Re: Obvious Predictions: Guilds Edition
« Reply #12 on: June 13, 2013, 02:14:59 pm »
+4

It's a question of how overpay is actually defined. I'm sure the rulebook explicitly says whether overpaying $0 is a thing you can do.

More interesting to me is, the way Stonemason is worded (no reference to "cost in coins") I'm pretty sure you can overpay with potion to get multiple potion-cost cards, which actually seems like it could be pretty awesome.
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jonts26

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Re: Obvious Predictions: Guilds Edition
« Reply #13 on: June 13, 2013, 02:16:57 pm »
+3

It's a question of how overpay is actually defined. I'm sure the rulebook explicitly says whether overpaying $0 is a thing you can do.

More interesting to me is, the way Stonemason is worded (no reference to "cost in coins") I'm pretty sure you can overpay with potion to get multiple potion-cost cards, which actually seems like it could be pretty awesome.

$4P to gain a stonemason and 2 scrying pools? Then you can stonemason a pool for 2 vineyards? Yes, plesase!
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Beyond Awesome

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Re: Obvious Predictions: Guilds Edition
« Reply #14 on: June 13, 2013, 02:37:10 pm »
0

Makes Stonemason even better. And, if you can overpay by $0, then it really does seem like it will be a power card.
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liopoil

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Re: Obvious Predictions: Guilds Edition
« Reply #15 on: June 13, 2013, 02:38:33 pm »
0

you'll only want to overpay for 0 if you want ruins or there are peddlers though... also overpaying by a potion for a vineyard/transmute, but that's not overpaying by 0, that's overpaying by a potion. So overpaying by 0 isn't a huge buff to the card.
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Beyond Awesome

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Re: Obvious Predictions: Guilds Edition
« Reply #16 on: June 13, 2013, 02:43:13 pm »
+1

you'll only want to overpay for 0 if you want ruins or there are peddlers though... also overpaying by a potion for a vineyard/transmute, but that's not overpaying by 0, that's overpaying by a potion. So overpaying by 0 isn't a huge buff to the card.

Overpaying for $0 also helps with cost-reducers like Highway.
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jonts26

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Re: Obvious Predictions: Guilds Edition
« Reply #17 on: June 13, 2013, 02:45:06 pm »
0

you'll only want to overpay for 0 if you want ruins or there are peddlers though... also overpaying by a potion for a vineyard/transmute, but that's not overpaying by 0, that's overpaying by a potion. So overpaying by 0 isn't a huge buff to the card.

Vineyards isnt an action card. Otherwise, yeah, overpaying by $0 isn't all that useful, unless there are peddlers or you play a ton of bridges or highways to make everything cost $0. Still, by any reasonable definition of overpay, I'm not sure how overpaying by $0 should be a thing.
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SirPeebles

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Re: Obvious Predictions: Guilds Edition
« Reply #18 on: June 13, 2013, 02:48:04 pm »
0

We'll have to wait and see the rule book for precisely how overpayment works.  I suspect that, if you choose to overpay, it will have to be in coins and will need to be by at least one.  Overpayment by zero is certainly conceivable, but I would be surprised to see Potions allowed.  That said, it would be really cool if Potions were allowed, as it would be allow Donald to buff potions without explicitly referring to them.
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Watno

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Re: Obvious Predictions: Guilds Edition
« Reply #19 on: June 13, 2013, 02:49:43 pm »
0

Īt would be awesome if you could overpay potions, so I don't see why it wouldn't be allowed.
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SirPeebles

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Re: Obvious Predictions: Guilds Edition
« Reply #20 on: June 13, 2013, 02:51:52 pm »
+1

you'll only want to overpay for 0 if you want ruins or there are peddlers though... also overpaying by a potion for a vineyard/transmute, but that's not overpaying by 0, that's overpaying by a potion. So overpaying by 0 isn't a huge buff to the card.

Vineyards isnt an action card. Otherwise, yeah, overpaying by $0 isn't all that useful, unless there are peddlers or you play a ton of bridges or highways to make everything cost $0. Still, by any reasonable definition of overpay, I'm not sure how overpaying by $0 should be a thing.

Well, overpayment already appears to be rather far from the everyday notion, since it happens as an event distinct from the payment itself.  Certainly it would be simpler from a rules perspective to permit overpayment by $0, otherwise I'll have to keep telling my friends that it is not allowed.
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jonts26

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Re: Obvious Predictions: Guilds Edition
« Reply #21 on: June 13, 2013, 02:53:21 pm »
+7

I probably should have made this prediction earlier:

This thread will get derailed at some point.
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Beyond Awesome

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Re: Obvious Predictions: Guilds Edition
« Reply #22 on: June 13, 2013, 03:00:49 pm »
0

MG will be a bad card most of the time and go unbought.
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Watno

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Re: Obvious Predictions: Guilds Edition
« Reply #23 on: June 13, 2013, 03:15:30 pm »
+8

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Asper

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Re: Obvious Predictions: Guilds Edition
« Reply #24 on: June 13, 2013, 03:18:03 pm »
0

MG will be a bad card most of the time and go unbought.

I'm curious whether that will actually be the case. Maybe it's more than meets the eye.

Also i assume you can spend coin tokens on the same buy phase you get them and may(?) use a token to overpay for the card you got it for.
« Last Edit: June 13, 2013, 03:22:13 pm by Asper »
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