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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151286 times)

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1450 on: August 19, 2014, 10:11:33 am »

I hate using my standard for this, but I think I have the highest Perception, so Hroksull hunkers down and peers in the dimness, his ears listening for anything unusual.
Rolled 1d20+8 : 11 + 8, total 19

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1451 on: August 19, 2014, 05:42:48 pm »

Hroksull still can't pinpoint their foes' location. Given that Merik was just attacked, however, it seems a safe bet that one stands beside him (G13).

[AoE attacks will work as normal, if the enemy is in the area. Single-target attacks can be made as normal, except they'll have -5 to hit (assuming the enemy is in the square you attack).]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1452 on: August 19, 2014, 05:56:18 pm »

[Does anyone have something in their inventory that could maybe be tossed over an invisible creature? (a blanket, some flour, an opaque fluid?)]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1453 on: August 19, 2014, 06:22:06 pm »

I have a 10x10 sheet of cloth.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1454 on: August 19, 2014, 11:03:30 pm »

There really isn't anything I want to do with my move and minor actions, so I forfeit the rest of my turn.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1455 on: August 20, 2014, 09:48:04 am »

I move to L12, and cast Whispers of Defeat (close burst 5; only hits enemies; vs. will)

I'm assuming 2 invisibles, you can roll if there are more; first hit is for near Merik
Rolled 1d20+6 : 8 + 6, total 14
Rolled 1d20+6 : 13 + 6, total 19

-2 to attacks (-4 to attacks at me) on hit; 5 psychic damage if they miss.

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1456 on: August 21, 2014, 09:50:24 am »

Attack has been resolved. You... see nothing.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1457 on: August 21, 2014, 11:45:33 am »

Move: Move to H13 unless I bump into something
Standard: Guiding Strike at G13 or the thing that I bump into

vs AC (-5)
Rolled 1d20+2 : 19 + 2, total 21
damage
Rolled 1d8+4 : 3 + 4, total 7

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1458 on: August 22, 2014, 08:54:36 am »

Veonis feels his sword cut into something, causing a yelp of pain.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1459 on: August 26, 2014, 01:06:33 pm »

Grujah? Are you still around/interested?
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1460 on: August 26, 2014, 08:18:57 pm »

Sorry, I didn't realize we were in combat, I would have acted sooner.
I still didn't choose my feat, I found few that I like but wasn't at my computer for a few days so can't check them out again and deicide.

Move to H13, Burning Spray at diagonally north-east.
Rolled 1d20+5 : 14 + 5, total 19


Rolled 1d8+8 : 8 + 8, total 16


I assume that I equiped Wind Staff in meanwhile, if I didn't, -1 to both attack adn dmg.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1461 on: August 28, 2014, 10:38:59 am »

[Did he hit anything?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1462 on: August 28, 2014, 12:37:04 pm »

Beleren's fireball is met with a scream of pain and several choice curses.

The panthers come tearing down the corridor, pouncing on Merik (fortunately for the less-well-defended members of the party):

Rolled 1d20+11 : 7 + 11, total 18
Rolled 2d6+4 : 1, 2 + 4, total 7


Rolled 1d20+11 : 19 + 11, total 30
Rolled 2d6+4 : 3, 6 + 4, total 13
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1463 on: August 28, 2014, 12:39:13 pm »

[I think I'm still in fire form? Can I blast that Panther that hit me with my reaction fire elemental thingy?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1464 on: August 28, 2014, 12:40:15 pm »

[You changed to Earthsoul form, which the first post is clarifying; you can switch forms between encounters though. Earthsoul is +1 Fort, Firesoul is +1 Reflex, in addition to their powers.]

Merik fends off the first panther, but the second one's pounce knocks him to the floor heavily.

Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d8+1 : 2 + 1, total 3


Rolled 1d20+5 : 2 + 5, total 7
Rolled 2d6+3 : 2, 1 + 3, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1465 on: August 28, 2014, 12:41:46 pm »

Rolled 1d6 : 3, total 3
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1466 on: August 28, 2014, 12:46:50 pm »

[Apparently the forum die roller can't handle 1d8+1d6+3].

A bloodied and scorched gnome fades into view, glaring angrily at Beleren and attempting to stab him in the leg with its war pick. A small hand crossbow is slung over its shoulders.

A bolt from a similar crossbow flies past Derath's head, leading to more cursing from the vicinity of one of the tombs (the party still can't tell which one).

Party's up.
« Last Edit: August 28, 2014, 10:23:24 pm by WinterSpartan »
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1467 on: August 28, 2014, 12:53:59 pm »

grasping Shards (vs Fort) at E12...4 radiant damage and slowed on hit.

Gnome
Rolled 1d20+6 : 14 + 6, total 20

E13 panther
Rolled 1d20+6 : 1 + 6, total 7

F11 panther
Rolled 1d20+6 : 20 + 6, total 26

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1468 on: August 28, 2014, 12:55:35 pm »

Do i get crit damage on that panther too?
Rolled 1d6 : 5, total 5
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1469 on: August 28, 2014, 01:09:37 pm »

Do i get crit damage on that panther too?

[Yes, you do].
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1470 on: August 28, 2014, 01:46:19 pm »

[That gnome still standing? Because if he is I'm going to knock him over!]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1471 on: August 28, 2014, 02:03:34 pm »

[Go right ahead!]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1472 on: August 28, 2014, 02:53:23 pm »

Move Action: Stand up.
Minor Action: Earthshock Gnome and Panther next to me (and any invis units that happen to be next to me if applicable, I don't think it does, but just in case). If hit they will go prone.
Earthshock vs Panther's Fort:
Rolled 1d20+6 : 14 + 6, total 20

vs Bloodied Gnome's Fort:
Rolled 1d20+6 : 15 + 6, total 21

vs any Invisible Gnome's Fort:
Rolled 1d20+6 : 14 + 6, total 20
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1473 on: August 28, 2014, 03:00:37 pm »

The panther and gnome both fall to the ground. You still have a standard action, and combat advantage against prone foes.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1474 on: August 28, 2014, 03:01:53 pm »

Merik struggles to his feet after the panther's pounce and with an arcane word muttered, taps his sword on the ground letting out a ripple of earth knocking enemies near him prone. (Does this cause the Panther to fall down the stairs?)

Merik is a practical sort of warrior, not an honourable sort. He doesn't mind stabbing someone while they're down. Especially someone who was trying to kill him. Merik attempts to run the prone bloodied gnome through as his blade crackles with lightning.

Booming blade vs AC:
Rolled 1d20+10 : 20 + 10, total 30

Damage:
Rolled 1d8+4 : 8 + 4, total 12
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