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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151292 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1025 on: February 21, 2014, 03:26:38 pm »

The grunt dodges out of the way unharmed.
At the other end of the passageway, the goblins raise their crossbows again and fire at Derath, as he tries to regain his footing:

Rolled 1d20+11 : 11 + 11, total 22
Rolled 2d6+4 : 3, 2 + 4, total 9

Rolled 1d20+11 : 1 + 11, total 12
Rolled 2d6+4 : 5, 4 + 4, total 13
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1026 on: February 21, 2014, 03:29:26 pm »

One of the vicious little bolts catches Derath under the arm, leaving a growing red stain on his robes. The other deflects harmlessly off his chainmail.

Beleren and Derath are up.
« Last Edit: February 23, 2014, 07:51:26 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1027 on: February 21, 2014, 05:56:49 pm »

Those Sharpshooters seem annoying, also not sure how much can you guys deal with them wit the hole inbetween so...

Minor - Summon Ashe.
Move - move Ashe to C17.
Action - Cast Lighting Breath using Ashe on C18-B20.

B19 Shooter, vs Reflex
Rolled 1d20+4 : 11 + 4, total 15


C19 Shooter, vs Reflex
Rolled 1d20+4 : 15 + 4, total 19


If evaded, half-damage is dealt.

Damage
Rolled 3d8+7 : 6, 7, 4 + 7, total 24

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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1028 on: February 21, 2014, 06:16:07 pm »

Thats 24 damage to both, nice.

Does Bel remember, from previous encounters, about how much hp do these sharpshooters have?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1029 on: February 22, 2014, 01:27:16 pm »

They're both bloodied, and don't look well.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1030 on: February 23, 2014, 07:12:15 pm »

vanguard's lightning on the sharpshooters,

Rolled 1d20+4 : 15 + 4, total 19
Rolled 1d6+4 : 4 + 4, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1031 on: February 23, 2014, 07:43:45 pm »

[Arbitrarily deciding that that attack roll was for the top sharpshooter, here's the attack roll for the bottom one:]

Rolled 1d20+4 : 14 + 4, total 18
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1032 on: February 23, 2014, 07:48:33 pm »

[Nicely done!]

As both Beleren and Derath unleash crackling bolts of lightning through their bodies, the sharpshooters convulse until their steaming bodies topple backwards through the doors.

The hobgoblin patrol leader continues to try to edge past Merik, striking at him once again.

Rolled 1d20+7 : 9 + 7, total 16
Rolled 1d10+4 : 3 + 4, total 7
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1033 on: February 23, 2014, 07:51:16 pm »

But Merik's stance is firm - he feels that he could defend this hallway for as long as necessary. And with his companions coming up behind him, the hobgoblins may not last long themselves.

Rest of the party is up.
« Last Edit: February 25, 2014, 05:40:35 pm by WinterSpartan »
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1034 on: February 23, 2014, 08:05:15 pm »

[Arbitrarily deciding that that attack roll was for the top sharpshooter, here's the attack roll for the bottom one:]

This dice roll may have been tampered with!
Rolled 1d20+4 : 14 + 4, total 18
[It was! thanks for reading my mind.  For some reason I thought that the area-burst was automatic if the attack hit, so didn't roll the second]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1035 on: February 23, 2014, 11:38:48 pm »

Would Veonis benefit from Hroksull waiting to engage the hobgoblin in melee? If so, then I'll wait.

Merik should probably wait until Hroksull and Veonis act in case that changes his strategy for defending. Sound good?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1036 on: February 24, 2014, 02:43:50 am »

[Sounds good to me!]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1037 on: February 24, 2014, 09:03:13 am »

Would Veonis benefit from Hroksull waiting to engage the hobgoblin in melee? If so, then I'll wait.

Merik should probably wait until Hroksull and Veonis act in case that changes his strategy for defending. Sound good?
[Hroksull can go ahead. But since I am here right now I would make my move right now.]

Move: Move to B5
Standard: Guiding strike at C4 hobgoblin
Rolled 1d20+7 : 7 + 7, total 14

Rolled 1d8+4 : 4 + 4, total 8

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1038 on: February 24, 2014, 11:10:29 am »

Just to clarify, the figure on C4 is the Hobgoblin Soldier, right? I just want to make sure I spend an Encounter power on the right target. And he's currently unwounded?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1039 on: February 24, 2014, 01:37:37 pm »

Correct on all counts.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1040 on: February 24, 2014, 01:50:15 pm »

Okay, and now that I think about it, it didn't matter what order we did, since I won't be next to him anyway.

Minor: Quarry hobgoblin solder
Move: Move to C5
Standard: Evasive Strike on Hobgoblin. Shift to C8 upon conclusion of attack.


Attack 1d20+6 : 8 + 6, total 14

Damage 2d10+5 : 6, 2 + 5, total 13

Quarry 1d6 : 4, total 4


C'mon, RNG.

And Merik is up next, I believe.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1041 on: February 24, 2014, 01:50:27 pm »

Stupid RNG.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1042 on: February 24, 2014, 02:40:03 pm »

[So that's no hits on the bad dudes?]

Standard Action: Booming Blade on C3.
Vs AC:
Rolled 1d20+7 : 20 + 7, total 27

Damage:
Rolled 1d8+4 : 1 + 4, total 5


Move Action: Shift to B5.
Minor Action: Mark Soldier at C4.

[Prep Flame thingy in case I'm hit.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1043 on: February 24, 2014, 02:40:31 pm »

[Ooo critted.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1044 on: February 25, 2014, 05:39:53 pm »

With no room to move in the cramped hallway, one of the grunts maintains the second line of defense, while the first charges at Veonis.

Rolled 1d20+7 : 17 + 7, total 24




Beleren and Derath are up.

[Jorbles, you used your Firepulse last round - it missed the hobgoblin grunt who stabbed you. I also assumed you wanted C5, since Veonis was in B5.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1045 on: February 25, 2014, 06:37:28 pm »

[Jorbles, you used your Firepulse last round - it missed the hobgoblin grunt who stabbed you. I also assumed you wanted C5, since Veonis was in B5.]

[Noted, but a question: critting on a grunt doesn't kill it?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1046 on: February 25, 2014, 06:48:04 pm »

Move to B10 and cast Vanguard's lightning at goblin on C3.

C3 goblin
Rolled 1d20+4 : 2 + 4, total 6


C4 dude
Rolled 1d20+4 : 11 + 4, total 15


B4 dude
Rolled 1d20+4 : 14 + 4, total 18


damage
Rolled 1d6+4 : 5 + 4, total 9
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1047 on: February 25, 2014, 10:49:55 pm »

[Jorbles, you used your Firepulse last round - it missed the hobgoblin grunt who stabbed you. I also assumed you wanted C5, since Veonis was in B5.]

[Noted, but a question: critting on a grunt doesn't kill it?]

[Oh, my mistake. I thought you attacked the soldier. Would you prefer I leave the damage on him, or kill off the grunt? It wouldn't have changed the goblin turn - since only one could get to you anyway.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1048 on: February 26, 2014, 01:46:17 am »

[Onto the grunt!]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1049 on: February 26, 2014, 06:32:24 am »

[Ok. Bel, note that both grunts are dead - only the soldier is left.]
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