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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129310 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #875 on: December 18, 2013, 05:27:03 pm »

[It appears we're waiting on Derath and Veonis.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #876 on: December 19, 2013, 06:28:01 am »

[sorry for the inactivity]

Once again, Veonis swings at the drake.

Standard: Guiding strike on the drake.
Rolled 1d20+7 : 12 + 7, total 19

Rolled 1d8+4 : 8 + 4, total 12

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #877 on: December 19, 2013, 06:29:48 am »

The strike hits and shows the weakness of the drake to the group.
[AC of the drake -2]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #878 on: December 19, 2013, 07:06:35 am »

As scales fly off the drake's sides at Veonis's blow, the drake lets out a floor-shaking bellow. Reflexively, Veonis plunges his sword into it again; it convulses, falls to the ground, and lies still. One drake down... one to go?
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #879 on: December 19, 2013, 08:11:20 am »

Well, that's going better than I thought it would. Still wincing, but it's a little less worrisome.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #880 on: December 19, 2013, 08:38:41 am »

With one drake down, Derath steps into the room and focuses on the second beast.  He pounds his staff to the ground, bathing part of the room in a red shimmer (casting Visions of Blood from E16 to G14; hey, i learned how blasts work!).

Rolled 1d20+4 : 8 + 4, total 12
Rolled 1d6+4 : 1 + 4, total 5


-1 to defenses if hit (and I'll take another action as well)
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #881 on: December 19, 2013, 08:39:34 am »

Derath can't seem to maintain his concentration, and the red light quickly fades.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #882 on: December 19, 2013, 09:21:13 pm »

The death of his companion and the priest's attack seem merely to provoke the surviving drake. With a bound, the creature crosses the room, lashing out at Derath with both of its front claws.

Rolled 1d20+10 : 15 + 10, total 25
Rolled 1d6+4 : 1 + 4, total 5

Rolled 1d20+10 : 8 + 10, total 18
Rolled 1d6+4 : 2 + 4, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #883 on: December 19, 2013, 09:23:20 pm »

Derath's armor absorbs the effect of the charge, leaving him bruised but not bloodied.
« Last Edit: January 06, 2014, 08:02:03 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #884 on: December 19, 2013, 09:55:10 pm »

I move Ashe to E 13 and cast burning spray (with him as the origin) on the Drake:

vs REf
Rolled 1d20+4 : 4 + 4, total 8


Damage
Rolled 1d8+7 : 4 + 7, total 11
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #885 on: December 20, 2013, 12:04:21 pm »

Merik attempts to pull the drake a Derath.

Move to G14 (C14->D13->E13->F13->G14)
Minor action: Mark rage drake with Sigil of Shielding.
Standard Action: Luring Strike (+2 flanking bonus).
Rolled 1d20+9 : 5 + 9, total 14

On a hit I shift to H13 and the rage drake shifts to G13. On a miss just I shift to G15.
Damage:
Rolled 1d8 : 5, total 5


[Trying to setup Kuildeous for a flanking bonus from me, protecting shraeye at the same time if I can.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #886 on: December 20, 2013, 09:41:53 pm »

I'll gladly take the flank. Looks like Jorbles did not manage to lure it, so going off the current position of the drake. If I'm wrong, then I'll just move into whatever flank looks good (E13).

Move Action: Move to D15.
Minor Action: Quarry drake.
Standard Action: Twin Strike with flank.
Battleaxe 1d20+8 : 4 + 8, total 12
Damage 1d10+1 : 1 + 1, total 2

Handaxe 1d20+8 : 7 + 8, total 15
Damage 1d6+1 : 3 + 1, total 4

Quarry 1d6 : 6, total 6
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #887 on: December 20, 2013, 09:42:19 pm »

*hurls virtual dice across virtual room*
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #888 on: December 21, 2013, 01:23:06 am »

Veonis switch to his bow, trying to guide his teammate with his shoot.

Minor: Sheath the sword
Move(minor): Take out his bow.
Standard: Prophesied Strike on the remaining darke

Rolled 1d20+6 : 15 + 6, total 21

Rolled 1d10+4 : 7 + 4, total 11


[If it hit, the next time one of you attack the drake, roll two d20 and us either one of them]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #889 on: December 21, 2013, 09:40:17 am »

Again, Veonis calmly takes the lead as his arrow flies true. ("Like this, guys!") Derath's up and can do the "roll twice, take the highest" thing.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #890 on: December 23, 2013, 11:12:38 pm »

I think I can safely cast Vangaurd's Lightning to F17, and the area burst 1 won't hit anything but the drake.

Rolled 1d20+4 : 12 + 4, total 16
Rolled 1d20+4 : 16 + 4, total 20
Rolled 1d6+4 : 4 + 4, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #891 on: December 24, 2013, 12:12:53 pm »

(I'm out of town for the holidays until Jan. 6th, with no way to update the map. I'm inclined to just table the game until then, unless someone has an alternative idea?)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #892 on: December 24, 2013, 03:20:27 pm »

[I'm fine with that.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #893 on: January 06, 2014, 07:58:00 pm »

[Aaaand we're back! Hope everyone's Christmas went as well as mine; and happy new year to you all!]

The rage drake is wounded by the arrow and the burst of lightning. Its eyes mist red as it backs into the corner, then furiously lashes out at Merik with no heed for its own well-being.

Rolled 1d20+11 : 18 + 11, total 29
Rolled 1d10+9 : 10 + 9, total 19
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #894 on: January 06, 2014, 08:01:51 pm »

Sizzling-hot blood spatters everywhere as the drake's teeth sink deeply into Merik. It is readily apparent how the rage drakes got their name.



Party's up.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #895 on: January 06, 2014, 09:17:43 pm »

It seems he is still in range 10 of me, right?

Dragonfrost vs Fort
Rolled 1d20+4 : 1 + 4, total 5


damage
Rolled 1d8+7 : 2 + 7, total 9
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #896 on: January 06, 2014, 11:23:52 pm »

(He was, not that it was relevant).
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #897 on: January 07, 2014, 12:47:24 am »

Any other ranged attacks? Hroksull will patiently wait until he moves up with axes flurrying.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #898 on: January 07, 2014, 01:47:42 am »

Can other people go before me? If it's very very close to death I can try to finish it, or maybe you guys will, but at the moment I'm considering doing something more defensive.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #899 on: January 07, 2014, 09:14:22 am »

Derath casts Mantle of the Infidel

Rolled 1d20+4 : 16 + 4, total 20
Rolled 1d6+4 : 5 + 4, total 9
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