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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151268 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #650 on: September 23, 2013, 08:44:09 pm »

[Does the Hobgoblins current AC on the front page still take into account their bonus?]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #651 on: September 24, 2013, 04:57:48 am »

Minor: Majestic word on Veonis himself
Standard: Guiding strike on H6 (penalize AC)

Vs AC (flanking +2)
Rolled 1d20+9 : 14 + 9, total 23

Damage
Rolled 1d8+4 : 7 + 4, total 11


WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #652 on: September 24, 2013, 07:14:04 am »

[Does the Hobgoblins current AC on the front page still take into account their bonus?]

[Actually, the listed AC of 20 never included their bonus - it was only shown below. Apologies for the confusion.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #653 on: September 24, 2013, 08:51:59 am »

Just to get an idea of how the braziers work, it looks like they immolated anything that was standing in Rows C and D? Or just D?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #654 on: September 24, 2013, 05:29:52 pm »

Both rows C and D looked like extremely uncomfortable places to be standing.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #655 on: September 26, 2013, 07:24:21 am »

Bump for shraeye/Derath.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #656 on: September 27, 2013, 07:01:09 pm »

[sorry; ultra-busy week; will look at tomorrow]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #657 on: September 29, 2013, 10:22:43 am »

Turning his attention to the shooters in the back, Derath casts Vangard's Lightning at B7

Rolled 1d20+4 : 16 + 4, total 20
Rolled 1d6+4 : 5 + 4, total 9
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #658 on: September 29, 2013, 03:21:02 pm »

As Derath casts his spell, he leaves himself open to a strike from the hobgoblin:

Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d10+4 : 4 + 4, total 8


(This is an opportunity attack; he gets this for free since you used an Area or Ranged attack {area in this case} while standing next to him. All monsters and players can do this.)

The hobgoblin strikes again, then shifts towards his compatriot.

Rolled 1d20+7 : 10 + 7, total 17
Rolled 1d10+4 : 6 + 4, total 10


His companion attacks Hroksull, then moves to stand back-to-back with the first hobgoblin. "Cursed adventurers! You can't stop the goblins!"

Rolled 1d20+7 : 2 + 7, total 9
Rolled 1d10+4 : 3 + 4, total 7
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #659 on: September 29, 2013, 03:25:40 pm »

Derath stumbles to one knee under the powerful blows. But the rest of the party is attacking now...

(Beleren, Merik, and Hroksull are up.)
« Last Edit: October 01, 2013, 11:38:25 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #660 on: September 29, 2013, 05:31:38 pm »

Can I cast area spell (Burning Spray) in area K5 - I7 ?

Is Merik fire-y?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #661 on: September 29, 2013, 07:18:09 pm »

I sure am!
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #662 on: September 29, 2013, 08:11:13 pm »

Can I cast area spell (Burning Spray) in area K5 - I7 ?

Is Merik fire-y?

Yes and yes! :)
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #663 on: September 30, 2013, 07:00:28 am »

I don't like them goblins.

I cast burning spray in area K5 - I7.

vs J5 gobo's Ref:
Rolled 1d20+4 : 5 + 4, total 9


vs I6 gobo's Ref:
Rolled 1d20+4 : 17 + 4, total 21


Damage:
Rolled 1d8+7 : 6 + 7, total 13


And I really don't like em goblins. If both of them are still alive, I will again cast the same spell.

vs J5 gobo's Ref:
Rolled 1d20+4 : 1 + 4, total 5


vs I6 gobo's Ref:
Rolled 1d20+4 : 5 + 4, total 9


Damage:
Rolled 1d8+7 : 6 + 7, total 13
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #664 on: September 30, 2013, 07:00:59 am »

[Using the action point, of course.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #665 on: September 30, 2013, 07:30:58 am »

Those are not the attack rolls you were looking for...

Also, even though Merik's in fire mode, he's only fire-resistant, not fire-immune. A pair of attack rolls on him:

Rolled 1d20+4 : 8 + 4, total 12

Rolled 1d20+4 : 15 + 4, total 19
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #666 on: September 30, 2013, 10:14:07 am »

((I'll wait until Veonis goes before making my move. On the one hand, I could run up and menace the goblin archers, but I might need to stay down here if a hobgoblin needs my attention. Although if Veonis has something he'd like to do to the goblins, then I can stay in melee with them.))
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #667 on: September 30, 2013, 11:29:56 am »

[I think Veonis's turn have just passed (along with Derath's) before the hobgoblin.]

(Beleren, Veonis, and Hroksull are up.)
[Should it be Beleren, Merik and Hroksull?]

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #668 on: September 30, 2013, 11:53:06 am »

((Ah, I see. Well, in any case, I would be glad to go at the very last unless someone really wants to wait and see.))
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #669 on: September 30, 2013, 04:04:55 pm »

Minor action: Sigil of Shielding on Hobgoblin at J5.
Standard action: Second Wind
Move action: Shift to H4

Merik takes a deep breath and takes on a defensive posture. Shifting away from one of the wounded hobgoblins while attempting to draw it after him with a minor spell.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #670 on: September 30, 2013, 04:27:18 pm »

Hroksull wiped sweat from his brow with the forearm not smeared with blood. These hobgoblins were formidable foes, and they fought well together. He shot a brief glance at the goblins safe behind the braziers. Something must be done.

Minor: Quarry nearest hobgoblin
Standard: Twin Strike

Battleaxe 1d20+6 : 8 + 6, total 14
Damage 1d10+1 : 8 + 1, total 9
Handaxe 1d20+6 : 5 + 6, total 11
Damage 1d6+1 : 3 + 1, total 4
Quarry 1d6 : 2, total 2


My move action depends on what happens to this hobgoblin.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #671 on: September 30, 2013, 04:28:01 pm »

Oh, for crying out loud! Action point to do the same.

Battleaxe 1d20+6 : 10 + 6, total 16
Damage 1d10+1 : 9 + 1, total 10
Handaxe 1d20+6 : 2 + 6, total 8
Damage 1d6+1 : 1 + 1, total 2
Quarry 1d6 : 6, total 6


Again, my move action depends on what happens to this hobgoblin.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #672 on: September 30, 2013, 04:28:53 pm »

Move action to cry?


I am willing to shift to a position to help give someone flank. Any suggestions?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #673 on: September 30, 2013, 06:12:08 pm »

[I think Veonis's turn have just passed (along with Derath's) before the hobgoblin.]

(Beleren, Veonis, and Hroksull are up.)
[Should it be Beleren, Merik and Hroksull?]

[Whoops. It should.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #674 on: September 30, 2013, 06:52:43 pm »

Move action to cry?


I am willing to shift to a position to help give someone flank. Any suggestions?


[I5? Then the hobgoblin I marked would have to move away from his ally to strike at me.]
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