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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151386 times)

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #500 on: August 14, 2013, 11:39:13 am »

It let target spent 1 healing surge(healing some of his health), and also heal 4 additional hp. Target may shift a square.

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #501 on: August 14, 2013, 02:50:15 pm »

[Excellent.]

I spend a surge.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #502 on: August 14, 2013, 05:46:10 pm »

[Already updated the healing on the first post  :)]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #503 on: August 14, 2013, 05:56:19 pm »

I should probably heal so that I don't die next turn.

I use a Second Wind (+7 hp, defenses up).
Move to AG16.

I was thinking about using my Actionpoint and/or Daily spell, but I think this might not be the best moment.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #504 on: August 15, 2013, 07:10:59 am »

Rolling your saving throw:
Rolled 1d20 : 14, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #505 on: August 15, 2013, 07:14:18 am »

Toxic spike recharge rolls...

Y13:
Rolled 1d6 : 5, total 5

AB16:
Rolled 1d6 : 6, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #506 on: August 15, 2013, 07:17:48 am »

[Ouch. Looks like they'll both be launching spikes again.]

Even as both Beleren and Veonis shake off the poison, the adult kruthiks reposition themselves and let loose another volley of spikes.

Hroksull:
Rolled 1d20+7 : 9 + 7, total 16
Rolled 1d8+4 : 8 + 4, total 12

Merik:
Rolled 1d20+7 : 13 + 7, total 20
Rolled 1d8+4 : 4 + 4, total 8

Derath:
Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d8+4 : 5 + 4, total 9

Veonis:
Rolled 1d20+7 : 8 + 7, total 15
Rolled 1d8+4 : 8 + 4, total 12
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #507 on: August 15, 2013, 07:22:20 am »

Once more, the rightmost (now topmost) kruthik finds its mark on both targets, while the other fails to make any impression whatsoever. Hroksull and Merik are both poisoned. (Also, the two of you and Derath are now up. Don't forget about action points and daily powers - it's late in the day, so you may not have another chance to use them before they recharge, and you might need them here anyway.)
« Last Edit: August 19, 2013, 07:31:52 am by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #508 on: August 16, 2013, 10:51:20 am »

[Do minor actions need to be done before the standard action or can I do them in any order?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #509 on: August 16, 2013, 12:36:26 pm »

[Any order is fine. The only exception is if you charge, that ends your turn (not that I think that's likely to come up.)

Also, I'm on vacation this weekend. Internet access will be spotty to nonexistent.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #510 on: August 16, 2013, 12:44:45 pm »

[Okay, I'm going to hold my move to try and mark one of the Adult Kruthiks after this little one (hopefully falls) if you guys want to go first.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #511 on: August 18, 2013, 11:27:41 pm »

Ah, didn’t realize we were at the end of the day. If we are planning on assaulting the goblins in the morning anyway, then let’s lay on the hurt.

Take 5 Ongoing damage (save forthcoming)

Move: Shift to AD13
Standard: Evasive Strike on AE14

attack 1d20+6 : 10 + 6, total 16
damage 2d10+5 : 7, 9 + 5, total 21
quarry 1d6 : 3, total 3


What happens with this Kruthik determines what I do next. I will be spending an action point.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #512 on: August 18, 2013, 11:31:53 pm »

Okay, with that roll, I’m pretty confident that the young one is killed (and wasted my quarry, but I didn’t want to risk leaving it with just a couple of hit points).

Continue my encounter power by shifting 3 to AB13.

Minor: Quarry the Kruthik on AA14.

Action Point!
Activate Hunter’s Bear Trap on AA14.
Attack 1d20+6 : 19 + 6, total 25
Damage 2d10+5 : 7, 5 + 5, total 17

Target is slowed. If I hit, it takes 5 ongoing. If I miss, I still do half damage.

Saving Throw
Rolled 1d20 : 4, total 4

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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #513 on: August 19, 2013, 03:24:45 am »

Ah, didn’t realize we were at the end of the day. If we are planning on assaulting the goblins in the morning anyway, then let’s lay on the hurt.

Yeah, WS said that sun is going down as we reached the castle.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #514 on: August 19, 2013, 07:31:43 am »

Ah, didn’t realize we were at the end of the day. If we are planning on assaulting the goblins in the morning anyway, then let’s lay on the hurt.

Yeah, WS said that sun is going down as we reached the castle.

Yup; you spent a good chunk of the morning talking to the councilor and interrogating the goblin, and (including the panther incident) it took the rest of the day to travel here. The good news is that it took the goblins a long time to travel here as well, and you probably gained on them, so they haven't been back for long.

Hroksull cuts down the young kruthik and whirls to attack the adult.

Now that the kruthik young are dead, you can all go at any time. So everyone but Hroksull is up now.
« Last Edit: August 19, 2013, 06:37:42 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #515 on: August 19, 2013, 07:38:10 am »

Bel doesn't really want to get near these monsters anymore, so he'll attack from safer distance.
He summons his smug yet trusty dragonling Ashe to fry the giant bugs.
Minor - summon Ashe.
Move - move Ashe to AA16.
Standard - Lightning Blast on AA 15 - Y13.

vs Reflex:
Rolled 1d20+4 : 16 + 4, total 20


If I miss, he still takes half of the damage.
Damage:
Rolled 3d8+7 : 2, 5, 3 + 7, total 17
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #516 on: August 19, 2013, 08:01:02 am »

[Who Should Veonis heal?]

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #517 on: August 19, 2013, 08:07:11 am »

Merik seems to be in gravest danger, he seem to have taken most damage and is poisoned [actually, will die (or knockout, whatever) from poison if not healed]. As expected, he continues to fail to impress.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #518 on: August 19, 2013, 09:49:33 am »

Veonis steps a bit closer to the monsters. Then cast a spell to weaken the defense of one of the monsters. As he get near his injured teammate he sings a war song to encourage him not to give up.

Move: Move to AF14.
Minor: Majestic Word on Merik
Standard: Astral Seal on AA14 kruthik.

vs reflex
Rolled 1d20+5 : 2 + 5, total 7

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #519 on: August 19, 2013, 04:22:10 pm »

[Alright, let's see how this goes.]

Move action: Move to AB15
Standard action: Second Wind, spend a healing surge
Action Point!
Standard action: Sweeping Frostblade

Attack:
Rolled 1d20+7 : 3 + 7, total 10
(if hit target is immobilized, save ends)
Damage:
Rolled 1d8+4 : 7 + 4, total 11
(1/2 damage on a miss, immobilized until next turn)

Save:
Rolled 1d20 : 7, total 7
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #520 on: August 19, 2013, 06:30:12 pm »

Merik seems to be in gravest danger, he seem to have taken most damage and is poisoned [actually, will die (or knockout, whatever) from poison if not healed]. As expected, he continues to fail to impress.

[A little late now, but I had jumped the gun on giving him his poison damage - he wasn't going to fall unconscious. Oh well.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #521 on: August 19, 2013, 06:37:07 pm »

[I believe you still have a minor left to mark with, Jorbles, if you want to. Also Derath is up.]

The party's full fury seems to descend upon the kruthik at once, in vengeance for its venomous attacks. (Or something like that, anyway.)
« Last Edit: August 21, 2013, 12:11:00 am by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #522 on: August 19, 2013, 10:13:36 pm »

[Oh I will use that mark as I have more life than I thought I would.]

Minor action: mark the kruthik.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #523 on: August 19, 2013, 11:43:10 pm »

[Oh I will use that mark as I have more life than I thought I would.]

Minor action: mark the kruthik.
[which did you just mark?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #524 on: August 20, 2013, 07:15:17 am »

[I think he only has the range to mark the AA14 kruthik, the one he's standing next to.]
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