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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 127491 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #450 on: August 06, 2013, 06:32:44 pm »

[I will admit to being unsure how much time for discussion you all want. Shall I proceed?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #451 on: August 06, 2013, 06:52:08 pm »

[I'm ready to proceed]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #452 on: August 06, 2013, 07:33:24 pm »

[Yeah, not much to say at the moment. Let's proceed. ]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #453 on: August 06, 2013, 10:00:27 pm »

[The only thing I'd consider is stealth, but no one is skilled in that. I almost was, but that's long gone.]

Bravely we march forward. Keep an eye for ambushes.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #454 on: August 06, 2013, 10:45:19 pm »

As the party descends, weapons drawn, they notice strange marks on the ground in addition to the goblin footprints - holes in the ground that look as though they were left by spikes. Suddenly, several chittering armored creatures - like giant bugs - erupt from the ground to the north.

Initiative:

Kruthik Adults -
Rolled 1d20+6 : 12 + 6, total 18

Kruthik Young -
Rolled 1d20+4 : 19 + 4, total 23

?? ?? ?? -
Rolled 1d20+4 : 7 + 4, total 11

Hroksull -
Rolled 1d20+3 : 8 + 3, total 11

Merik -
Rolled 1d20+1 : 4 + 1, total 5

Beleren -
Rolled 1d20+1 : 18 + 1, total 19

Derath -
Rolled 1d20 : 2, total 2

Veonis -
Rolled 1d20-1 : 20 - 1, total 19


On kruthiks:

Hroksull -
Rolled 1d20+9 : 3 + 9, total 12

Merik -
Rolled 1d20+3 : 19 + 3, total 22

Beleren -
Rolled 1d20 : 12, total 12

Derath -
Rolled 1d20+4 : 11 + 4, total 15

Veonis -
Rolled 1d20+4 : 8 + 4, total 12


Kruthik Adults:

Hroksull -
Rolled 1d20+9 : 20 + 9, total 29

Merik -
Rolled 1d20+3 : 16 + 3, total 19

Beleren -
Rolled 1d20 : 17, total 17

Derath -
Rolled 1d20+4 : 20 + 4, total 24

Veonis -
Rolled 1d20+4 : 19 + 4, total 23


Kruthik Young:

Hroksull -
Rolled 1d20+9 : 16 + 9, total 25

Merik -
Rolled 1d20+3 : 20 + 3, total 23

Beleren -
Rolled 1d20 : 2, total 2

Derath -
Rolled 1d20+4 : 18 + 4, total 22

Veonis -
Rolled 1d20+4 : 20 + 4, total 24
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #455 on: August 06, 2013, 11:01:22 pm »

Kruthik Adults

AC 17, Fort 14, Reflex 15, Will 13
Adult kruthiks have fully developed tremorsense, able to find foes or weak areas in the ground merely by feel. Their snapping claws present a constant danger (a damaging aura), and can pack a punch. They also have venomous spines, which they use to poison and slow their victims. They can even propel these spines through the air.

Kruthik Young

AC 15, Fort 13, Reflex 14, Will 11
Young kruthiks are smaller, weaker, and faster than the adults. Their spines are not fully developed, so they are fully reliant on their claws in a fight.

The smaller creatures - "Kruthiks", according to Merik - cover the ground between themselves and the party with astonishing speed - though Veonis notices that they take a twisted, meandering path for no apparent reason. Merik, at the party's head, hefts his blade to meet them as they charge.

1st Kruthik Young:
Rolled 1d20+6 : 20 + 6, total 26
Rolled 1d8+2 : 4 + 2, total 6

2nd Kruthik Young:
Rolled 1d20+6 : 1 + 6, total 7
Rolled 1d8+2 : 2 + 2, total 4
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #456 on: August 06, 2013, 11:03:10 pm »

Merik devotes his full attention to one of them, blocking every stroke of its claws. In doing so, though, he leaves himself open to the attacks of the other...



Veonis and Beleren are up. My apologies for the tiny size of the map - I'll zoom in once the adult kruthiks get closer. Sending info to Merik and Derath.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #457 on: August 07, 2013, 12:31:02 am »

What is the state of the terrain on the sides?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #458 on: August 07, 2013, 12:37:51 am »

[Ouch, the crits turn against me. That one is dying first.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #459 on: August 07, 2013, 01:40:46 am »

Veonis step forward and to the side, casting a spell on one of the incoming Kruthik.

Move to AG14
Misdirect mark on AC13

vs reflex
Rolled 1d20+4 : 3 + 4, total 7

damage
Rolled 1d8+4 : 6 + 4, total 10

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #460 on: August 07, 2013, 07:20:24 am »

What is the state of the terrain on the sides?

Right, sorry. Mostly just grass, but there's a steeper slope either side of the path (about columns 3 and 22) that counts as difficult terrain to cross going uphill. Going downhill it's as normal.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #461 on: August 08, 2013, 08:23:22 am »

I believe we're waiting for Beleren to do his action and then the critters?
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #462 on: August 08, 2013, 09:48:29 am »

I guess these guys can't be reason with?

AD 15: Use level 1 firey-breath spell to catch them both.

Closer one: (vs ref)
Rolled 1d20+4 : 16 + 4, total 20

Other one:
Rolled 1d20+4 : 9 + 4, total 13


Rolled 1d8+7 : 1 + 7, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #463 on: August 08, 2013, 05:22:23 pm »

Beleren is nipped by the creature as he stands close to it.

The adults advance, but - being slower - don't come close enough to immediately attack.

The rest of the party is up. (Also, Grujah, negotiation wouldn't work; they're beasts. Big ugly bug type ones, but beasts nonetheless.)
« Last Edit: August 08, 2013, 10:54:46 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #464 on: August 08, 2013, 06:02:50 pm »

Minor action: mark the kruthik at AC13.
Move action: Shift to AD14
Standard action: Booming Blade at kruthik at AC14.

Attack vs AC:
Rolled 1d20+7 : 20 + 7, total 27

Damage:
Rolled 1d8+4 : 8 + 4, total 12
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #465 on: August 08, 2013, 06:03:24 pm »

[Critted when I didn't need to.  ::)]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #466 on: August 08, 2013, 06:34:59 pm »

[Man, Jorbles is on fire.

Also, the first post does not reflect that I spent a healing surge to get up to full.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #467 on: August 08, 2013, 06:42:03 pm »

Hroksull furrows his brow. What manner of creatures are these? Perhaps they are a test from Kord. The goliath must not disappoint the god of strength and battle. He warily kept an eye on the larger creatures. No doubt these will be harder to slay. Best to keep his strength up. The way that the claws lash about concerned him, but if he could strike solid, then the claws should not be a problem.

Move action: Move to AB12 by going NW first and then circling around to gain flank
Minor action: Quarry on AC13
Standard: Twin Strike on AC13

Battle axe 1d20+8 : 15 + 8, total 23
Damage 1d10+1 : 6 + 1, total 7
Hand axe 1d20+8 : 15 + 8, total 23
Damage 1d6+1 : 1 + 1, total 2
Quarry 1d6 : 2, total 2
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #468 on: August 08, 2013, 10:54:37 pm »

[First post is now up to date. Kuildeous, Jorbles is awesome - but was that terrible pun intentional?]

[Derath is up.]
« Last Edit: August 11, 2013, 08:26:15 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #469 on: August 09, 2013, 12:09:12 am »

[Man, Jorbles is on fire.

Also, the first post does not reflect that I spent a healing surge to get up to full.]

[First post is now up to date. Kuildeous, Jorbles is awesome - but was that terrible pun intentional?]

[I'm actually still a pile of dirt. I take it these things are hurting us when we hit them with their spikiness or something?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #470 on: August 09, 2013, 07:13:00 am »

[More when you end turn next to them, but yes.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #471 on: August 09, 2013, 12:04:42 pm »

Derath becomes concerned with dealing with the little ones before the adults fall upon his allies, particularly Merik.

Attempting to push the others away from the Kruthiks, Derath chants two curses upon the creatures:

Minor action: Maledictor's doom.
Action: Whispers of Doom (on hit push AC13->AD12 and AC14->AB-14)
Attack rolls in that order:
Rolled 1d20+4 : 5 + 4, total 9
Rolled 1d20+4 : 7 + 4, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #472 on: August 11, 2013, 08:22:36 pm »

[Oh, sorry - I misread that and thought Derath still had a standard action; thus the lack of updates. My mistake.]

The smaller insects scuttle about as the others - their parents? - approach, perhaps trying to keep the kill (and the meat) for themselves.

Vs. Merik:
Rolled 1d20+3 : 15 + 3, total 18
Rolled 1d8+2 : 2 + 2, total 4

Vs. Beleren:
Rolled 1d20+1 : 19 + 1, total 20
Rolled 1d8+2 : 3 + 2, total 5
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #473 on: August 11, 2013, 08:25:49 pm »

Merik maintains his defense, but Beleren's attacker is successful beyond all expectations, shaking off the curse Derath chanted his way. (Perhaps because it doesn't understand language?)

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #474 on: August 12, 2013, 02:28:13 am »

Veonis runs to the back of a Kruthik and strikes at it.

move to AB16
guiding strike at Kruthik  at AC15 (flanking with Merik)

vs AC
Rolled 1d20+9 : 1 + 9, total 10

damage
Rolled 1d8+4 : 1 + 4, total 5
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