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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151385 times)

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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #100 on: June 13, 2013, 05:47:25 pm »

"Foolish priest, get out of the way, or I'll have to blast you too!" Bel kindly suggests Derath to heal up and shift away so that he could wipe them all at once.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #101 on: June 13, 2013, 06:40:03 pm »

This sounds awfully dangerous, so Hroksull will wait until the other players have acted before he makes his move....assuming that's even needed.
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Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #102 on: June 13, 2013, 07:17:18 pm »

Something has gone wrong. What have i done to anger Erathis?, Derath wonders. He stumles and is hit hard by the attacking goblins. He decides to back of for now and try to recover his strength. Hopefully the other people will be able to save his life, but they seem quiete strong.

Use second Wind
Shift to G3
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #103 on: June 13, 2013, 08:41:03 pm »

Minor to unsummon Ashe. She instantly appears as a small banner with holy symbol of Bahamut on my belt.

Bel starts casting, and flames appear out of his hands again.
Burning Spray on F5 - D3.

Charisma vs Reflex:

Against the Hooded Hobgoblin:
Rolled 1d20+4 : 4 + 4, total 8


Against the F3 goblin:
Rolled 1d20+4 : 1 + 4, total 5


Against the E4 goblin:
Rolled 1d20+4 : 16 + 4, total 20


Damage:
Rolled 1d8+7 : 2 + 7, total 9
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #104 on: June 13, 2013, 08:42:47 pm »

Seems like all this smoke is getting in a way of my accuracy. Ugh.
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #105 on: June 13, 2013, 08:56:02 pm »

Merik suddenly stomps, shaking the floor violently

Earthshock:
vs Blackblades
Rolled 1d20+5 : 5 + 5, total 10

vs Grunt
Rolled 1d20+5 : 8 + 5, total 13
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #106 on: June 13, 2013, 08:59:35 pm »

The goblins were able to keep their footing, despite Merik's best efforts.

He surrounds his blade with a violent current of air and slashes at the Blackblade with Booming Blade

Rolled 1d20 : 5, total 5


Rolled 1d8 : 1, total 1
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #107 on: June 13, 2013, 09:00:42 pm »

[missed the plusses there, but guess it wouldn't matter]

Merik marks the grunt with Aegis of Shielding.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #108 on: June 13, 2013, 09:26:48 pm »

Bel is baffled by the incompetency of these two brave fools. "Just.. just leave it."

If not too late, I'd like to shift to F6 too, as a move action.


[Also Could you explain Action Points, actually?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #109 on: June 13, 2013, 11:11:46 pm »

Bel is baffled by the incompetency of these two brave fools. "Just.. just leave it."

If not too late, I'd like to shift to F6 too, as a move action.


[Also Could you explain Action Points, actually?]

[Action points? Sure. When you use one, you get another standard action, usable immediately. After every two fights in the same day, you get one more. At the start of each day, your current action point total resets to one.]
« Last Edit: June 14, 2013, 05:23:10 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #110 on: June 14, 2013, 12:49:09 am »

Hmm, this goblin is obviously quite the elusive one. Perhaps Hroksull can take advantage of the distraction.

Move: G5
Minor: Hunter's Quarry on goblin.
Standard: Twin strike

battleaxe 1d20+6 : 17 + 6, total 23
damage 1d10+1 : 7 + 1, total 8

hand axe 1d20+6 : 20 + 6, total 26
damage 1d6+1 : 6 + 1, total 7

quarry damage 1d6 : 4, total 4
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #111 on: June 14, 2013, 01:08:19 am »

[Pretty sure it is important which route you take because you will trigger attacks of opportunity. Though at least you finished this, most likely!]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #112 on: June 14, 2013, 01:10:21 am »

Bel, however, is quite dissatisfied with the fact that the Barbarian didn't spare any info-worthy goblins.  :-\
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #113 on: June 14, 2013, 01:12:10 am »

Veonis look out of the window, then shout and those fighting on the other side of the fire.
"Maybe I should inform the local authority before this whole thing burn down? Or should I try to join you?"

Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #114 on: June 14, 2013, 02:26:31 am »

"Yeah, bring someone down if you can, we should see if any of these people can be saved!"

"Hey, big guy.  Can you grab that bag by the bar while we deal with these two? All my stuffs in there." [I imagine Merik probably walked in with everything since he wouldn't have bothered to find an inn.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #115 on: June 14, 2013, 04:24:19 am »

Veonis opens the door, then gets out of of the tavern. He looks around to see the surrounding environment and the condition of the two patrons previously escaped.
[or may be I should not split us in to two groups?]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #116 on: June 14, 2013, 07:25:07 am »

[Well, you do have a ranged attack, Misdirected Mark - if you could bring down the last enemy from over there, we'd be out of combat again and things would flow a bit more cleanly. Otherwise, a combat round is only ~6 seconds, so you're not going to get a whole lot down right now.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #117 on: June 14, 2013, 08:32:53 am »

[Alright, could I change that? I also realized that if he had gone outside, he will lost his flute]
Veonis draw his wand(minor), use misdirect mark on the goblin (standard). Then he suddenly remember that his flute was left on the floor (on around K10 if I remember correctly)."Oh on,'he exclaims and then quickly try to run through the chairs trying to reach the flute before it burn down.(move).[how far can he go if he try to cross the table?]
He looked out of the window to see if there are anyone out side. (if anyone is out there, Veonis will told them to find some help.)

misdirect mark
Rolled 1d20+4 : 5 + 4, total 9


damage
Rolled 1d8+4 : 4 + 4, total 8

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #118 on: June 14, 2013, 05:13:07 pm »

[You can just go around the table; you're fine.]

Veonis snatches his flute off the floor as the flames continue to consume the tavern. There can't be much time left before the whole place comes down.

Rolled 12d8 : 1, 5, 1, 8, 4, 1, 2, 8, 3, 2, 3, 5, total 43
Rolled 17d8 : 5, 4, 8, 1, 6, 2, 2, 6, 4, 8, 8, 2, 5, 7, 1, 8, 8, total 85
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #119 on: June 14, 2013, 05:19:54 pm »

Silent now, but determined to fight to the end, the final hobgoblin strikes at Merik one more time.

Rolled 1d20+6 : 20 + 6, total 26
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #120 on: June 14, 2013, 05:22:59 pm »

...And once again, fighting with the fury of despair, a hobgoblin drives past all of Merik's defenses and inflicts a grievous wound. (The dice are not your friend. I will be shocked if you can't manage to kill him and flee the building this turn, though.)



(Oh, Gveoniz - right now your wand doesn't actually give any to-hit bonuses, so there's no need to use it or drop your sword. Better wands would, though.)
« Last Edit: June 14, 2013, 05:24:47 pm by WinterSpartan »
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #121 on: June 14, 2013, 05:26:29 pm »

[Doesn't he need to use his implement to cast his spells though?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #122 on: June 14, 2013, 10:25:58 pm »

[Doesn't he need to use his implement to cast his spells though?]

(No, actually; implements usually give a to-hit bonus when used, but not generic ones. They aren't strictly necessary.)
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #123 on: June 14, 2013, 11:13:50 pm »

Frustrated by goblin's evasiveness, Beleren casts Burning Spray once again (F5 - D2).

Cha vs Ref
Rolled 1d20+4 : 18 + 4, total 22


No need to roll damage I guess.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #124 on: June 14, 2013, 11:19:41 pm »

And he strikes true! Goblin should be dead :).

Beleren's looks around to see where are any patrons that might still be alive (wounded and/or unconscious)  Perception if needed:
Rolled 1d20+0 : 12, total 12
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