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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151337 times)

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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #75 on: June 10, 2013, 10:18:43 pm »

Burning Spray:
[just what we needed, more fire :P]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #76 on: June 10, 2013, 10:21:45 pm »

(You can keep your spray above floor level, so I'll let you do it without igniting things further :P Also, you did it correctly; you roll attack individually but damage jointly. Also, cold spells could put out the flames - nice of me to mention it after you used your Cold encounter power, isn't it?).

The stream of fire passes mostly over the head of the nearest goblin, and heads straight for the farthest, roasting him inside his armor.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #77 on: June 10, 2013, 10:22:05 pm »

"Are you still alright? I can heal again." ask Veonis.

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #78 on: June 10, 2013, 10:25:33 pm »

(You can keep your spray above floor level, so I'll let you do it without igniting things further :P Also, you did it correctly; you roll attack individually but damage jointly. Also, cold spells could put out the flames - nice of me to mention it after you used your Cold encounter power, isn't it?).

[I do have at-will Dragon-frost though]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #79 on: June 11, 2013, 11:23:03 am »

Hroksull became distracted at the announcement of a barbarian in the inn. He was old enough to remember the barbarian raids on his village that resulted in his older brother losing an eye. Hroksull was too young to join the fight, so he welcomed the chance to prove himself against the barbarians here. Confused at being unable to find the barbarian, Hroksull instead focused on one of the goblins circling him. The other goblin was awfully close to the hobgoblins, and these adventurers seem to excel at handling groups of people.

With a bestial yell, he swung his battleaxe and took advantage of the momentum to move away of the other goblin.

Minor: Hunter's Quarry on H3.
Move: Activate Stone's Endurance.
Standard: Evasive Strike on H3.

Battleaxe 1d20+6 : 19 + 6, total 25
Damage 2d10+1 : 8, 10 + 1, total 19


Shift to J3 after attack regardless of the goblin's well-being.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #80 on: June 11, 2013, 11:24:40 am »

Err, I typed 2d10+1d6+5 for damage. That apparently didn't take. So, looks like I still need a d6 and 4 more damage.

Rolled 1d6+4 : 1 + 4, total 5


Assuming the 19 didn't drop him.

Oh, and since this seems a worthy foe, Hroksull will actually kill the goblin if possible. He's still not used to people addressing him.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #81 on: June 11, 2013, 11:27:12 am »

[19 did kill him, he was already bloodied at 16 (means more than half hp is lost)]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #82 on: June 11, 2013, 05:14:38 pm »

Hroksull's mighty blow - the first time his axe has connected with anything all night - earns him a foe for the afterlife. It also sends the goblin's head careening back behind the bar.
« Last Edit: June 12, 2013, 06:31:57 pm by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #83 on: June 12, 2013, 09:12:26 am »

Seeing another group of innocent people being killed by the hobgoblins, Veonis is extremely angry for what the heartless murder have do to the patrons and bartender. Before anyone could answer his question, Veonis quickly shift to the back of the hobgoblin(O7) and then strike at the hobgoblin. (Guilding strike penalizing AC, if it still matter)
attack (flanked +2)
This dice roll may have been tampered with!
Rolled 1d20+9 : 19 + 9, total 28
damage
This dice roll may have been tampered with!
Rolled 1d8+4 : 7 + 4, total 11

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #84 on: June 12, 2013, 09:13:42 am »

I did not tamper them.
if you need a reroll
Rolled 1d20+9 : 7 + 9, total 16

Rolled 1d8+4 : 7 + 4, total 11

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #85 on: June 12, 2013, 05:43:02 pm »

(Your initial roll is fine. Any idea why it would've done that?)

Veonis cuts down another hobgoblin, his blade singing as his flute had done just a few minutes before.

(You still have a minor action, so you could still heal someone if you wanted to.)
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #86 on: June 12, 2013, 05:56:09 pm »

[He probably edited the post

And why is this moving so sloow  ;D]
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #87 on: June 12, 2013, 06:12:50 pm »

[Oh, wait, did the turn go around again?]

"Ah, you're quick but I'll get you this time!" Merik bellows at the hobgoblin.

Luring Strike:
Rolled 1d20+7 : 2 + 7, total 9
Rolled 1d8 : 6, total 6
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #88 on: June 12, 2013, 06:15:24 pm »

"Bah, I'll leave you to deal with him, bard!"

Meris shifts backwards [to N4 with the luring strike effect] and then makes his way toward the other group [H4].
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #89 on: June 12, 2013, 06:16:01 pm »

[Oh, wait, did the turn go around again?]

"Ah, you're quick but I'll get you this time!" Merik bellows at the hobgoblin.

Luring Strike:

Bad news: You missed.
Good news: Veonis just killed that hobgoblin, so you couldn't do that anyway.

Take 2?

(Yeah, it went around again; I try to keep the first post updated with whose turn it is.)
« Last Edit: June 12, 2013, 06:17:08 pm by WinterSpartan »
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #90 on: June 12, 2013, 06:23:10 pm »

[Ah, forgot you took his tampered roll, what a good ability to have!]

"Aha, nice shot, bard!" Merik exclaims, while charging headlong into the new group of goblins.

[Moves to I4 then charges to G4 attacking the goblin with a basic attack]

Rolled 1d20+5 : 20 + 5, total 25


Rolled 1d8+1 : 1 + 1, total 2
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #91 on: June 12, 2013, 06:30:25 pm »

(Again with the bad news/good news...)

Bad news: 2 damage is pathetic.
Good news: 9 damage isn't as pathetic. Critical hit, so maximum damage.

The goblin staggers as Merik's blade rips deeply into its side.

(Watno, Derath is up.)
« Last Edit: June 13, 2013, 05:45:34 pm by WinterSpartan »
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Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #92 on: June 13, 2013, 07:33:17 am »

"You shall be punished by Erathis for what you have done", Derath shouts and conjures terrible images in front of the goblins

Move to G4 (I can't move to G6 without triggering an attack of opportunity, right?
Use Visions of Blood on D5-F7

Rolled 1d20+4 : 1 + 4, total 5
Rolled 1d20+4 : 1 + 4, total 5
Rolled 1d6+4 : 5 + 4, total 9

All hit targets have -1 to defenses.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #93 on: June 13, 2013, 10:00:54 am »

And dice hate Watno.
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Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #94 on: June 13, 2013, 10:10:03 am »

better go and post the guilds cards already.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #95 on: June 13, 2013, 05:24:50 pm »

"You shall be punished by Erathis for what you have done", Derath shouts and conjures terrible images in front of the goblins

Move to G4 (I can't move to G6 without triggering an attack of opportunity, right?


You can get to G6 (diagonal movement is a thing). I'm putting you there, because you can't get to G4. Merik's already standing there.

Rolling for the fire spread:

Rolled 20d8 : 7, 7, 1, 6, 6, 7, 3, 8, 4, 8, 7, 5, 7, 6, 4, 3, 6, 3, 2, 7, total 107
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Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #96 on: June 13, 2013, 05:26:58 pm »

You can get to G6 (diagonal movement is a thing). I'm putting you there, because you can't get to G4. Merik's already standing there.
But i thought i can't go around corners diagonally?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #97 on: June 13, 2013, 05:35:50 pm »

You can get to G6 (diagonal movement is a thing). I'm putting you there, because you can't get to G4. Merik's already standing there.
But i thought i can't go around corners diagonally?

Oh. Well, right you are. My mistake.

I suppose you're in F4, then; that's the closest place you could've reached and made that attack from.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #98 on: June 13, 2013, 05:40:19 pm »

As sheets of flame continue to roar up, cutting most of the heroes off from the front door (and Veonis off from the rest of the heroes), the remaining foes fight with the fury of despair. Derath has stumbled, and Erathis did not answer his call; they seize on this vulnerability...

Hobgoblin Grunts:
Rolled 1d20+8 : 7 + 8, total 15
Rolled 1d20+6 : 11 + 6, total 17


Goblin Blackblade:
Rolled 1d20+7 : 13 + 7, total 20
Rolled 2d6+2 : 2, 6 + 2, total 10
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #99 on: June 13, 2013, 05:45:16 pm »

Derath cries out in pain as he is badly wounded, though the determination in his and his compatriots' eyes suggests this is likely the last blow these goblins will strike. The remaining two patrons take their opportunity to flee through the front window, as Merik had suggested. (You're all up once again.)
« Last Edit: June 13, 2013, 11:17:13 pm by WinterSpartan »
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