http://dom.retrobox.eu/?/20130530/log.514cd37de4b0fe3236619906.1369942269797.txtUniversity, Lookout, Market Square, Warehouse, Cutpurse, Navigator, Remake, Ghost Ship, Knights, Farmland, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
So this was an interesting game with a really complicated end phase (vs. the awesome Rabid).
So the first question: University? We both say no here, on account of the lack of draw or worthy $5s. Ghost Ship is good but not something you base a University engine deck around. The Knights were entirely unbought; I think it's tough to say what effect they would have had on the game.
Well, we both go for Market Square activation via Remake. I pair my Remake opening with a Warehouse, though, and get the MS later. I think that's a little better than what Rabid did, which was open MS/Warehouse. Anyway, we are both doing similar things, really, and accumulate a whole bunch of Golds. Farmland actually becomes a really useful and interesting card, since we have superfluous Gold in hand--more than $8, but not like $16.
Eventually it becomes, really, really hard to know what the right move is. By the end of Turn 11, I have 2 Provinces, and he has a Province and 2 Farmlands. I buy a third Province, and then he buys a Farmland to turn a Market Square into a Duchy. Then I Farmland a Copper into an Estate rather than take a Duchy, and then he Farmlands a Farmland into a Province, gaining a Gold off a MS! On Turns 14 and 15 I scoop up the rest of the Farmlands by turning a Remake into one--this seems more important than getting Provinces. From then on, he can only draw $7, never $8, and I take the win.
I think a big difference, aside from the different openings, was that I did stop to get a Ghost Ship, and that was really hurting him. Hand size decreasers are particularly brutal on a deck the relies on Warehouses, I think.