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Author Topic: Guilds on Goko immediately after physical release  (Read 23943 times)

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SCSN

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Re: Guilds on Goko immediately after physical release
« Reply #50 on: June 14, 2013, 03:19:14 am »
+2

Purchased :D

« Last Edit: June 14, 2013, 03:24:50 am by SheCantSayNo »
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Re: Guilds on Goko immediately after physical release
« Reply #52 on: June 14, 2013, 03:49:48 am »
0

40 Play Money
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Watno

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Re: Guilds on Goko immediately after physical release
« Reply #53 on: June 14, 2013, 03:54:06 am »
0

And there's also an Ultrapack for 450 coins containing everything.
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Re: Guilds on Goko immediately after physical release
« Reply #54 on: June 14, 2013, 04:02:09 am »
0

And there's also an Ultrapack for 450 coins containing everything.

Is that the best deal, real money wise?
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Watno

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Re: Guilds on Goko immediately after physical release
« Reply #55 on: June 14, 2013, 04:06:04 am »
0

It's better than buying everything on it's own, didn't check wether there are other deals.
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qmech

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Re: Guilds on Goko immediately after physical release
« Reply #56 on: June 14, 2013, 04:30:00 am »
0

The current options available on Goko:

Ultra pack (450) with everything.
Super pack 1 (200) comprising Intrigue (70), Seaside (70) and Prosperity (70).
Super pack 2 (140) comprising Alchemy (40), Cornucopia (40) and Hinterlands (70).
Dark Ages (110)
Guilds (40)

So all the bundles are genuine discounts and the cheapest way to get all the cards is the Ultra pack.  You can buy the 450 Gokoins for $45: it seems that as the same time as rationalising the Gokoin prices they've also reduced the bulk discount for buying Gokoins, so they now cost a flat 10 cents each.
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Stealth Tomato

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Re: Guilds on Goko immediately after physical release
« Reply #57 on: June 14, 2013, 04:44:38 am »
+1

I found the first bug! Taxman lets you gain Action cards.
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Watno

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Re: Guilds on Goko immediately after physical release
« Reply #58 on: June 14, 2013, 04:47:36 am »
0

But you're not the first to find it^^
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Davio

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Re: Guilds on Goko immediately after physical release
« Reply #59 on: June 14, 2013, 04:52:51 am »
0

How do the bots handle the new mechanics?
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Re: Guilds on Goko immediately after physical release
« Reply #60 on: June 14, 2013, 06:00:25 am »
+2

Cards are awesome. I played a game with Stonecutter, Scrying Pool, Cultist, Apothecary, KC, and Grand Market. Cultist was a trap, and holy crap is Stonecutter amazing. You can use Apothecary, play your coppers and with $8 get two Grand Markets. Stonecutter is the insane engine card we thought it was.
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Re: Guilds on Goko immediately after physical release
« Reply #61 on: June 14, 2013, 06:01:17 am »
0

I also played a Vineyards game with Merchant Guild and Candlestick Maker. Coin tokens were pretty awesome there.
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Re: Guilds on Goko immediately after physical release
« Reply #62 on: June 14, 2013, 06:12:55 am »
0

wohoooo!!!
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LastFootnote

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Re: Guilds on Goko immediately after physical release
« Reply #63 on: June 14, 2013, 06:28:23 am »
+1

How do the bots handle the new mechanics?

Well, I may not know how to play the Guilds cards, but Lord Bottington sure does. I'm getting my ass kicked again...and again...and again. I have yet to win a game. It's pretty maddening, actually. Glad I switched to unrated games after my first one.

EDIT: Finally won one. I think judicious use of Butcher to turn Curses into Coppers helped a lot. I think it's the overpay cards that are killing me, especially Stonemason. The bots can just gain a crapton of VP all at once with it. I did get a $9 Doctor that trashed 6 cards in one game, though. That was awesome even though I later lost through terrible play.

EDIT: OK, finally getting the hang of it. Haven't lost one in a few games.
« Last Edit: June 14, 2013, 06:47:14 am by LastFootnote »
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Beyond Awesome

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Re: Guilds on Goko immediately after physical release
« Reply #64 on: June 14, 2013, 07:09:25 am »
+1

Soothsayer is a lot stronger than I thought it would be.

These overpay cards really add a lot of tactical decisions to the game. Coin tokens are fun.
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Watno

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Re: Guilds on Goko immediately after physical release
« Reply #65 on: June 14, 2013, 07:12:04 am »
0

EDIT: Finally won one. I think judicious use of Butcher to turn Curses into Coppers helped a lot. I think it's the overpay cards that are killing me, especially Stonemason. The bots can just gain a crapton of VP all at once with it. I did get a $9 Doctor that trashed 6 cards in one game, though. That was awesome even though I later lost through terrible play.
Why butcher something at all then?

Agree there's lots of stuff you can do in here.
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Blueswan

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Re: Guilds on Goko immediately after physical release
« Reply #66 on: June 14, 2013, 07:13:52 am »
0

Guilds is HARD man. I'm playing with only Guilds cards against Conqueror Bot and I'm getting killed by the bot's simplistic Masterpiece/Advisor BM. The bot simply overpays like crazy for Masterpiece to flood his deck with silvers and then goes BM with Advisor.

Doctor is not easy to use unless you're great at deck tracking. I don't know how many useless Doctors I've played trying to trash Estates to no use. This card is far better for trashing coppers than Estates (obviously).
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Blueswan

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Re: Guilds on Goko immediately after physical release
« Reply #67 on: June 14, 2013, 07:43:00 am »
0

Soothsayer is goooood!

Merchant Guild seems weak for a $5 card.

Candlestick Maker is a very useful cheapo card.
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werothegreat

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Re: Guilds on Goko immediately after physical release
« Reply #68 on: June 14, 2013, 08:56:33 am »
0

How do the bots handle the new mechanics?

Shittily.  The bot opened Stonemason/CM/CM on a Baker/Soothsayer board.  I opened CM/Soothsayer, used my coin tokens to round out Province purchases, and trod the bot into the ground.

EDIT: However, I will say that the Coin token and overpay mechanics are implemented quite well, which is what matters.  Kudos, Goko.
« Last Edit: June 14, 2013, 08:58:00 am by werothegreat »
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Re: Guilds on Goko immediately after physical release
« Reply #69 on: June 14, 2013, 09:03:19 am »
+1

EDIT: However, I will say that the Coin token and overpay mechanics are implemented quite well, which is what matters.  Kudos, Goko.

Yes, I'm definitely impressed (and a little surprised) all around.
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Re: Guilds on Goko immediately after physical release
« Reply #70 on: June 14, 2013, 09:15:26 am »
0

EDIT: However, I will say that the Coin token and overpay mechanics are implemented quite well, which is what matters.  Kudos, Goko.

Yes, I'm definitely impressed (and a little surprised) all around.

They're learning...
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Re: Guilds on Goko immediately after physical release
« Reply #71 on: June 14, 2013, 09:27:37 am »
0

Yay, it worked quite a lot better than expected. I'm not fully content with how overpaying/coin tokens work, it's possible that you need to click a lot. Then again, I'm not sure there is a better way.
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Davio

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Re: Guilds on Goko immediately after physical release
« Reply #72 on: June 14, 2013, 09:30:29 am »
0

Yay, it worked quite a lot better than expected. I'm not fully content with how overpaying/coin tokens work, it's possible that you need to click a lot. Then again, I'm not sure there is a better way.
It's better to click a button a couple of times than to enter a number with your keypad, I think so at least.
Or maybe another button with "spend all coins".

In any case, Goko definitely needs an "Undo".
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Watno

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Re: Guilds on Goko immediately after physical release
« Reply #73 on: June 14, 2013, 09:31:55 am »
+1

I was thinking maybe a popup:
Code: [Select]
How much do you want to overspend:
1 2 3 4 5 6 7 8 9 (Next page) All

I don't think undo is agood idea: It will be confusing if you can undo some things and can't undo others.
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Blueswan

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Re: Guilds on Goko immediately after physical release
« Reply #74 on: June 14, 2013, 09:36:55 am »
0

I'm finding that when to use your saved up coins, is not an easy decision. This is a high skill set indeed.
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