Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 4  All

Author Topic: Guilds on Goko immediately after physical release  (Read 23944 times)

0 Members and 1 Guest are viewing this topic.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Guilds on Goko immediately after physical release
« on: June 05, 2013, 12:32:33 pm »
+6

Goko stated that they plan to make Guilds available immediately after the physical release.
YAY.
https://getsatisfaction.com/goko/topics/guilds-1mh3vp
Logged

SCSN

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2227
  • Respect: +7140
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #1 on: June 05, 2013, 12:39:12 pm »
0

That is awesome :) So looking forward to this. I'm going to play a whole bunch of Guilds-only games thanks to Nutki's kingdom generator. It will be my first weeks on Goko all over again, when I played with Base+DA only and learned so much by figuring out the DA cards for myself.

Is there a known date set for the physical edition?
Logged

ragingduckd

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 1059
  • Respect: +3527
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #2 on: June 05, 2013, 12:43:14 pm »
+26

While this is encouraging, two words in Watno's post need accentuation:

1. "plan"
2. "Goko"
Logged
Salvager Extension | Isotropish Leaderboard | Game Data | Log Search & other toys | Salvager Bug Reports

Salvager not working for me at all today. ... Please help! I can't go back to playing without it like an animal!

dondon151

  • 2012 US Champion
  • *
  • Offline Offline
  • Posts: 2522
  • Respect: +1856
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #3 on: June 05, 2013, 02:18:45 pm »
0

One wonders why Goko doesn't leak the cards concurrently with Donald X.'s previews.

EDIT: It would be quite nice if they leaked them as being free to play and let them be free for a fixed amount of time to attract players.
Logged

gman314

  • Minion
  • *****
  • Offline Offline
  • Posts: 589
  • Respect: +281
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #4 on: June 05, 2013, 02:20:52 pm »
0

One wonders why Goko doesn't leak the cards concurrently with Donald X.'s previews.

EDIT: It would be quite nice if they leaked them as being free to play and let them be free for a fixed amount of time to attract players.

I was also thinking that this would be awesome.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #5 on: June 05, 2013, 02:23:49 pm »
+1

I hope they get the UI implementation right, so much can go wrong with it...
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

RTT

  • Minion
  • *****
  • Offline Offline
  • Posts: 615
  • Respect: +707
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #6 on: June 05, 2013, 02:40:11 pm »
+1

That is awesome :) So looking forward to this. I'm going to play a whole bunch of Guilds-only games thanks to Nutki's kingdom generator. It will be my first weeks on Goko all over again, when I played with Base+DA only and learned so much by figuring out the DA cards for myself.

Is there a known date set for the physical edition?
with 13 cards guild only could get boring fast :) and then the flavour of the new extension is gone. IŽd rather play all random and shout for joy everytime a guilds cards shows up. =)
Logged

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #7 on: June 05, 2013, 03:42:18 pm »
0

I will program in all of the suggested Guilds kingdoms first and play those. Then I'll use Nutki's extension to randomize sets with 4 or 5 Guilds cards each.
Logged

StrongRhino

  • Witch
  • *****
  • Offline Offline
  • Posts: 468
  • Shuffle iT Username: StrongRhino
  • Respect: +247
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #8 on: June 05, 2013, 05:55:47 pm »
0

Goko is "under maintenance" right now, which is probably because of Guilds.
I guess that's a good thing, right?

EDIT: Apparently Goko is down, not "under maintenance" and will be up in a few minutes.
« Last Edit: June 05, 2013, 05:57:22 pm by StrongRhino »
Logged

ashersky

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
  • Respect: +1520
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #9 on: June 06, 2013, 01:42:52 am »
0

I look forward to someone doing the math to figure out the actual "cheapest" way to buy all the cards once Guilds is added to the mix.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #10 on: June 06, 2013, 01:48:46 am »
0

I look forward to someone doing the math to figure out the actual "cheapest" way to buy all the cards once Guilds is added to the mix.

It's possible that the reason the costs are so out of whack right now is that some of the existing packs are supposed to include Guilds.
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2941
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2466
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #11 on: June 06, 2013, 02:32:28 am »
0

To this news, I say yes! Yes! Yes!
Logged

qmech

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1918
  • Shuffle iT Username: qmech
  • What year is it?
  • Respect: +2320
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #12 on: June 06, 2013, 03:50:47 am »
+6

It's possible that the reason the costs are so out of whack right now is that some of the existing packs are supposed to include Guilds.

Logged

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #13 on: June 06, 2013, 04:52:30 am »
+1

there are two reasons this is quite improbable:
1) guilds would need to cost more than a big expansion to make up for the difference.
2) why wouldn't they tell us?

also I see two possible reasons why they don't make the previews available:
1) RGG won't allow them because they fear goko will mess up and spoil everything.
2) they weren't aware of the previews and don't understand how they work.

@SCSN: it will be out on 12th June at the latest.
« Last Edit: June 06, 2013, 04:55:23 am by Watno »
Logged

RTT

  • Minion
  • *****
  • Offline Offline
  • Posts: 615
  • Respect: +707
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #14 on: June 06, 2013, 04:54:48 am »
+11

isnt a theme of guilds spending more for a card then its costs.

so there will be a way to spend more then 40 Gokoins on guilds and get a free promo for every 10 we spended more.
so the costs are 40+
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2941
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2466
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #15 on: June 06, 2013, 03:12:53 pm »
0

isnt a theme of guilds spending more for a card then its costs.

so there will be a way to spend more then 40 Gokoins on guilds and get a free promo for every 10 we spended more.
so the costs are 40+

I'm down for that.
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Guilds on Goko immediately after physical release
« Reply #16 on: June 06, 2013, 07:09:44 pm »
0

so there will be a way to spend more then 40 Gokoins on guilds and get a free 10-gokoin-cost promo for every 10 we spended more.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #17 on: June 10, 2013, 03:24:52 pm »
0

So, what constitutes a physical release? Will Guilds be on Goko after it comes out at Origins on Wednesday, or will we have to wait until all stores have it in late June?
Logged

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #18 on: June 13, 2013, 11:26:06 am »
0

Soooooo, when do people think we'll see Guilds on Goko, now that the game has been released at Origins?
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
  • Respect: +299
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #19 on: June 13, 2013, 11:28:16 am »
0

tomorrow!  I'm an optimist.
Logged

loppo

  • 2014 Austrian Champion
  • *
  • Offline Offline
  • Posts: 176
  • Respect: +194
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #20 on: June 13, 2013, 11:44:11 am »
0

Friday 21st.

I don't think they release during Origins. This is the weekend where the physical cards get the center stage. When the cards hit the shelves in the store, then goko will release

That's just a guess. No actual information involved
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9414
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #21 on: June 13, 2013, 11:52:12 am »
+3

Friday 21st.

I don't think they release during Origins.

You can certainly purchase it at Origins.  I think that ought to constitute "release."
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #22 on: June 13, 2013, 12:42:17 pm »
+6

So i's not there yet.
I guess Goko has a different definition of "release" than normal people, similar to their definition of "discount".
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9414
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #23 on: June 13, 2013, 12:45:28 pm »
+2

So i's not there yet.
I guess Goko has a different definition of "release" than normal people, similar to their definition of "discount".

To be fair, I'm OK with "immediately" not actually meaning "two hours."  A day or two seems reasonable.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Re: Guilds on Goko immediately after physical release
« Reply #24 on: June 13, 2013, 12:51:28 pm »
0

Well, I agree that it's acceptable, but not good.
It's not like they couldn't have known about the release beforehand.
Logged
Pages: [1] 2 3 4  All
 

Page created in 1.747 seconds with 20 queries.