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Author Topic: Possible card ideas  (Read 10382 times)

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werothegreat

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Possible card ideas
« on: June 05, 2013, 12:07:51 am »
0

Been thinking...

maybe one that has:

blah blah blah

While this is in play, whenever you buy a card, take a Coin token.

Or maybe one that gets stronger the more Coin tokens you have?  Like:

Take a Coin token.  For every Coin token you have, +1 Card.
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Re: Possible card ideas
« Reply #1 on: June 05, 2013, 12:25:56 am »
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Or maybe one that gets stronger the more Coin tokens you have?  Like:

Take a Coin token.  For every Coin token you have, +1 Card.

You could save them, and after a while you would be drawing an insane amount with it.  It seems like it would be a good BM enabler.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ashersky

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Re: Possible card ideas
« Reply #2 on: June 05, 2013, 12:28:21 am »
+2

Recruiter
Action - $?

+1 Action

You may return 1 coin token and gain a Scout, putting it in your hand.

---------

Set-up: In games using Recruiter, add Scout to the kingdom as an 11th pile.
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sudgy

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Re: Possible card ideas
« Reply #3 on: June 05, 2013, 12:45:23 am »
+3

I wonder how long it will be before we start putting card ideas into the card ideas forum, not the guilds previews forum...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

werothegreat

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Re: Possible card ideas
« Reply #4 on: June 05, 2013, 10:28:06 am »
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I wonder how long it will be before we start putting card ideas into the card ideas forum, not the guilds previews forum...

Once theory shuts down this subforum.
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PitzerMike

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Re: Possible card ideas
« Reply #5 on: June 05, 2013, 11:10:22 am »
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Or maybe one that gets stronger the more Coin tokens you have?  Like:

Take a Coin token.  For every Coin token you have, +1 Card.

You could save them, and after a while you would be drawing an insane amount with it.  It seems like it would be a good BM enabler.

To be honest to me it looks much more like a megaturn engine enabler.
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sudgy

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Re: Possible card ideas
« Reply #6 on: June 05, 2013, 12:13:22 pm »
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It's probably good for both.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Squidd

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Re: Possible card ideas
« Reply #7 on: June 06, 2013, 02:29:53 pm »
+1

Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.
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sudgy

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Re: Possible card ideas
« Reply #8 on: June 06, 2013, 02:31:21 pm »
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Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

That's better than +1 Card, +1 Action, +$2, which should be priced at about $6 I would think.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

achmed_sender

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Re: Possible card ideas
« Reply #9 on: June 06, 2013, 02:33:06 pm »
0

Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

Nice idea, but to cheap imho. Play it every turn and you have a strictly better market for $4. At $5 or with a on-gain penalty or something it's probably fine
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GendoIkari

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Re: Possible card ideas
« Reply #10 on: June 06, 2013, 02:40:13 pm »
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Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

As said, it's strictly better than Market, probably better than Grand Market. Maybe it could work at $7....
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GendoIkari

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Re: Possible card ideas
« Reply #11 on: June 06, 2013, 02:42:27 pm »
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Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

Nice idea, but to cheap imho. Play it every turn and you have a strictly better market for $4. At $5 or with a on-gain penalty or something it's probably fine

At $5 it's still strictly better than Market. Not sure what you mean by "play it every turn." The turn you play it, if you want it could exactly a Market. Or it could be an activated Conspirator. Or you can just save up coin tokens. Combine this with Market Square, Hamlet, Pawn, or any other cheap +buy, and it's completely insane.
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ftl

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Re: Possible card ideas
« Reply #12 on: June 06, 2013, 02:42:53 pm »
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Not quite strictly better - the coin tokens are delayed a turn, since I think you still have to play all your treasures and coin tokens before buying anything. So on this turn, it's +1 card, +1 action, and get the two coin tokens, and on the next turn you can spend them. Still really good though.
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LastFootnote

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Re: Possible card ideas
« Reply #13 on: June 06, 2013, 02:45:56 pm »
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I'll take a stab at one:

Tax Collector
Types: Action
Cost: $4
Take a coin token. Each other player reveals the top 2 card of his deck, trashes a revealed Treasure card you choose, and discards the rest. Choose one of the trashed cards; take a coin token per $3 in that card's cost.

Probably not balanced, but I'm just taking a wild guess. Get a single coin token if you trash Copper or nothing, 2 tokens if you trash Silver, and 3 if you trash Gold.
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Squidd

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Re: Possible card ideas
« Reply #14 on: June 06, 2013, 02:47:17 pm »
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Wasn't sure about the price. It's worth noting that the tokens can't be spent this turn, since they have to be cashed in before you start buying things.

Maybe drop the +card and keep it at $4? My main intent was to make a way to monetize the excess buys that can pile up in some engines.
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GendoIkari

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Re: Possible card ideas
« Reply #15 on: June 06, 2013, 02:47:21 pm »
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Not quite strictly better - the coin tokens are delayed a turn, since I think you still have to play all your treasures and coin tokens before buying anything. So on this turn, it's +1 card, +1 action, and get the two coin tokens, and on the next turn you can spend them. Still really good though.

I don't see how they are delayed a turn. Unless there's a rule that I haven't seen that says that you can only use coin tokens during the part of your buy phase that you play treasures. The rule as mentioned by Donald that I've seen is that you can use them during your buy phase. So you buy a coin token, then immediately cash it in.

*EDIT* Re-read Donald's first preview, I see now that he said "before buying cards."
« Last Edit: June 06, 2013, 02:50:06 pm by GendoIkari »
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GendoIkari

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Re: Possible card ideas
« Reply #16 on: June 06, 2013, 02:51:04 pm »
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Wasn't sure about the price. It's worth noting that the tokens can't be spent this turn, since they have to be cashed in before you start buying things.

Maybe drop the +card and keep it at $4? My main intent was to make a way to monetize the excess buys that can pile up in some engines.

I was mistaken about when you could use the tokens. But I still think this card simply gives way too much of a power boost to cards like Market Square, Hamlet, and Pawn.
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eHalcyon

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Re: Possible card ideas
« Reply #17 on: June 06, 2013, 02:57:47 pm »
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I'm expecting the set to have an alt treasure:

$5 - Treasure
Worth $1
--
When you play this, gain 1 coin token.

OR

$5 - Treasure
Worth $0
--
When you play this, gain 2 coin tokens.



Also, my Crystal Ball card from the mini set design contest could translate well with coin tokens.

Crystal Ball
$5 - Treasure-Reaction

Worth $2
When you play this, reveal the top card of your deck and either discard it or put it back.
--
When you discard this other than from play, you may reveal it and take 2 coin tokens.
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LastFootnote

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Re: Possible card ideas
« Reply #18 on: June 06, 2013, 03:03:15 pm »
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$5 - Treasure
Worth $1
--
When you play this, gain 1 coin token.

This is the same as Watno's Wages card from his April Fools "spoiler". I admit that it's a possibility, but I'm hoping that if there is a Treasure card, it'll be a bit more interesting. That one's very close to Baker.
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eHalcyon

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Re: Possible card ideas
« Reply #19 on: June 06, 2013, 03:34:05 pm »
+1

$5 - Treasure
Worth $1
--
When you play this, gain 1 coin token.

This is the same as Watno's Wages card from his April Fools "spoiler". I admit that it's a possibility, but I'm hoping that if there is a Treasure card, it'll be a bit more interesting. That one's very close to Baker.

It's also basically what I came up with ages ago:

Relic -- Treasure
Cost: $5

$1.  +1 Relic token.  When you play this, you may give up any number of Relic tokens for +$1 each.

Details: Relic is always worth $2 if desired, since it provides a Relic token when played.  Its main power comes from the flexibility provided via the tokens; you can save up coin for the future.  The power is compounded if there are other cards around that use Relic tokens.

except that I didn't have the tokens be spendable all the time.

I don't think it's that similar to Baker.  I don't really think of Peddler variants as similar to Silver.  Maybe I should?  But you're right, in a small set, I would hope for cards that are less vanilla.
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Re: Possible card ideas
« Reply #20 on: June 06, 2013, 03:38:05 pm »
0

Two cards have been revealed so far that have to do with the top of your deck (and knowing what's there). Perhaps we'll get some sort of non-terminal Mandarin in the set? I stand by my earlier statements that non-terminal cards that both draw and topdeck are a bad idea, but perhaps a card that gives +1 Action, topdecks at least 2 cards from hand, and gives some other significant bonus?
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werothegreat

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Re: Possible card ideas
« Reply #21 on: June 06, 2013, 05:02:16 pm »
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Investment
Action-Duration

When you start your Buy phase, if you have at least $2, -$2; otherwise, you have $0.

----

At the start of your next turn, take 4 Coin tokens.
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Re: Possible card ideas
« Reply #22 on: June 08, 2013, 10:13:35 pm »
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Quote from: Dark Ages rulebook
If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play.

Perhaps we will see a Bridge variant that, for instance, uses coin tokens to reduce the cost of individual cards in the supply, or perhaps this was just a typo. But it's hard to envision how this effect might be incorporated in a useful way... you don't want lowered costs to help your opponents, so it might just be a one-turn thing - but it would have to be combined with other useful effects this turn such as gaining or extra buys.

$4 action
---
+1 Buy
Gain a coin token
Place any number of coin tokens on a supply pile; cards in that pile cost 2 less this turn. Remove coins spent this way at the end of your turn.

Kind of like a coined-up Woodcutter? Stonecutter, or Highwayman maybe?
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SirPeebles

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Re: Possible card ideas
« Reply #23 on: June 08, 2013, 10:34:57 pm »
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Quote from: Dark Ages rulebook
If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play.

Perhaps we will see a Bridge variant that, for instance, uses coin tokens to reduce the cost of individual cards in the supply, or perhaps this was just a typo. But it's hard to envision how this effect might be incorporated in a useful way... you don't want lowered costs to help your opponents, so it might just be a one-turn thing - but it would have to be combined with other useful effects this turn such as gaining or extra buys.

$4 action
---
+1 Buy
Gain a coin token
Place any number of coin tokens on a supply pile; cards in that pile cost 2 less this turn. Remove coins spent this way at the end of your turn.

Kind of like a coined-up Woodcutter? Stonecutter, or Highwayman maybe?

Certainly not a typo.  He's appears to just be clarifying the rules of the game. 
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ftl

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Re: Possible card ideas
« Reply #24 on: June 08, 2013, 11:33:25 pm »
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I believe somewhere online Donald X clarified that due to some earlier phrasings of BoM or other Dark Ages cards, it was possible to play BoM as KC with Bridge or Highway. Of course, that could just be cover for a Guilds card that lowers costs of individual cards, but it's the explanation we had back then, if I'm remembering right.
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