This is one for the books, without a doubt. Perhaps I left myself open to Minion attacks, but given my engine and the mildness of Minion's attack, I never expected this conclusion:
http://dominion.isotropic.org/gamelog/201111/05/game-20111105-144931-f5ea101f.htmlKey Cards: KC, Minion, Scrying Pool, Golem, Governor, Chapel, Spice Merchant
After T15, I have a comfortable 26-point lead and an engine that's drawn itself twice from a four-card Minioned hand.
On T16, his Minion boosts my hand just slightly, giving me the ability to barely equal his Colony buy... but also get a Province from Governor for a 32 point lead.
On T17, his Minion turns a bad hand (SP, two Golds, two greens) into a useless hand (KC, 3 greens.) I shrug it off; it was bound to happen once, right? Of course, my opponent grabs 22 points too; ouch! Next turn's better, right?
On T18, his Minion turns [Gold, Spice Merchant, Scrying Pool, 2 Governors] into [Scrying Pool, 2 Golds, green]. My Golem draws Hamlet (which draws a Green) and KC (which is useless). OK, deadish hand but still a Province to match his, right? 10 point lead.
On T19, his Minion turns [King's Court, 2 Golds, a Governor, and a Scrying Pool] into [Scrying Pool, Gold, 2 greens]... with two more greens on top. He's not able to buy the last Colony because he'd lose to a tie... but I get to buy an Estate.
His Minion did something nasty on T20 as well... but it didn't matter. Game over. A 32-point lead to a 14-point loss in 4 turns, all from the most epic bad luck I've experienced in a game.