http://dom.retrobox.eu/?/20130520/log.517d03b5e4b0b903ada05b62.1369081455304.txtSmugglers, Tunnel, Familiar, Island, Noble Brigand, Laboratory, Margrave, Market, Saboteur, Wharf, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
I got really lucky, both in the Curse split somehow, and the end-game, where I miraculously back-to-back Province despite having very little economy.
But that's not why I am posting this! I get the dreaded 5/2 vs. Familiar start, and I see multiple avenues to pursue:
1) Open Wharf -- Wharf will help me cycle faster, so that I can get into the Familiar game rather quickly. (I know ignoring Familiar entirely is possible with Wharf, but I think Labs will help the Familiar player too much, and negate this approach).
2) Open Margrave -- I can start hurting him immediately, and the +3 cards will also speed up my own pursuit of Potion and then Familiar.
3) Open Saboteur -- With a little luck, I can actually cripple his Potion or Familiars, and turn thie 5/2 to my advantage.
4) Open Laboratory -- Once I do have Familiars, I'm actually going to prefer Lab to Wharf, of course. Should I start now?
I opt for Wharf, but I am not convinced it was the right play. As I said, I do think I won the game off of absurd luck. What do you think?