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Author Topic: implementing time controls  (Read 2550 times)

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ksasaki

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implementing time controls
« on: May 14, 2013, 05:00:54 pm »
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Sometimes, I'm fine having a relaxing game, but say I am trying to fit a game into lunch.  I think there should be an option to have like a (total time) (increment added per move) time control, I don't know say like 15 15 (15 minute game, 15 seconds increment added per move) as an example.  That way, if I want to play a quick game, then I can just have a quick time control, or a slower time control.  I don't imagine it to be too hard to implement either.
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big layoutski

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Re: implementing time controls
« Reply #1 on: May 15, 2013, 03:06:02 pm »
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I think this would be an awesome idea. It might make automatch a bit more tricky though.

Would this be only for proposed games, or would you want to integrate it into automatch?
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ksasaki

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Re: implementing time controls
« Reply #2 on: May 16, 2013, 12:52:17 pm »
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I never use automatch, because there is no way to automatch echoes for some reason.   I suppose start with just your own created games, then perhaps incorporate it into automatch as time permits. 
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