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Author Topic: System Update 5/11/13  (Read 2670 times)

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loppo

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System Update 5/11/13
« on: May 13, 2013, 02:24:02 am »
+3

There is a big update out. copy/pasted from getsatisfaction
https://getsatisfaction.com/goko/topics/system_update_5_11_13

Edit Subject Some changes with last night's release:

* Added the rating system name to game log
* Fixed game log in the case of quit games to assign cards from play and other public areas to the correct player
* Fixed meeting room to take user back to the same room where he started.
* Tie game display fixed - in some cases player ties showed "game over", now they correctly show "tie game" in all cases
* Fixed new bug with Forge counting potions when it shouldn't
* Alert the user if he does not have the cards to play an adventures node
* Coin award fixed - coin award was not working correctly with ties and resigns in some cases
* Cards dragged and moved back to a hand, reveal area, etc. after a failed drop go back to the same location as before the drag
* Fixed crash on Safari 6.0.4 once user back to result screen
* Fixed bug with Facebook support.
* Fixed bug: Cannot click on a node in Tutorial - Dominion Facebook
* Rogue card text cleaned up
* Bot improvements
- Reveal Moat each time against Throne-Room'd or Kings-Court'd attacks
- Don't necessarily reveal Moat against Swindler/Saboteur if Market Square(s) in hand
- Don't opt to gain a Duchy with Count when ther are none left in the supply
- Realize when potions are completely useless.
- Dissuaded from buying a potion for vineyards before it has action cards
- Plays possessed hand better
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RTT

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Re: System Update 5/11/13
« Reply #1 on: May 13, 2013, 03:25:42 am »
+1

Quote
* Fixed meeting room to take user back to the same room where he started.

finally. That was really annoying
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Beyond Awesome

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Re: System Update 5/11/13
« Reply #2 on: May 13, 2013, 03:28:28 am »
0

What is realize when potions are useless supposed to mean? And, what is this about not counting potions with Forge? Potions are part of the cost, so shouldn't they counted. You Forge two Scrying Pools and you should be able to get nothing.
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DStu

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Re: System Update 5/11/13
« Reply #3 on: May 13, 2013, 03:31:22 am »
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Forge says "cost in coins"
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Beyond Awesome

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Re: System Update 5/11/13
« Reply #4 on: May 13, 2013, 03:33:42 am »
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Forge says "cost in coins"

I did not know that. It has been a long time since I ever read Forge's text
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loppo

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Re: System Update 5/11/13
« Reply #5 on: May 13, 2013, 04:48:39 am »
0

Forge says "cost in coins"

I did not know that. It has been a long time since I ever read Forge's text

i learned that the hard way back on iso. I tried to forge a golem and a haven into an early possesion...

I ended up with a gold that my opponent utilized to buy provinces with on the many turns where his golems found the possessions.
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serakfalcon

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Re: System Update 5/11/13
« Reply #6 on: May 13, 2013, 05:35:03 am »
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kudos for theoretically putting the game type in logs. However, logs aren't even outputting anymore, so that makes it hard to do anything with :/
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yed

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Re: System Update 5/11/13
« Reply #7 on: May 13, 2013, 06:17:40 am »
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kudos for theoretically putting the game type in logs. However, logs aren't even outputting anymore, so that makes it hard to do anything with :/
They are now.
http://dominionlogs.goko.com//20130513/log.51102b6ee4b06719e45eef9d.1368438253114.txt
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Kirian

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Re: System Update 5/11/13
« Reply #8 on: May 13, 2013, 08:43:25 am »
+7

And once again, no buffs for druids.  <shakes fist>
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ashersky

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Re: System Update 5/11/13
« Reply #9 on: May 13, 2013, 08:48:17 am »
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And once again, no buffs for druids.  <shakes fist>

+1 billion
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LastFootnote

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Re: System Update 5/11/13
« Reply #10 on: May 13, 2013, 09:13:04 am »
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* Cards dragged and moved back to a hand, reveal area, etc. after a failed drop go back to the same location as before the drag

So, does this mean you can no longer "sort" your hand?
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