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Author Topic: Vanilla Resistance.  (Read 60787 times)

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shraeye

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Re: Vanilla Resistance.
« Reply #100 on: May 05, 2013, 03:12:30 am »

Also, the deadline will have to be delayed until I wake up, at the earliest.  I forgot about that detail
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #101 on: May 05, 2013, 04:02:18 am »

Hey guys, been busy today with birthdays and whatnot. I'm here for a little bit but not for long. I've never played this game before, but I have a question I'd like everyone to answer if they would. If you were a Spy and you were in the first mission with a non-Spy, would you sabotage the mission?

Sending in my vote now.
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liopoil

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Re: Vanilla Resistance.
« Reply #102 on: May 05, 2013, 08:49:33 am »

Hmmm... I think I would, actually.
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #103 on: May 05, 2013, 10:25:09 am »

Interesting.
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Archetype

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Re: Vanilla Resistance.
« Reply #104 on: May 05, 2013, 10:35:23 am »

I wouldn't
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Twistedarcher

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Re: Vanilla Resistance.
« Reply #105 on: May 05, 2013, 11:16:31 am »

I wouldn't with 6 players. Not in a million years.
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liopoil

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Re: Vanilla Resistance.
« Reply #106 on: May 05, 2013, 11:32:53 am »

if that is the case then why are we worried about putting spies on this mission?
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #107 on: May 05, 2013, 11:38:43 am »

The way I see it, this mission is kind of a win-win. Either we'll be 1/3 of the way towards winning or we'll be 1/2 way towards finding one of the Spies. I suspect that most Round 1 missions with 1 Spy and 1 non-Spy are successful.
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liopoil

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Re: Vanilla Resistance.
« Reply #108 on: May 05, 2013, 11:51:18 am »

the problem is we'll never find out which of the two people is the spy...
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #109 on: May 05, 2013, 11:53:12 am »

Well maybe. But say we're 1-1 after 2 Rounds. I think we're much better off losing the first than the second. Also, if Round 1 is 1/1 and fails, then we have a member of the Resistance who knows for sure who a Spy is, and that's got to count for something.
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liopoil

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Re: Vanilla Resistance.
« Reply #110 on: May 05, 2013, 11:55:27 am »

yep. Still, best to have a mission without any spies, so that they don't have a choice.
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #111 on: May 05, 2013, 11:56:14 am »

I do not think TA is resistance, in fact, he is my top "spy-read".

I will be putting myself on my mission proposal. I will put whoever I think is the most likely to be resistance of the other players. Right now I have nullreads on jimmmmm, arch, and munch, and spyreads on mail-mi and TA, TA moreso.

If mail-mi and myself are the spies, do you really think mail-mi would nominate us both to go on the same mission?

In the first round, I almost always reject missions I'm not on. For two reasons:

1) I'm resistance, and any mission I am on has a better chance of failing. I know it's pedantic, but I have no reason to trust any of you, and every reason to trust myself. I want missions to pass.

2) The more proposals we have, the better, as there's more information to gain. If we have four people accept this mission on the first try, that's a lot less information to analyze. I think that while my position might be a bit extreme (it has frustrated people in RL too), accepting the first proposed mission because "we're going to have to accept one anyone" helps the spies more than it helps the resistance. The spies are probably going to pass the first mission if they're on it, so we won't get any analysis from the votes. Especially without plot cards, we REALLY need to analyze voting patterns to try to get some sense of who's a spy, and I feel that accepting a mission I'm not, and speeding up the process, makes it harder for me to do that.

Is your spy read from me really just coming from the fact that I'm not passing a mission I'm not on?

I just read this properly. I guess this is defense of the way you're playing, and that's fine. The problem in general, I think, is that if we adopt the policy of everyone voting against missions they're not on in Day 1, then we'll just have 4 rejected Missions and then we'll be right back where we started but without the power of veto.
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Twistedarcher

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Re: Vanilla Resistance.
« Reply #112 on: May 05, 2013, 12:02:03 pm »

Jimmm, that's true -- but we'll have four votes to analyze. Especially on the first mission, I don't see getting down to the fifth nomination a big deal, as we'll probably pass anyways, and I have no reason to distrust Munch (I believe he's fifth) more than anyone else.
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #113 on: May 05, 2013, 12:03:10 pm »

Okay, maybe this will come after having played the game before, but I'm struggling to see Round 1 as much more than RVS.
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Twistedarcher

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Re: Vanilla Resistance.
« Reply #114 on: May 05, 2013, 12:04:17 pm »

Nah it's really just RVS
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liopoil

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Re: Vanilla Resistance.
« Reply #115 on: May 05, 2013, 12:06:53 pm »

yep. However, if we decline the first few missions, we have more D1 lynch wagons to analyze :P
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shraeye

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Re: Vanilla Resistance.
« Reply #116 on: May 05, 2013, 12:10:18 pm »

Mission 1, Proposal #1: team proposed by mail-mi: liopoil, mail-mi

Accept mission team: Jimmmmm, liopoil, mail-mi
Reject mission team: Archetype, TheMunch, Twistedarcher

The mission team is rejected.  liopoil is now the Team Leader and must nominate two players for Mission 1.  He has 24 hours to do so.

« Last Edit: May 06, 2013, 12:43:03 pm by shraeye »
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liopoil

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Re: Vanilla Resistance.
« Reply #117 on: May 05, 2013, 12:18:41 pm »

Jimmmmm and Munch, why did you vote the way you did?
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liopoil

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Re: Vanilla Resistance.
« Reply #118 on: May 05, 2013, 12:20:31 pm »

okay, so if mail-mi is spy his partner want this to pass. If he isn't the two spies don't want it to pass. So for this reason I'm leaning slightly towards Jimmmmm and Mail-mi being on the same team.
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Twistedarcher

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Re: Vanilla Resistance.
« Reply #119 on: May 05, 2013, 12:24:28 pm »

Could be true, but at the same time I wouldn't read all too much into it -- I'd like an explanation from Jim on his vote as well
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #120 on: May 05, 2013, 12:26:19 pm »

Jimmmmm and Munch, why did you vote the way you did?

Honestly, because I checked with around half an hour spare, and didn't see a good reason to reject it.
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liopoil

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Re: Vanilla Resistance.
« Reply #121 on: May 05, 2013, 12:40:44 pm »

munch probably did it for similar reasons to TA/arch, but I'd still like to here what he has to say.

So, I'm leader now, I gotta pick a team. I'm choosing myself of course. I won't choose mail-mi because that will have no chance of acceptance.  That leaves:

jimmmmm
archetype
munch
TA

I could be talked into choosing any of these four. I want to choose the player that a) is more likely to be resistance than others, and b) will make the proposal more likely to be accepted.
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Jimmmmm

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Re: Vanilla Resistance.
« Reply #122 on: May 05, 2013, 12:45:02 pm »

Hmm, the thing about refusing to accept any mission that you're not on makes it more likely that you'll be chosen to go on a mission.
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Archetype

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Re: Vanilla Resistance.
« Reply #123 on: May 05, 2013, 12:46:22 pm »

I think you should send myself, but I'll probably reject the mission anyways because I think you're a Spy.
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TheMunch

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Re: Vanilla Resistance.
« Reply #124 on: May 05, 2013, 01:04:04 pm »

I posted a big post yesterday as to why I voted against.  In general, I'm just uncomfortable with MM.  Its not a "I will only pass missions I am on."  I see Jimmm's reasoning for thinking the first mission is a win-win, but I just feel like id rather put on missions people I have positive reads on and no reads on, than hesitant reads or negative ones.

TA is my strongest read and I would put him on a mission.  As for the second, I'd be fine with myself on the mission, but that isn't manditory for me to pass it; liopoil is in charge so its probably going to be him.

Question for Liopoil: Whats your reasoning for wanting to choose who will make the proposal more likely to be accepted?
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