I tried to post something last night, but I wasn't feeling well, and I got a new replies thing and maybe forgot to hit post again? Anyways, it was sometime before ashersky's post.
Anyways, I find theory discussion useful and interesting in general, and am always willing to go in-depth into it. I generally do so early because it's far more interesting than RVS (and usually helps transition out of RVS, and I don't believe it has the downside of people finding one another scummy for their positions on theory).
For this game in particular, as ash pointed out there are 3 things that can be claimed. Roles, inventory-related things, and results. There's of course also flavor names which are perhaps attached to inventory-related items. But that's the claiming side of things. I think there may be limited usefulness in claiming inventory-related things, but probably not right now. BUT claiming is not the limit of theory talk, it's just a beginning.
There's also set-up speculation. Which I think bit us in DS9 mafia, because we assumed there were 4 scum when there were 6 (it's possible extra speculation in the beginning would have saved us, but I don't know that we ever would have expected 6). I'll just note we should be careful about the set-up, and any assumptions we may come to regarding it. With 13 players, that's the size of CK9++ which means that 2-3 scum is a reasonable team-size with up to 1 Serial Killer (in addition). This is NOT multi-ball so I think something in that vicinity is reasonable here as well, and hence it's what I'll be expecting.
Then there's the other part of theory. Where we make plans and such to optimize the usefulness of PRs. Now, in this game we know nothing about PRs. BUT we all have these items. There must be some way to share items, and it seems likely to me that we all have the same means of sharing them (though there may be additional ways in various PRs). I think it may merit discussion to talk about how directing these sharings would be useful (or if not directing them would be better in people's opinions). It seems to me like we want to spread the items around a decent amount, in order to maximize the number of power roles we have. Ideally getting good combinations of items together, so that if I have an item that combines with a tube, I get a tube.
Of course, there are a few difficulties here. In particular, how directed is our item sharing? What do people need? How do we NOT lose items that are powerful. But I think at least some of these things merit discussion.
Finally, soft deadline. Let's make one and try to get day1 done by then.