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Author Topic: ZMXIII: Monty Python Mafia! TOWN WINS!  (Read 41011 times)

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liopoil

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #50 on: May 22, 2013, 07:24:04 am »

Day One Start!

An angry mob has rushed into the square. They say they have caught not just one, but TWO witches! "Burn them!" someone yelled. The mob approved, but in the chaos, the witches had disapeared! They knew the witches must have blended in among them self in disguise. The mob would not be denied the right to burn witches, so they decided to burn one of their own, in the hope they catch a witch.

Vote Count 1.0:

Not Voting (8): Eevee, Mcmcsalot, Robz888, Galzria, Insomniac, TwistedArcher, Ashersky, Xeiron

With 8 alive it takes 5 to lynch. Deadline is 30 hours from now, Thursday, 5/23/13 at 1:30pm.

THREAD UNLOCKED!
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Eevee

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #51 on: May 22, 2013, 07:25:43 am »

Round 1, fight!
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ashersky

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #52 on: May 22, 2013, 09:20:19 am »

Can anyone recap the set-up for me?  This isn't one I've played before.
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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #53 on: May 22, 2013, 11:00:00 am »

Hi everyone!

Ashersky,
Scum gets 1 of 3 powers to choose from, while town PR gets 1 of 3 powers to choose from. Scum powers are influenced by whether or not there's 1 or 2 PRs. It seems really, really, interesting.

I'm guessing it's one nobody has played before? There's not a previous game like this on f.DS for reference, is there?
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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #54 on: May 22, 2013, 11:11:55 am »

Or I guess the last blitz was kinda similar, looking back, given that it had choices for both scum and PRs.
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Galzria

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #55 on: May 22, 2013, 12:19:36 pm »

I've read nothing of the setup.

However.

Points at Eevee

"He's a Witch!"

Vote: Eevee
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #56 on: May 22, 2013, 12:26:05 pm »

Just read the setup. This is an insane setup! Too difficult to theorize. Brain hurts. Galz is playing?
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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #57 on: May 22, 2013, 12:29:15 pm »

Well I suggest you both get around to reading the setup, it sounds very fun, and also useful to analyze!

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Robz888

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #58 on: May 22, 2013, 12:33:08 pm »

Well I suggest you both get around to reading the setup, it sounds very fun, and also useful to analyze!

I did read it, it's just crazy. Fun crazy, but crazy.

You're pretty familiar with it? Obv witch.
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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #59 on: May 22, 2013, 12:40:43 pm »

Well I suggest you both get around to reading the setup, it sounds very fun, and also useful to analyze!

I did read it, it's just crazy. Fun crazy, but crazy.

You're pretty familiar with it? Obv witch.

I just actually read the setups before I join a game :)

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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #60 on: May 22, 2013, 12:49:08 pm »

As for analysis:

Which powers would everyone choose?

For the PR, they all seem really useful -- the finding the other PR / scales slightly nullified by the fact that there's not a guaranteed second PR. So I'd choose the first (bridge) or second (float) -- leaning the second, but the first seems good if I think I can survive to D3.

For the witch, finding the PR seems weaker -- you have to guess the right people to get a result, THEN guess which person is the PR, THEN hope they didn't choose the power they could already use. Picking someone to be hated seems really good for later on, although it seems even stronger if there's 2 PRs. So I'd probably lean that one if there's 2 PRs, not sure on which of the first two I'd pick if there's 1 PR.

Encouraging others to post their thoughts and get some discussion going!

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xeiron

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #61 on: May 22, 2013, 02:27:58 pm »

I heard someone say eevee is a witch.
vote: eevee
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liopoil

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #62 on: May 22, 2013, 03:38:30 pm »

The set-up is entirely created by me, borrowing elements from other games. It started out not nearly as complicated, but kept getting tweaked for balance until it got to its present state. I can't wait to talk about it after the game.

Galzria points at eevee with absolute certainty that he is far too fuzzy not to be a witch. Xeiron can't argue with this reasoning and concurs.

Vote Count 1.1:

Eevee: (2) Galzria, Xeiron

Not Voting: (6) Eevee, Mcmcsalot, Robz888, Insomniac, TwistedArcher, Ashersky

With 8 alive it takes 5 to lynch
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Robz888

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #63 on: May 22, 2013, 04:52:10 pm »

What is our deadline?
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Eevee

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #64 on: May 22, 2013, 05:04:03 pm »

Why are there no posts! I hadnt been online after my first post and was fully expecting having to explain my lurking but no.

Setup is indeed complicated, makes my head hurt. (Very) slight town on xeiron for making that joke as its the kind of behavior mafia wants to avoid.
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liopoil

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #65 on: May 22, 2013, 05:05:53 pm »

Deadline is tommorow at 1:30pm, as said in the game start post.
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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #66 on: May 22, 2013, 05:06:41 pm »

I don't know, I was hoping someone would have responded to my post...
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ashersky

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #67 on: May 22, 2013, 05:34:21 pm »

Ok, just read it.

Town PR needs to have chosen the third option.  Creating ICs is the name of the nightless game.  At some point on D1, we should popcorn full claim.

Scum should have chosen Dress Up for 1 PR and Hide the Ashes for 2.  Confusion post-lynch is the name of the nightless game.

vote: robz for faking confusion.  Robz is waaaaaay to smart to go "oh so hard my head hurtzsies" in this game.
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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #68 on: May 22, 2013, 05:35:52 pm »

I dont know, it's not at all clear to me what scum/town should do with the roles.
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Re: ZMXIII: Monty Python Mafia! Day 1 starts! PM for speccy!
« Reply #69 on: May 22, 2013, 05:50:40 pm »

Vote: Xeiron

Why the second vote on eevee so early
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Robz888

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #70 on: May 22, 2013, 05:55:27 pm »

Ok, just read it.

Town PR needs to have chosen the third option.  Creating ICs is the name of the nightless game.  At some point on D1, we should popcorn full claim.

Scum should have chosen Dress Up for 1 PR and Hide the Ashes for 2.  Confusion post-lynch is the name of the nightless game.

vote: robz for faking confusion.  Robz is waaaaaay to smart to go "oh so hard my head hurtzsies" in this game.

Are you serious?
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Twistedarcher

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #71 on: May 22, 2013, 05:56:19 pm »

Ok, just read it.

Town PR needs to have chosen the third option.  Creating ICs is the name of the nightless game.  At some point on D1, we should popcorn full claim.

Scum should have chosen Dress Up for 1 PR and Hide the Ashes for 2.  Confusion post-lynch is the name of the nightless game.

vote: robz for faking confusion.  Robz is waaaaaay to smart to go "oh so hard my head hurtzsies" in this game.

Does option 3 create ICs any better than option 2 does? Option 2 has the possibility of creating 3 ICs, which is massive
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xeiron

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #72 on: May 22, 2013, 05:59:03 pm »

 
Ok, just read it.

Town PR needs to have chosen the third option.  Creating ICs is the name of the nightless game.  At some point on D1, we should popcorn full claim.

Scum should have chosen Dress Up for 1 PR and Hide the Ashes for 2.  Confusion post-lynch is the name of the nightless game.

vote: robz for faking confusion.  Robz is waaaaaay to smart to go "oh so hard my head hurtzsies" in this game.

I agree the third option sounds strong for town PR.

I also agree with hide the ashes. Why is Dress up good? It is a dangerous choice as it can backfire by targeting a witch.
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xeiron

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Re: ZMXIII: Monty Python Mafia! Day 1 starts! PM for speccy!
« Reply #73 on: May 22, 2013, 06:00:15 pm »

Vote: Xeiron

Why the second vote on eevee so early

Why not?
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ashersky

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Re: ZMXIII: Monty Python Mafia! Starts wednesday! PM for speccy!
« Reply #74 on: May 22, 2013, 06:06:26 pm »

I also agree with hide the ashes. Why is Dress up good? It is a dangerous choice as it can backfire by targeting a witch.

Because the janitor thing is big, I think.  With only one PR, the chance of creating confusion is greater, by design.  I think scum wants town to be as confused as possible, while town PR's job is to unconfuse us as best they can.

Also, if I'm scum and I know there's only one PR, I'm DEFINITELY fake-claiming town PR.  The chances the real town PR took the "see if you have a PR friend" power are low, in my estimation.
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