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Author Topic: How would you rebalance too good/too bad cards?  (Read 3394 times)

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zaratustra

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How would you rebalance too good/too bad cards?
« on: April 24, 2013, 10:16:14 am »
+1

Yes, bad cards are a part of the game, etc etc. But if you were asked to take the worst (or best) cards in the game and move them towards the average, how would you do so?

For example, an idea to make Writing usable past the first time you play it:

Writing
[Bulb]: Draw a 2. You may return it. If you do, draw a 2.
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Jerk of All trades

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Re: How would you rebalance too good/too bad cards?
« Reply #1 on: April 24, 2013, 03:59:28 pm »
+3

I think all of the "bad" cards should have icon layouts like this:
o
o x o

making them splay well. Or even remove the hexagon icon on some of the really terrible cards. Adding a few more "splayers" would be nice too. Oars for example: You may splay your red or yellow cards left.

I'd also cap fermentation and industrialization to 4 and 5 cards.
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Lekkit

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Re: How would you rebalance too good/too bad cards?
« Reply #2 on: May 07, 2013, 05:12:47 pm »
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Removing hexagons would mean removing the cards' individual icons, though. Didn't know this until I bought the game. On iso, they are just black. IRL they have nice little pictures.
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timchen

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Re: How would you rebalance too good/too bad cards?
« Reply #3 on: May 07, 2013, 07:48:38 pm »
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When I first played the game I was deeply disappointed that the pi symbol on mathematics does absolutely nothing.
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HiveMindEmulator

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Re: How would you rebalance too good/too bad cards?
« Reply #4 on: May 07, 2013, 08:19:24 pm »
+3

When I first played the game I was deeply disappointed that the pi symbol on mathematics does absolutely nothing.

In Echoes, you can treat it as a bonus of 3.14159...
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timchen

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Re: How would you rebalance too good/too bad cards?
« Reply #5 on: May 07, 2013, 08:28:16 pm »
+1

which serves as a tiebreaker if it is the highest bonus on board?
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