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Author Topic: Harry Potter Mafia  (Read 21390 times)

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yuma

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Re: Harry Potter Mafia
« Reply #100 on: July 08, 2013, 08:25:37 am »

I am /in.
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mcmcsalot

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Re: Harry Potter Mafia
« Reply #101 on: July 08, 2013, 09:31:25 am »

We can /in? ME PLEASE
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Eevee

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Re: Harry Potter Mafia
« Reply #102 on: July 08, 2013, 10:28:50 am »

Yeah.
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Archetype

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Re: Harry Potter Mafia
« Reply #103 on: July 08, 2013, 11:45:01 am »

Looks great!
/in
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shraeye

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Re: Harry Potter Mafia
« Reply #104 on: July 08, 2013, 12:08:55 pm »

Just viewing for now.
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Galzria

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Re: Harry Potter Mafia
« Reply #105 on: July 08, 2013, 12:31:19 pm »

/in

My time constraints might make me regret this. Galzria with no sleep is grumpy. But I'll play anyway.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltaire

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Re: Harry Potter Mafia
« Reply #106 on: July 08, 2013, 12:39:43 pm »

/tag
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mail-mi

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Re: Harry Potter Mafia
« Reply #107 on: July 08, 2013, 12:47:24 pm »

AWWW MAN i really wish I could /in but I've got 22-26 of this month with 0 access! DANG IT!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

EFHW

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Re: Harry Potter Mafia
« Reply #108 on: July 08, 2013, 12:52:43 pm »

Sign-up suspended!  I found a fatal flaw, need to revise.  Stay tuned.
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mail-mi

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Re: Harry Potter Mafia
« Reply #109 on: July 08, 2013, 12:54:07 pm »

Sign-up suspended! stupified! I found a fatal flaw, need to revise.  Stay tuned.
FIFY
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

liopoil

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Re: Harry Potter Mafia
« Reply #110 on: July 08, 2013, 03:48:25 pm »

well, I'm /in.
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yuma

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Re: Harry Potter Mafia
« Reply #111 on: July 08, 2013, 07:58:05 pm »

/in aga/in
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mcmcsalot

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Re: Harry Potter Mafia
« Reply #112 on: July 08, 2013, 08:14:00 pm »

Super sad /out
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Galzria

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Re: Harry Potter Mafia
« Reply #113 on: July 08, 2013, 08:44:57 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

mail-mi

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

nkirbit

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Re: Harry Potter Mafia
« Reply #115 on: July 08, 2013, 11:39:51 pm »

/in.
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EFHW

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Re: Harry Potter Mafia
« Reply #116 on: July 08, 2013, 11:42:19 pm »

Sign-up suspended!  I found a fatal flaw, need to revise.  Stay tuned.
bump -- Sorry, I'm working on it!
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EFHW

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Re: Harry Potter Mafia
« Reply #117 on: July 09, 2013, 09:06:59 pm »

Design revised.  Open for sign-ups and comments.
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ashersky

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Re: Harry Potter Mafia
« Reply #118 on: July 09, 2013, 09:18:41 pm »

A couple of questions and two comments:

--For the Doctor role, can he doctor someone and hand out the 1-shot bulletproof the same night?

--In the ruleset, it names two specific houses that do things collectively, but in the setup, it says all houses get a vote.  Was that a change?

I think the current setup favors town by quite a lot.  Combined full watcher/tracker is really strong, and a full doctor, and 1-shot bulletproof against...3 goons?  They can't even use the nighttime house lynching effectively since they aren't guaranteed to be in different houses, and they can't be in all four.

Also, you could easily force a survivor claim on D1 by making everyone say "I am in a House" and then having someone else confirm it.  You could pre-cook confirmations on N0 (if there is talking then), so the Survivor would be caught in a lie or would just have to be honest, since he isn't allowed to post in any House QT.

I also think a strong Survivor player will be able to tell who the scum team is after a night's worth of House QT reading, since he can see all of them and compare notes.  He could spill the beans early and see who agrees.

So all in all, I really think scum could be highly disadvantaged here; partly due to having zero PRs and partly due to the way the setup allows for them to possibly be caught quickly.
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liopoil

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Re: Harry Potter Mafia
« Reply #119 on: July 09, 2013, 09:26:45 pm »

the survivor is screwed. Mass houseclaim D1 to out him, and eventually, one of the factions is going to want the survivor dead.

Also, effective doublelynch for town. Choose a second player to lynch during the day, and at night if it doesn't happen you hunt down who didn't do it and lynch them.
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EFHW

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Re: Harry Potter Mafia
« Reply #120 on: July 09, 2013, 09:41:00 pm »

A couple of questions and two comments:

--For the Doctor role, can he doctor someone and hand out the 1-shot bulletproof the same night?
yes

Quote
--In the ruleset, it names two specific houses that do things collectively, but in the setup, it says all houses get a vote.  Was that a change?
fixed

Quote
I think the current setup favors town by quite a lot.  Combined full watcher/tracker is really strong, and a full doctor, and 1-shot bulletproof against...3 goons?  They can't even use the nighttime house lynching effectively since they aren't guaranteed to be in different houses, and they can't be in all four.

Also, you could easily force a survivor claim on D1 by making everyone say "I am in a House" and then having someone else confirm it.  You could pre-cook confirmations on N0 (if there is talking then), so the Survivor would be caught in a lie or would just have to be honest, since he isn't allowed to post in any House QT.

I also think a strong Survivor player will be able to tell who the scum team is after a night's worth of House QT reading, since he can see all of them and compare notes.  He could spill the beans early and see who agrees.

So all in all, I really think scum could be highly disadvantaged here; partly due to having zero PRs and partly due to the way the setup allows for them to possibly be caught quickly.
I am considering eliminating the survivor and going back to a 12 person game.
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EFHW

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Re: Harry Potter Mafia
« Reply #121 on: July 09, 2013, 09:57:12 pm »

I might get rid of the IC, too.  I keep wanting to do cool flavor things that don't work that well in open set-ups.  I think I've played too much RMM recently.
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Archetype

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Re: Harry Potter Mafia
« Reply #122 on: July 09, 2013, 10:00:20 pm »

I think I'm going to have to /out do to an upcoming V/LA. But I'll still give comments on the setup.

I still think you should go back to the different houses with no head of house. I suggest axing the Survivor as well, I would hate to be him in this game.

I'd also still go with no town PRs and just have the house PRs. Makes things a whole lot simpler and tilts things back in scum's favor.

It's still your game, so you of course have the final say, but these are just my opinions.
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ashersky

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Re: Harry Potter Mafia
« Reply #123 on: July 09, 2013, 10:04:57 pm »

I might get rid of the IC, too.  I keep wanting to do cool flavor things that don't work that well in open set-ups.  I think I've played too much RMM recently.

Remember, the IC also gives one house an advantage in scumhunting, because they'll have a smaller pool to suspect.
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ashersky

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Re: Harry Potter Mafia
« Reply #124 on: July 09, 2013, 10:10:15 pm »

Quote
I think the current setup favors town by quite a lot.  Combined full watcher/tracker is really strong, and a full doctor, and 1-shot bulletproof against...3 goons?  They can't even use the nighttime house lynching effectively since they aren't guaranteed to be in different houses, and they can't be in all four.

Also, you could easily force a survivor claim on D1 by making everyone say "I am in a House" and then having someone else confirm it.  You could pre-cook confirmations on N0 (if there is talking then), so the Survivor would be caught in a lie or would just have to be honest, since he isn't allowed to post in any House QT.

I also think a strong Survivor player will be able to tell who the scum team is after a night's worth of House QT reading, since he can see all of them and compare notes.  He could spill the beans early and see who agrees.

So all in all, I really think scum could be highly disadvantaged here; partly due to having zero PRs and partly due to the way the setup allows for them to possibly be caught quickly.
I am considering eliminating the survivor and going back to a 12 person game.

It probably helps the set-up to drop the Survivor...but I think as is, scum's only real chance at winning was getting the survivor on their side from D1.  But the problem with that is how easy it is to out the survivor and just kill him off later in the game.

I think the biggest balance issue at present is two very strong town PRs against zero scum PRs.  Usually, Watchers and Trackers are hindered by needing to target either the target or the killer to catch scum.  That's not an issue here, as the role is combined.  In RMM, Watchers/Trackers are weakened by having many PRs that could target other players for a variety of reasons--again not an issue here due to there being just the Doctor who targets as town.  Remember, scum can't fake claim Doctor if they are caught by the Watcher/Tracker because the target would be dead.

W/T targets A, sees "W/T, B" as results.  A is dead.  B can't say "you saw me because I'm the Doctor!" since A is dead.  Another situation is W/T targets A, sees "W/T, B" and there is no kill.  W/T can be pretty certain B is the Doctor.  Even in a situation where W/T targets A, sees "W/T, B, C" and no kill, you lynch B and C in any order and still catch scum.
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