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Author Topic: RMM6 Redux - Shakespeare Mafia (Town wins!)  (Read 164158 times)

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ashersky

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RMM6 Redux - Shakespeare Mafia (Town wins!)
« on: April 14, 2013, 06:39:03 pm »

Welcome back to RMM6 - Shakespeare Mafia!




Mods: ashersky, yuma, shraeye

Players:
1--Eevee
2--EFHW - Conflict, Chauffeur Strongman Witch, Lynched Day 4
3--xeiron- Hero, Matchmaker and Pen Pal Lover, Lynched Day 1
4--Twistedarcher - Ophelia, 2-Shot Commuting Bomb, Lynched Day 2
5--sudgy - Darkness, Whispering Lover Witch, Lynched Day 3
6--mail-mi
7--nkirbit - Dogberry, the Self-Satisfied Night Constable, Killed Night 3
8--raerae - Hamlet's Father, Town Ghost, faded away on Day 4
9--liopoil - Claudio, 2-Shot Poison Doctor and Pen Pal Lover, Suicided Day 1



Act I:
Start (May 28, 8:30 p.m.)
Act II:  Start (June 8, 11:00 p.m.)
Act III: Start (June 14, 11:00 p.m.)
Act IV: Start (June 18, 11:20 p.m.)





This is a reboot of a game originally conceptualized by Voltgloss, but was subsequently abandoned.  I am opening this game up early for sign ups only.  The roster has been cleared, so if you joined in the previous thread (http://forum.dominionstrategy.com/index.php?topic=5084.0), you will need to re-/in.

Procedures for joining this game: please /in downthread., and PM me with exactly three roles from Shakespeare's plays.  If you do not know specific roles, but really like a specific play, PM that to me.  If your knowledge of Shakespeare isn't that specific, just PM me to say that.

I will use the information provided from the PMs to shape the roles and set-up of this game.  That's why the sign-up thread is opening up so early.  I don't have access to Volt's original musings, so I'm starting from scratch.

One note: I prefer to run this as a smaller game, but will take up to 15 players.  I am okay with running this at any odd number of players beginning with 9.  So after further planning, this is shaping up to be a standard size game 13 players).  I will balance the game based on the number of players that /in and PM me.

Yeah, 9 players in the end.

This game is DEFINITELY RMM, and definitely NOT BM, in case there were any worries.[/b]




f.ds Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. Personal communication outside of the forum postings is NOT ALLOWED unless your Role PM specifically allows it.
3. If you have a role with a Night action, your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If we do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  Generally, one team member may submit the Night Actions for all team members.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage), unless your Role PM specifically allows it.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase, unless your Action is compulsory.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics, except for twilight.  This means that you do not even get a “Bah” post.  The dead in this game are silent, but will be invited to the Spectator Quicktopic.
8. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
9. This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- Day 1 is 14 days long.
- Twice the number of unused days, rounded down, at the end of Day 1 are banked.
- Day 2 and each subsequent day will last for:
-- three "free" days plus all banked days up to a total of 14 days;
-- if more than 11 days are in the bank, the remainder will be saved for future days;
-- all unused "banked days" left over at the end of each Day are returned to the bank.


Miscellaneous/Mechanics:

1. Bold, maroon text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

Helpful Links:

--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.

GAME SET-UP, ROLES, AND NEWBIE SPECIFIC INFORMATION LISTED IN NEXT POST
« Last Edit: June 22, 2013, 07:11:26 pm by ashersky »
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #1 on: April 14, 2013, 06:39:10 pm »

Game Specific Notes:

1.  Extensive Shakespearean knowledge is not required to play this game.  In fact, you can play this game with zero knowledge of Shakespeare's works and be successful.  That said, flavor throughout the game will be tied to the theme, and some bits and pieces within the set-up are related to Shakespeare's plays.  I have designed the game so that, even when flavor really matters, a quick Google search will give you the answer.

2.  I originally asked for characters/plays as suggestions via PM.  I didn't get many sign-ups early, and in the end we just designed the game on our own.

3.  All roles, with flavor names, are pre-designed.  That means they do presuppose alignment.  All roles will be assigned randomly.

4.  Othello is my favorite play.
« Last Edit: May 26, 2013, 08:12:19 pm by ashersky »
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #2 on: April 14, 2013, 06:39:34 pm »

Teasers:

Here is a list of possible primary win conditions in this game.  At least two of the following are guaranteed to be in the game.  Please note, these are listed with basic mafia terminology used; words may change for flavor purposes only.


Town: You win when all threats to town have been eliminated.

Mafia: You win when mafia controls half the town, or nothing can stop that from happening.

Serial Killer: You win when you are the only player alive, or nothing can stop that from happening.

Werewolves: You win when werewolves control half the town, or nothing can stop that from happening.

Survivor: You win when any faction achieves its win condition and you are still alive.
« Last Edit: May 09, 2013, 12:21:39 am by ashersky »
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Eevee

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #3 on: April 14, 2013, 06:52:16 pm »

In!
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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #4 on: April 14, 2013, 08:07:06 pm »

/tag
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #5 on: April 14, 2013, 10:58:47 pm »

/in, going to think about characters.  I'm glad you're doing this Ashersky, I had given up on it ever happening.
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yuma

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #6 on: April 14, 2013, 11:11:32 pm »

/tag
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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #7 on: April 15, 2013, 03:40:48 am »

/tag
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xeiron

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #8 on: April 15, 2013, 04:13:36 am »

/in
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shraeye

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #9 on: April 15, 2013, 12:21:05 pm »

vroooom!
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liopoil

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #10 on: April 15, 2013, 03:18:20 pm »

/tag
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #11 on: April 30, 2013, 08:07:36 am »

Bump.  Looking for at least nine players total.  Should be a fun, fast game.
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #12 on: May 05, 2013, 10:12:11 pm »

Bump.  Looking for at least nine players total.  Should be a fun, fast game.

That was wrong.  Definitely a 13-player game.  It's RMM, but could be stretched in classification to normal.  Maybe.  But really, RMM.  Roles are all but set.  Just need players!
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yuma

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #13 on: May 05, 2013, 10:52:58 pm »

I can say that ash has developed some very interesting roles and dynamics that I think will play out fantastically. This will be a very good game and I am excited to watch.
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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #14 on: May 06, 2013, 01:22:12 am »

Yeah people, fun is fun.
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #15 on: May 06, 2013, 07:52:53 am »

Teaser added to post 3.
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-up/set-up stage only)
« Reply #16 on: May 07, 2013, 11:07:02 pm »

Teaser added to post 3.

Added more info.

Changed the subject line to denote that sign-ups are, in fact, open.  Possibly folks are turned off by the theme?
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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 10 slots left)
« Reply #17 on: May 07, 2013, 11:25:54 pm »

Oh what the heck, I'll in.

Theme's awesome, btw, definitely not scaring me off.

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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 9 slots left)
« Reply #18 on: May 08, 2013, 12:18:01 am »

As per Index and PM, /in
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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 8 slots left)
« Reply #19 on: May 08, 2013, 01:52:32 pm »

Alright Arch, I'll do that.  /in.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 7 slots left)
« Reply #20 on: May 09, 2013, 01:09:13 am »

Shall I inform you that PMs are done?
If I did so would you think on posting
a photo of a grumpy cat, the one
with a message to the ones a' hosting...
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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 7 slots left)
« Reply #21 on: May 09, 2013, 01:36:42 am »

Shall I inform you that PMs are done?
If I did so would you think on posting
a photo of a grumpy cat, the one
with a message to the ones a' hosting...


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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

mail-mi

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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 7 slots left)
« Reply #22 on: May 09, 2013, 04:14:49 pm »

Oh what the heck, lets get this started!

P.S. /in
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

ashersky

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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 6 slots left)
« Reply #23 on: May 09, 2013, 05:06:38 pm »

Over halfway there.  Where's Robz?
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Re: RMM6 Redux - Shakespeare Mafia (sign-ups open - 6 slots left)
« Reply #24 on: May 09, 2013, 05:15:04 pm »

Over halfway there.  Where's Robz?
IDK he isn't signed up for my game either.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon
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