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Author Topic: RMM6 Redux - Shakespeare Mafia (Town wins!)  (Read 165991 times)

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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1050 on: June 08, 2013, 10:59:54 pm »

Vote Count Act II.I:

Not Voting (6): Eevee, EFHW, Twistedarcher, sudgy, mail-mi, raerae

With 6 alive, it takes 4 to lynch.

Act II ends on June 20th at 7:00 p.m.

You have 9 days and 20 hours in the bank.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1051 on: June 08, 2013, 11:03:52 pm »

No flip? Weird.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1052 on: June 08, 2013, 11:04:35 pm »

Ugh. So I'm frustrated at Lio and Xeiron. I'd lynch them again 1000 times. We caught them in a bunch of lies and misdirection, and yet they turned out to be town. I was so sure that we had caught scum in a lie...
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1053 on: June 08, 2013, 11:05:03 pm »

Going to assume Nkirbit's town, but it's really weird that his flip didn't reveal. I guess I was wrong about my D1 case :/

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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1054 on: June 08, 2013, 11:09:05 pm »

No flip? Weird.
Frustrating.  I wonder if he's like Romeo - seems dead but isn't.  When Juliet dies, he'll come back awake, then suicide.  The quotation suggests "cupid" killed him. 
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1055 on: June 08, 2013, 11:09:22 pm »

FoS at EFHW. She completely caught them in a lie, and if I were in her shoes, I would have immediately hammered. Yet it seems that she was waiting for confirmation from a town member for the hammer, and made sure to say how hesitant she was. I'm suspicious that she knew she was hammering town, and therefore made sure to let everyone know how hesitant she was.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1056 on: June 08, 2013, 11:09:49 pm »

Ugh. So I'm frustrated at Lio and Xeiron. I'd lynch them again 1000 times. We caught them in a bunch of lies and misdirection, and yet they turned out to be town. I was so sure that we had caught scum in a lie...
That last lie we caught them in seemed like a clincher.  Town really shouldn't lie.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1057 on: June 08, 2013, 11:12:07 pm »

FoS at EFHW. She completely caught them in a lie, and if I were in her shoes, I would have immediately hammered. Yet it seems that she was waiting for confirmation from a town member for the hammer, and made sure to say how hesitant she was. I'm suspicious that she knew she was hammering town, and therefore made sure to let everyone know how hesitant she was.

How fast is immediate?  14 minutes doesn't seem long to me.  And I was wrong.  Should have hesitated longer, it turns out.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1058 on: June 08, 2013, 11:12:25 pm »

No flip? Weird.
Frustrating.  I wonder if he's like Romeo - seems dead but isn't.  When Juliet dies, he'll come back awake, then suicide.  The quotation suggests "cupid" killed him.

Maybe he's poisoned? Since we had a poison doctor, seems reasonable that we'd have a poisoner. From mafiascum:

Quote
A Poisoner can target a player to kill them. However, this kill will take place at the end of the next Night. Thus, the poisoned player can get one more Day and Night of actions out. The advantage to this is that a kill via poison cannot be stopped, except by the fairly rare Poison Doctor.

So, not EXACTLY the same implementation. But maybe he's poisoned, and if Lio/X (whichever one was the poison doctor, seriously, I can't remember ><) had cured him, he would have come back to life.

Or maybe he's just dead and there's some weird don't reveal the flip power.

I think we should assume he's town and we're at MYLO, though.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1059 on: June 08, 2013, 11:13:56 pm »

mylo on D2?  That's rough.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1060 on: June 08, 2013, 11:14:48 pm »

mylo on D2?  That's rough.

Well, losing 2 townies at once is rough :(

Assuming 2 scum...

4 town/2 scum

Mislynch 3 town/2 scum
NK 2 town/2 scum
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1061 on: June 08, 2013, 11:15:05 pm »

And that's not factoring lover-shenanigans, either...
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1062 on: June 08, 2013, 11:17:00 pm »

Quote
A Poisoner can target a player to kill them. However, this kill will take place at the end of the next Night. Thus, the poisoned player can get one more Day and Night of actions out. The advantage to this is that a kill via poison cannot be stopped, except by the fairly rare Poison Doctor.
So, not EXACTLY the same implementation. But maybe he's poisoned, and if Lio/X (whichever one was the poison doctor, seriously, I can't remember ><) had cured him, he would have come back to life.

Or maybe he's just dead and there's some weird don't reveal the flip power.
If he's not really dead yet, that could explain the lack of flip.  Maybe the poison doctor could have tried to save him tonight.  But it does say 6 are alive, so IDK.
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1063 on: June 08, 2013, 11:18:05 pm »

Can we talk about the obvious?  Claimed lover is still alive...
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1064 on: June 08, 2013, 11:18:53 pm »

Can we imagine any scenario where nkirbit is scum?

That means that scum kill missed, AND we have a Vig or something, AND there's a weird role that hides flips.

It seems unlikely, but I think a flip-hidding role IS more likely scum than town...
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1065 on: June 08, 2013, 11:19:45 pm »

Another question is - was he the scum nightkill or some other kind of kill. 

PPE: I see you are thinking along the same lines.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1066 on: June 08, 2013, 11:21:09 pm »

Can we talk about the obvious?  Claimed lover is still alive...

Maybe scum presumed a doctor and wanted to be safe?

But, odd that they chose someone who was a claimed non-lover...

Wouldn't scum try to shoot for Sudgy's lover (presuming Sudgy is town) in the TA/Raerae/Eevee/EFHW/mail-mi group? Assuming 2 scum, that's 1/3 chance, and it's not like the downside is that greater than killing Nkirbit.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1067 on: June 08, 2013, 11:22:13 pm »

Can we talk about the obvious?  Claimed lover is still alive...

True, Sudgy lives.  We were expecting him to be the target.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1068 on: June 08, 2013, 11:22:25 pm »

How do we feel about claiming? I mean, it's nice to keep it secret, but we can't take for granted that we'll have another day..
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1069 on: June 08, 2013, 11:23:50 pm »

Can we talk about the obvious?  Claimed lover is still alive...

Maybe scum presumed a doctor and wanted to be safe?

But, odd that they chose someone who was a claimed non-lover...

Wouldn't scum try to shoot for Sudgy's lover (presuming Sudgy is town) in the TA/Raerae/Eevee/EFHW/mail-mi group? Assuming 2 scum, that's 1/3 chance, and it's not like the downside is that greater than killing Nkirbit.
The flip would have helped a lot.  Maybe he was lightening rod or bodyguard or something like that.
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1070 on: June 08, 2013, 11:24:02 pm »

Kermit wasn't obvtown either.  Especially with the slapfest you two had yesterday.  Doesn't make sense. 
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1071 on: June 08, 2013, 11:25:10 pm »

I think only people with helpful information should claim.  Even then, if they have shots left it might be better to hold off at least until later in the day when we see how things are shaping up.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1072 on: June 08, 2013, 11:25:25 pm »

Can we talk about the obvious?  Claimed lover is still alive...

True, Sudgy lives.  We were expecting him to be the target.

I don't want to give him a pass at all. I think we should definitely re-look at Sudgy. But we shouldn't jump to "Sudgy is instantly scum!" Avoiding the obvious kill definitely has its merits for scum, especially in a game where everyone's a PR...very easy for the kill to be blocked or caught in some way on an obvious target.
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1073 on: June 08, 2013, 11:26:00 pm »

NO CLAIMING!!!!!!  Damn, it's role madness, we all have cool crap we can do and we can debate the hell out of what power is better for scum vs. town but that doesn't help.  Let's just try to find the scum, shall we?
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1074 on: June 08, 2013, 11:26:53 pm »

Kermit wasn't obvtown either.  Especially with the slapfest you two had yesterday.  Doesn't make sense.

Right. I don't think anyone was even close to obvtown, though. I would have been looking hard at Nkirbit again today. Blah no flip is confusing.

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