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Author Topic: Puerto Rico II: Game (finally) Over! Qvist wins!  (Read 26572 times)

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Jack Rudd

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Re: Puerto Rico II: Turn 9, Kuildeous=builder, Jack Rudd to build
« Reply #200 on: July 27, 2013, 07:06:35 pm »

I build a (manned) Factory for 5 doubloons (thanks to 2 quarries).
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

EFHW

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Re: Puerto Rico II: Turn 9, EFHW to pick a role
« Reply #201 on: July 27, 2013, 08:44:39 pm »

I pick Mayor.  Put colonists on tobacco tile, sugar mill, University
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liopoil

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Re: Puerto Rico II: Turn 9, EFHW to pick a role
« Reply #202 on: July 27, 2013, 08:47:21 pm »

Jack Rudd and I do not have a choice in our placement. his goes to san juan, mine to my large market. Kuildeous and michaeljb need to place 1 settler each.
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Kuildeous

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I suppose that technically michaeljb should place before me, but it won't matter. Place my colonist in the Warehouse.
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michaeljb

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I'll put my colonist in the Office.
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liopoil

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Re: Puerto Rico II: Turn 9, michaeljb to pick a role
« Reply #205 on: July 28, 2013, 05:44:06 pm »

...and now it's michaeljb's turn to pick a role
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michaeljb

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Re: Puerto Rico II: Turn 9, michaeljb to pick a role
« Reply #206 on: July 28, 2013, 05:56:13 pm »

Captain, shipping my 2 Indigo for 3 points, I believe
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liopoil

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Re: Puerto Rico II: Turn 9, michaeljb to pick a role
« Reply #207 on: July 29, 2013, 09:23:54 pm »

I ship my indigo. jack rudd ships his sugar. kuildeous ships his coffee. EFHW, do you want to ship your sugar or indigo?
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EFHW

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Re: Puerto Rico II: Turn 9, michaeljb=captain, EFHW to ship goods.
« Reply #208 on: July 29, 2013, 10:48:57 pm »

indigo
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liopoil

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Re: Puerto Rico II: Turn 9, michaeljb=captain, EFHW to ship goods.
« Reply #209 on: August 12, 2013, 12:44:38 pm »

I did all the captain stuff. my turn to pick a role. Prospector, for 2 doubloons. new round. kuildeous to pick a role.
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Kuildeous

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Re: Puerto Rico II: Turn 10, Kuildeous to pick a role
« Reply #210 on: August 12, 2013, 01:47:50 pm »

I'll take Craftsman, which gets me +1 doubloon.

And since there will be Coffee left over, I'll take Coffee as my extra good
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liopoil

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Re: Puerto Rico II: Turn 10, Kuildeous to pick a role
« Reply #211 on: August 12, 2013, 04:59:30 pm »

done. EFHW to pick a role. Jack rudd got 2 doubloons from his factory
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EFHW

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Re: Puerto Rico II: Turn 10, EFHW to pick a role
« Reply #212 on: August 13, 2013, 09:32:44 pm »

Trader - I'll trade sugar for 2 + 1 (bonus) + 1 (small mkt) doubloons
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Jack Rudd

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Re: Puerto Rico II: Turn 10, EFHW to pick a role
« Reply #213 on: August 15, 2013, 12:48:40 pm »

When it gets round to me, I'll trade coffee for 4.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

michaeljb

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Re: Puerto Rico II: Turn 10, EFHW=trader, michaeljb to trade
« Reply #214 on: August 17, 2013, 12:50:24 pm »

I'll trade Tobacco for 3
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liopoil

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Re: Puerto Rico II: Turn 10, EFHW=trader, michaeljb to trade
« Reply #215 on: August 17, 2013, 01:03:21 pm »

I also trade tobacco (office) for 6 doubloons (3 for tobbaco, I have both markets for another 3)

Jack Rudd trades coffee. will update soon.
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liopoil

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Re: Puerto Rico II: Turn 10, michaeljb to pick a role
« Reply #216 on: August 22, 2013, 01:22:01 pm »

michaeljb?
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michaeljb

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Re: Puerto Rico II: Turn 10, michaeljb to pick a role
« Reply #217 on: August 22, 2013, 06:33:45 pm »

Settler, taking a Tobacco
« Last Edit: August 22, 2013, 09:32:37 pm by michaeljb »
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Jack Rudd

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Re: Puerto Rico II: Turn 10, michaeljb to pick a role
« Reply #218 on: August 29, 2013, 12:41:51 pm »

ttt for Liopoil
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

liopoil

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Re: Puerto Rico II: Turn 10, michaeljb to pick a role
« Reply #219 on: August 29, 2013, 01:02:45 pm »

oh wow, I thought it was still michaeljb's turn
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liopoil

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Re: Puerto Rico II: Turn 10, michaeljb to pick a role
« Reply #220 on: August 29, 2013, 01:08:15 pm »

I'll take a corn tile
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Jack Rudd

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Re: Puerto Rico II: Turn 10, michaeljb=settler, Jack Rudd to take a plantation
« Reply #221 on: August 29, 2013, 01:14:05 pm »

I take a manned tobacco tile
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Kuildeous

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Re: Puerto Rico II: Turn 10, michaeljb=settler, Kuildeous to take a plantation
« Reply #222 on: August 29, 2013, 01:55:12 pm »

I'll take Indigo. Plus random tile. I'm sure it'll be a fourth coffee so I can better justify hanging myself.
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EFHW

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Re: Puerto Rico II: Turn 10, michaeljb=settler, Kuildeous to take a plantation
« Reply #223 on: August 29, 2013, 02:18:35 pm »

indigo
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liopoil

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Re: Puerto Rico II: Turn 10, michaeljb=settler, Kuildeous to take a plantation
« Reply #224 on: August 29, 2013, 03:16:21 pm »

nope, you got another indigo!

I take builder, building a fortress for 8 doubloons.

Jack Rudd to build.

I have re-organized the OP a bit, hopefully it's better now :). I also added a little bit of new information
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