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Author Topic: isotropic stuttering?  (Read 3773 times)

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palangus

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isotropic stuttering?
« on: April 10, 2013, 10:20:47 am »
+1

Has anyone else noticed isotropic having several second pauses when no player input is needed?
It seemed to start a few days ago for me.

At first I thought maybe it was intended to stop the information leaks, but the times when it happens don't seem to make sense for that purpose.
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Morgrim7

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Re: isotropic stuttering?
« Reply #1 on: April 10, 2013, 10:23:45 am »
+1

I keep seeing these Iso threads and thinking you guys are talking about Dominion  :'( :'( :'(
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teasel

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Re: isotropic stuttering?
« Reply #2 on: April 10, 2013, 10:28:22 am »
0

yeah i've noticed that too
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Thisisnotasmile

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Re: isotropic stuttering?
« Reply #3 on: April 10, 2013, 10:31:02 am »
+3

I figured it's the info leaks thing. Looks like Doug's just applied a slight delay to all auto-decisions rather than going through the code and figuring out exactly where and when an info leak could occur and patching each bit individually.
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HiveMindEmulator

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Re: isotropic stuttering?
« Reply #4 on: April 10, 2013, 02:10:18 pm »
+1

It would nice if you could just click to keep it moving.
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ednever

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Re: isotropic stuttering?
« Reply #5 on: April 10, 2013, 06:59:07 pm »
0

Yep.

Hard to say if this is better or worse than the info sharing you got before.

Ideally I think it does this when there could be a choice, but if its obvious there is not a choice then it just does it auto: like when I play clothing with one card in hand.

Ed
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popsofctown

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Re: isotropic stuttering?
« Reply #6 on: April 10, 2013, 07:21:32 pm »
+1

It's not just doing false positives, the system is also doing false negatives.

I shared Masonry with theory the other day, and it instantaneously decided that theory had no castle cards to consider melding.  So I knew he had no castle cards in hand.

I then used this information to destroy him.

I really hate to be a complainer, but the constancy of the timing of the pause still gives away info unless people start meta-ing it by timing their choices to be as close to the auto-select as possible.  And then the approach still is missing some cases like Masonry so that's not good.

The functionality that we need is the "Umbrella with no cards to score" bug.  That would actually be perfect for nondecisions.  "Check up to 0 cards to meld with Masonry, theory".  Sure thing boss.  Timing is actually based on the human behavior.
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Razzishi

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Re: isotropic stuttering?
« Reply #7 on: April 11, 2013, 08:56:44 pm »
0

I noticed this as well and was quite annoyed with it when it didn't auto-meld my one card in hand with Domestication.  It's a nice idea to work around the info leak, but more logic is needed to determine if the pause is warranted given the public game.  And as has already been mentioned, it would be nice to have an "ok" button or something to move the game along just a bit quicker and to not have it be an info leak itself.  Perhaps the time until the game moves ahead on its own could be randomized.
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dougz

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Re: isotropic stuttering?
« Reply #8 on: April 11, 2013, 11:50:55 pm »
+6

Should be fixed tonight.  It was indeed an ill-considered attempt to fix the information leakage problem.  (The pause is random but in a fairly narrow range.) 
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popsofctown

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Re: isotropic stuttering?
« Reply #9 on: April 14, 2013, 03:35:12 pm »
+1

Masonry is awesome now!  "No more cards to meld" - ok!  Thanks dougz!
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qmech

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Re: isotropic stuttering?
« Reply #10 on: April 14, 2013, 05:42:56 pm »
0

I was wondering what that was for, but now I know I approve.
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