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Author Topic: The Rating System  (Read 14205 times)

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WanderingWinder

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Re: The Rating System
« Reply #25 on: April 21, 2013, 03:07:09 pm »
+1

Goko's ranking system sucking is a good reason to just go and make your own.

http://forum.dominionstrategy.com/index.php?topic=7912.0

Fabian

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Re: The Rating System
« Reply #26 on: April 24, 2013, 06:41:27 pm »
+2

Gaining 7-25 points when you win and losing 80-110 points when you lose is really soul crushing. This rating system is confusing me :( That is all.
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SCSN

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Re: The Rating System
« Reply #27 on: April 24, 2013, 09:10:05 pm »
0

Has anyone actually played Ooksoo? All I ever see him doing is hosting unrated(!?) games while being afk.
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math

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Re: The Rating System
« Reply #28 on: April 24, 2013, 09:29:21 pm »
0

I have played him before.  He seems to be as good as his ratings say he is.
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philosophyguy

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Re: The Rating System
« Reply #29 on: April 24, 2013, 09:56:10 pm »
0

I entered an open seat in Ooksoo's game a couple days ago but he or she never started the game. After waiting for several minutes, I just left on my own.
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Stealth Tomato

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Re: The Rating System
« Reply #30 on: April 24, 2013, 11:47:06 pm »
+1

Has anyone actually played Ooksoo? All I ever see him doing is hosting unrated(!?) games while being afk.
His girlfriend plays unrated games on his account because he has all the promos and she doesn't. She's nice, fairly good player as well (although doesn't appear to be nearly as good as him). Not sure about the AFK part.
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snorkelbike

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Re: The Rating System
« Reply #31 on: April 25, 2013, 07:50:44 pm »
+1

I played Ooksoo once. I thought I was crushing him badly and on his final turn he pulled off one of the most massive, impressive combos with develop/fortress I've ever witnessed to beat me by a couple points. He thought and thought that final turn, and I ended up very impressed.
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Fabian

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Re: The Rating System
« Reply #32 on: April 26, 2013, 06:44:55 pm »
0

I played a 4 player game. At some point right before the game was supposed to end, one of the players quit. The game immediately ended, no rating change happened.

Is this the way it's intended to work?
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math

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Re: The Rating System
« Reply #33 on: April 26, 2013, 07:01:25 pm »
0

That is definitely NOT how it is supposed to work, but that is what happens on Goko.  This is another thing they need to fix - one person quitting should not end the game.  The rating bug is unfixable unless they do that first.
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Fabian

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Re: The Rating System
« Reply #34 on: April 26, 2013, 07:25:43 pm »
0

This only works in multiplayer I assume? Like, I remember reading that at some point you could just quit in a 2p game and the rating wouldn't change, but I was under the impression that was fixed? But only for 2p?

I could start playing multiplayer and if I'm losing just close the browser and not lose points? Am I understanding this correctly?
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math

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Re: The Rating System
« Reply #35 on: April 26, 2013, 07:31:13 pm »
+1

You still lose points, but no one else gains points (because it ends it early, so it's not certain who would have won).  In 2p, you lose points and your opponent gains.
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Fabian

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Re: The Rating System
« Reply #36 on: April 26, 2013, 07:35:48 pm »
0

I see, thanks.
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qmech

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Re: The Rating System
« Reply #37 on: April 26, 2013, 08:20:04 pm »
0

I had an opponent crash out of a 3p game earlier today and gained 4 (casual) points.
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SCSN

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Re: The Rating System
« Reply #38 on: April 27, 2013, 04:11:19 am »
0

Gaining 7-25 points when you win and losing 80-110 points when you lose is really soul crushing. This rating system is confusing me :( That is all.

Losing 22 points for tying someone from seat 2 is also pretty discouraging :(
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dudeabides

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Re: The Rating System
« Reply #39 on: May 01, 2013, 09:32:03 am »
+2

I don't know why all of you are complaining about the rating system; it is clearly awesome:




I've always known that I was better than Lespeutere  ;)
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GendoIkari

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Re: The Rating System
« Reply #40 on: May 01, 2013, 09:46:16 am »
+7

I've always known that I was better than Lespeutere  ;)

Yeah, well, that's just like, your opinion, man.
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lespeutere

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Re: The Rating System
« Reply #41 on: May 01, 2013, 10:26:15 am »
0

Who's this LESPEUTERE guy anyway? I heard he was no. 1 on iso but then how can he hover around 25 on goko?
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dudeabides

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Re: The Rating System
« Reply #42 on: May 01, 2013, 10:51:44 am »
0

Who's this LESPEUTERE guy anyway? I heard he was no. 1 on iso but then how can he hover around 25 on goko?

Iso's rating system must have been flawed.  At one point, it even had some clown named -Stef- atop its leaderboard.
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WanderingWinder

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Re: The Rating System
« Reply #43 on: May 01, 2013, 02:19:25 pm »
0

Who's this LESPEUTERE guy anyway? I heard he was no. 1 on iso but then how can he hover around 25 on goko?

Iso's rating system must have been flawed.  At one point, it even had some clown named -Stef- atop its leaderboard.

I do believe that Iso's rating system was flawed. However, it took a couple thousand games for me to feel very confident about that - which ain't all that bad.

Jeebus

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Re: The Rating System
« Reply #44 on: May 08, 2013, 06:54:08 pm »
0

Can someone explain to me how Goko's rating system works? I know that the details of the formula is hidden, but I'm asking about something a little more specific. When I log on after a while (say, the next day) my rating has usually (always?) changed since I logged off. So there is some sort of automatic adjustment happening. I guess that's the uncertainty going up, which makes the rating go down. However, the number in parenthesis is often positive at this point. I'm not sure, but it seems that I still have gone down though, not up. So what does that number in parenthesis mean?

To clarify, I know what it means after a game. I'm talking about after an automatic adjustment. And how often if that adjustment anyway, once a day?

Stealth Tomato

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Re: The Rating System
« Reply #45 on: May 12, 2013, 02:07:33 pm »
0

It looks like Goko compares second and third in 3p games, which is just wrong. So coming in 3rd counts as losing to two people, while coming in second counts as beating one and losing to one.

I found this out by losing a hundred and twenty-one points for coming 3rd in a 3p game using a boom-or-bust strategy.

That's just awful.
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Watno

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Re: The Rating System
« Reply #46 on: May 12, 2013, 02:15:18 pm »
+2

I wouldn't say it's wrong, I'd say it's debatable.
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Kirian

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Re: The Rating System
« Reply #47 on: May 12, 2013, 02:53:00 pm »
+1

That's what Trueskill does for multiplayer matches too, to a first approximation.  You can certainly debate whether that's a perfect or even good system, but it's not uncommon.
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WanderingWinder

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Re: The Rating System
« Reply #48 on: May 12, 2013, 02:57:36 pm »
+3

It's a debate we've had before, and one without a clear answer. Do you want to incentivize going for the win, or trying to place as high as possible? You can make realistic arguments for all-to-nothing, totally even spread (first to second is the same as the drop from second to third, etc. etc. for as many players as there are), and virtually anything in between.

But however you want to do it, it's a choice not so much at the rating level as the game level - what is the goal? (Of course, once this is clear, the rating system should be implemented to match - the two things are inherently interconnected, but the one (rating) should be in service of the other).

Stealth Tomato

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Re: The Rating System
« Reply #49 on: May 12, 2013, 11:27:15 pm »
0

That's what Trueskill does for multiplayer matches too, to a first approximation.  You can certainly debate whether that's a perfect or even good system, but it's not uncommon.

Wasn't Iso's implementation set to compare the losers of multiplayer matches only to the winner? So in a 3p match, #1 beats both #2 and #3, #2 loses to #1 and ties #3, and #3 loses to #1 and ties #2?
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