Village Guild, $2
+1 card, +1 action
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1 action.
Smithy Guild, $3
+2 cards
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1 card.
Merchant Guild, $3
+2$
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1$.
Monk, $2
You may trash 2 cards in hand or discard
When you buy this you may pay up to $2 more. For every additional $ spent, trash a card in hand.
Swordsman Guild, $3
+1$, every other player discards down to four cards
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token during your action phase to have other players discard down to 3 cards in hand (or discard 2 cards?)
Witch's Guild, $4
+2 cards
When you buy this you may pay up to $2 extra. For every $ you spend gain a Guild token and every other player gains a curse. While this is in the supply you may return a guild token during your action phase, if you do all other players gain a curse. You may only return one token per turn.
Woodcutter's Guild, $2
+$1, +1 buy
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1 buy.
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Issues:
When more than one guild card is in the supply you could buy the cheaper one but then use the tokens for the better effects (ie buy a monk, but then use the tokens to hit people with curses).
There are likely easy fixes for this, like making you play the card to use the tokens, or in making the card effects themselves (without using tokens) match their cost a little better.
Thoughts?
Ed