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Author Topic: Speculation: Cards that you can spend more on  (Read 26833 times)

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LastFootnote

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Speculation: Cards that you can spend more on
« on: April 02, 2013, 05:54:37 pm »
+5

If onigame's set generator's data can be believed, we have a small amount of information about Guilds's "get more out of them by paying extra for them" cards. The data for some of the cards lists them as being simultaneously 'Cheap' (cost ≤$4), 'Medium' (cost $5), and 'Expensive' (cost ≥$6). When I first saw that months ago, I thought it was just garbage data. Now that we know about the set's "pay extra" mechanic, it makes sense.

Assuming the data is accurate, here are the specifics:
  • There is a $3 card that is listed as cheap, medium, and expensive. Perhaps you can pay any number of extra coins, gaining a greater effect as the number of coins increases. (Coin tokens?)
  • The other $3 card is listed as both cheap and medium, so perhaps you can pay an extra $2 for a bonus.
  • There is a $5 card that's listed as both cheap and medium. Perhaps you can pay less for a penalty.
  • Most interestingly of all, there is a $4 card that isn't listed as being in any cost bracket. Perhaps you can't buy this card with coins at all.

Of course, there could also be cheap cards that you can pay extra for without them moving into "Medium" territory. There are two $2 cards in the set, after all.
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ftl

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Re: Speculation: Cards that you can spend more on
« Reply #1 on: April 02, 2013, 06:25:14 pm »
0

Oh hey, I didn't even remember that! What's the full list of what's cheap/medium/expensive, did it get posted here somewhere? I just remember seeing cost lists.
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LastFootnote

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Re: Speculation: Cards that you can spend more on
« Reply #2 on: April 02, 2013, 09:53:54 pm »
0

Oh hey, I didn't even remember that! What's the full list of what's cheap/medium/expensive, did it get posted here somewhere? I just remember seeing cost lists.

I didn't post that info earlier because I didn't think it was meaningful. All the cards other than the four I listed just have the one bracket appropriate to their cost. The other $5 cards are 'Medium'. All the $2, $3, and $4 cards are 'Cheap'. There are no $6 cards in the set.
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Re: Speculation: Cards that you can spend more on
« Reply #3 on: April 03, 2013, 12:07:10 am »
0

Hmm, now I am starting to see how this could be the most complex expansion ever. Sounds quite interesting.
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Morgrim7

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Re: Speculation: Cards that you can spend more on
« Reply #4 on: April 03, 2013, 04:01:27 am »
0

Maybe something like this?
Cantrip
$? - Action
+1 Card
+1 Action
If you paid…
$3 for this, +1 Action
$4 for this, +$1
$5 For this, +1 action +$1
$6 or more for this, +1 Card +$1
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shMerker

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Re: Speculation: Cards that you can spend more on
« Reply #5 on: April 03, 2013, 04:48:19 am »
+2

How would you track that?
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Morgrim7

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Re: Speculation: Cards that you can spend more on
« Reply #6 on: April 03, 2013, 07:08:12 am »
0

Maybe the cards will be different colors to show how much you paid? Like red is six, green is five, ect.
I dunno.
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liopoil

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Re: Speculation: Cards that you can spend more on
« Reply #7 on: April 03, 2013, 08:37:14 am »
0

Well, that card is strictly better than bazaar and village, but that sort of thing would be cool!
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Re: Speculation: Cards that you can spend more on
« Reply #8 on: April 03, 2013, 09:02:47 am »
0

Well, that card is strictly better than bazaar and village
How?
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Re: Speculation: Cards that you can spend more on
« Reply #9 on: April 03, 2013, 09:05:58 am »
0

well, once bought it isn't better, but say, if village and bazaar were also in the kingdom, they would only be bought for cornucopia variety cards or if the cantrip card ran out. they would be redundant since you can buy this as bazaar or village, or peddler, or a lab with a $1.
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Morgrim7

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Re: Speculation: Cards that you can spend more on
« Reply #10 on: April 03, 2013, 09:11:35 am »
0

There is always gouing to be a reason to buy this, because the $6 affect is unique.
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Re: Speculation: Cards that you can spend more on
« Reply #11 on: April 03, 2013, 09:13:25 am »
0

Oh, also, if you have $3 and want a village, nothing is keeping you from buying Village instead of Cantrip.
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SirPeebles

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Re: Speculation: Cards that you can spend more on
« Reply #12 on: April 03, 2013, 11:34:00 am »
0

Maybe the cards will be different colors to show how much you paid? Like red is six, green is five, ect.
I dunno.

So would there be more than one pile, one for each color?  I don't think Donald would included so many extra cards for such a small amount of variety.
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Re: Speculation: Cards that you can spend more on
« Reply #13 on: April 03, 2013, 12:17:42 pm »
0

You could say that you have to pay the same amount each time, I guess. Then you could track it. Or maybe there could be some sort of sticker.
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Re: Speculation: Cards that you can spend more on
« Reply #14 on: April 03, 2013, 03:35:35 pm »
+1

I've been trying not to play the crazy-speculation game, but what if:

Guilds cards never enter your deck, but are set aside upon gaining. They give a passive ability (similar to reactions or while-in-play), or an action that can be triggered at any time, but only a limited number of times. Overspending could give you a stronger version or more uses, and these could be marked with coin tokens on the card.
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Re: Speculation: Cards that you can spend more on
« Reply #15 on: April 03, 2013, 03:49:04 pm »
0

It seems plausible! Sort of weird, but the idea can probably be balanced right if someobody good (DXV) set their mind to it.
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shMerker

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Re: Speculation: Cards that you can spend more on
« Reply #16 on: April 03, 2013, 03:49:59 pm »
+1

Always-in-play cards would be ironic since one of the stated reasons Dominion works the way it does is that cards like that can be hard to keep track of.

A way that Dominion does stand out is, it has a good solution to the tableau problem. You have a game where each turn you play a card, and they have abilities that do things for you. There are four players. After six turns there are 24 cards in play and it's impossible to make sure everything happens that's supposed to. Dominion solves this by hiding your abilities in a deck, so we only have to worry about a few things at a time. I am not sure if too many games are affected by this problem, but I have faced it a bunch, being fond of games where you get lots of abilities.
« Last Edit: April 03, 2013, 03:54:02 pm by shMerker »
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heron

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Re: Speculation: Cards that you can spend more on
« Reply #17 on: April 03, 2013, 04:08:47 pm »
0

Well, maybe it started that way, but even with the deck things get hard to track. (Mining Village, Band of Misfits, Procession, etc.)
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Re: Speculation: Cards that you can spend more on
« Reply #18 on: April 03, 2013, 05:51:03 pm »
0

Hmm. That small benefit would have to be really small, though, if it is going to last the entire game. Even +1 Action per turn would be like...really good.
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Re: Speculation: Cards that you can spend more on
« Reply #19 on: April 03, 2013, 06:34:46 pm »
0

Well, maybe it started that way, but even with the deck things get hard to track. (Mining Village, Band of Misfits, Procession, etc.)

Those are relatively small tracking problems compared to cards that get put it into play early in the game and remain there for until the end, providing effects and abilities that are necessarily not always relevant.

I also just figured that something like tableau cards would probably get a mention in the intro text but maybe not, since they might just be classified as durations with an on-gain ability, neither of which is a new mechanic.
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werothegreat

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Re: Speculation: Cards that you can spend more on
« Reply #20 on: April 03, 2013, 07:00:17 pm »
0

Well, maybe it started that way, but even with the deck things get hard to track. (Mining Village, Band of Misfits, Procession, etc.)

Those are relatively small tracking problems compared to cards that get put it into play early in the game and remain there for until the end, providing effects and abilities that are necessarily not always relevant.

I also just figured that something like tableau cards would probably get a mention in the intro text but maybe not, since they might just be classified as durations with an on-gain ability, neither of which is a new mechanic.

I doubt we'll see new Duration cards - this is something Donald X chose to do over more Seaside cards.
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Re: Speculation: Cards that you can spend more on
« Reply #21 on: April 03, 2013, 07:04:47 pm »
0

So Nomad camp established that top decking a card is worth $1. Maybe we'll see a card that you can pay an extra $1 to top deck it? I mean, with only 13 cards we only need 4-5 "pay more" types of cards in order for it to count as a theme. Think everyone might be over thinking this a little.
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Re: Speculation: Cards that you can spend more on
« Reply #22 on: April 03, 2013, 07:39:11 pm »
+2

So Nomad camp established that top decking a card is worth $1
You so... cannot generalize that. Topdecking things like king court or madman might be worth way more. And also don't forget that woodcutter is crappy, and nomad camp is decent.
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Re: Speculation: Cards that you can spend more on
« Reply #23 on: April 03, 2013, 08:43:41 pm »
+2

A Duchy that top decks itself is totally worth $6.
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Re: Speculation: Cards that you can spend more on
« Reply #24 on: April 03, 2013, 08:48:15 pm »
0

A Duchy that top decks itself is totally worth $6.

A Duchy that topdecks itself is worth $4.  Maybe $2P.
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Re: Speculation: Cards that you can spend more on
« Reply #25 on: April 03, 2013, 08:57:35 pm »
0

A Duchy that top decks itself is totally worth $6.

A Duchy that topdecks itself is worth $4.  Maybe $2P.

Is a top decking Vineyard worth $-1P or $-3PP ?
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Re: Speculation: Cards that you can spend more on
« Reply #26 on: April 03, 2013, 09:05:58 pm »
+2

A Duchy that top decks itself is totally worth $6.

A Duchy that topdecks itself is worth $4.  Maybe $2P.

Ugh. A potion is not worth $2.5. It's a different cost scale.
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Re: Speculation: Cards that you can spend more on
« Reply #27 on: April 03, 2013, 09:30:18 pm »
+3

I told you so. A Duchy that topdecks itself is worth $4, especially if you can pay $2 additionally to make it not topdeck itself. 
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shMerker

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Re: Speculation: Cards that you can spend more on
« Reply #28 on: April 03, 2013, 10:41:17 pm »
+1

Why wouldn't you just buy a duchy then?
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Re: Speculation: Cards that you can spend more on
« Reply #29 on: April 04, 2013, 12:25:47 am »
0

Why wouldn't you just buy a duchy then?

You would.
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shMerker

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Re: Speculation: Cards that you can spend more on
« Reply #30 on: April 04, 2013, 01:27:30 am »
0

That's not a contrived edge case. What has happened to F.DS?
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Morgrim7

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Re: Speculation: Cards that you can spend more on
« Reply #31 on: April 04, 2013, 01:38:26 am »
0

I dont think there is an edge case for paying $6 for a Duchy instead of $5.
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Re: Speculation: Cards that you can spend more on
« Reply #32 on: April 04, 2013, 02:05:22 am »
+3

I dont think there is an edge case for paying $6 for a Duchy instead of $5.

But you're not paying $6 for a Duchy; you are paying $6 for a different card (which Watno had named Turnpike) with *almost* the same effect as Duchy.  So we have all the usual edge cases:

- for diversity (with Menagerie, Harvest, Fairgrounds)
- to control 3 pile ending (either you don't want Duchy to empty or you want Turnpike to empty, which should be easier because you could also pay $4 for it)

And more specific to Turnpike itself:

- you can gain Duchies through another means (e.g. Altar) whereas you'd rather not have to topdeck this card
- your opponent will smuggle the card you gain; smuggling Turnpike would either cause it to be topdecked or force him to pay virtual coin
- price point for Forge (you have the extra money now so you don't mind paying $6, but the regular $4 cost is more useful for Forging should you have that opportunity)
- you are gaining Turnpike via Workshop/Ironworks/Armory (for which you could still pay $2 in virtual coin to keep it from topdecking)
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Re: Speculation: Cards that you can spend more on
« Reply #33 on: April 04, 2013, 02:26:21 am »
0

Actually, that raises an interesting point - I assume that for all intents and purposes the printed cost is the cost, and the "spend extra" is an effect that can only happen on-buy, so for cost-dependent gainers (including Smugglers) you'll never get to use the "spend extra", which may devalue them. Also, possible "If you spend $2 more, gain a cheaper card"?
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cluckyb

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Re: Speculation: Cards that you can spend more on
« Reply #34 on: April 04, 2013, 02:38:24 am »
0

So Nomad camp established that top decking a card is worth $1
You so... cannot generalize that. Topdecking things like king court or madman might be worth way more. And also don't forget that woodcutter is crappy, and nomad camp is decent.

Obviously it fluctuates depending on the card. No one is suggesting making every card be topped decked just paying +1. But like, woodcutter is a fairly 'average' card in the sense that its run of the mill, basic bonuses and it got top decking added for +1, and I think for most other basic cards (i.e. < 6 cost) people would often pay 1 to top deck but probably not 2 unless they had money to burn or a handful of occasions where everything lined up.
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Re: Speculation: Cards that you can spend more on
« Reply #35 on: April 04, 2013, 02:46:34 am »
0

So Nomad camp established that top decking a card is worth $1
You so... cannot generalize that. Topdecking things like king court or madman might be worth way more. And also don't forget that woodcutter is crappy, and nomad camp is decent.

Obviously it fluctuates depending on the card. No one is suggesting making every card be topped decked just paying +1. But like, woodcutter is a fairly 'average' card in the sense that its run of the mill, basic bonuses and it got top decking added for +1, and I think for most other basic cards (i.e. < 6 cost) people would often pay 1 to top deck but probably not 2 unless they had money to burn or a handful of occasions where everything lined up.

A Duchy that top decks itself is totally worth $6.

:P
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Re: Speculation: Cards that you can spend more on
« Reply #36 on: April 04, 2013, 04:36:16 am »
0

Why wouldn't you just buy a duchy then?

You would.

Turnpike could replace Duchy for any games where Turnpike is in - if Turnpike is in, Duchy is out. That would change the dynamic a bit. Obviously you wouldn't want it for every game of Dominion you played but just once in a while a game with Turnpikes instead of Duchies should be OK....

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Re: Speculation: Cards that you can spend more on
« Reply #37 on: April 04, 2013, 06:26:54 am »
0

Why wouldn't you just buy a duchy then?

You would.

Turnpike could replace Duchy for any games where Turnpike is in - if Turnpike is in, Duchy is out. That would change the dynamic a bit. Obviously you wouldn't want it for every game of Dominion you played but just once in a while a game with Turnpikes instead of Duchies should be OK....
Then the type should be Victory - Duchy, because of Duke and Transmute and others.
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Re: Speculation: Cards that you can spend more on
« Reply #38 on: April 04, 2013, 07:30:53 am »
0

A lot of the potential effects seem like hinterlands outtakes.

For each extra $1 you spend:
*Gain a silver
*Look at a card from the top of your deck. Either discard it or put it back
*You may trash a card from your hand
*Gain a coin token
*Draw a card

The effects can be reversed as well for paying less than the list price.
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Re: Speculation: Cards that you can spend more on
« Reply #39 on: April 04, 2013, 07:38:04 am »
0

Change
Treasure - $4
Worth $1
When you play this, trash a card from your hand. You may pay any cost, X to gain a card costing X more than the trashed card.
« Last Edit: April 04, 2013, 07:39:58 am by NoMoreFun »
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Re: Speculation: Cards that you can spend more on
« Reply #40 on: April 04, 2013, 08:48:53 am »
0

I think it should be "discard treasures thats combined worth add up to X" instead of just, "pay".
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Re: Speculation: Cards that you can spend more on
« Reply #41 on: April 04, 2013, 12:23:36 pm »
0

"get more out of them by paying extra for them"

This is slightly puzzling and good for speculation! I'm guessing that if there are cards that provide a token to spend later, the expensive version of the card will come with that token, or even two or three tokens. On buy effects look likely but a lot of those were surely in hinterlands. Perhaps there could be some mint variant where you can trash more or gain more.

Since Dark Ages had card supplies containing differing cards it is plausible to have differently costed cards in the same supply pile, but I'm guessing this would cause too many rule problems for card gains, ordering of supply piles, band of misfits, and so on.
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Re: Speculation: Cards that you can spend more on
« Reply #42 on: April 04, 2013, 01:48:29 pm »
0

I told you so. A Duchy that topdecks itself is worth $4, especially if you can pay $2 additionally to make it not topdeck itself.

I extra-like this joke because he didn't get it.

On a side note, I just realized that Turnpike can be Ironworked, at which point you immediately draw it. That's strong.
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Re: Speculation: Cards that you can spend more on
« Reply #43 on: April 04, 2013, 02:16:26 pm »
+2

I think it should be "discard treasures thats combined worth add up to X" instead of just, "pay".

Treasures don't have set worth. With treasures, you can "pay" from your virtual money without missing out on anything.
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Re: Speculation: Cards that you can spend more on
« Reply #44 on: April 04, 2013, 06:17:38 pm »
0

I think it should be "discard treasures thats combined worth add up to X" instead of just, "pay".

Treasures don't have set worth. With treasures, you can "pay" from your virtual money without missing out on anything.
Yes they do. Bank is worth zero, no treasures in play (excepting BM). PhilStone is worth…well…how much it would normally be worth like all cards.
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Re: Speculation: Cards that you can spend more on
« Reply #45 on: April 04, 2013, 06:26:25 pm »
+1

Bank says "When you play this, it is worth $1 per treasure card you have in play". It does not say what it's worth otherwise, if you don't play it. Same with Philosopher's stone; it says "When you play this, count your deck and discard... it's worth 1 per 5 cards between them." I guess technically it's still worth the same amount, but if you don't play it, you don't get to count your deck and discard and see how much it's actually worth?

Man, I guess those issues could be resolved somehow if DXV really wanted to, but why add in an extra thing?

If you need to use treasures in your hand for a card ability, then might as well use their cost, which is roughly correlated with how much the treasure would be worth if you played it and doesn't have any confusion with Bank, PStone, and other treasures which do stuff when played.
« Last Edit: April 04, 2013, 06:30:53 pm by ftl »
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Re: Speculation: Cards that you can spend more on
« Reply #46 on: April 04, 2013, 07:04:36 pm »
0

I suppose you are right. Maybe after you play them, discard them from play? But i guess thats too complicated.
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Re: Speculation: Cards that you can spend more on
« Reply #47 on: April 04, 2013, 08:44:08 pm »
0

Postal Service - Action - $4
---
While this is in play, when you buy a card you may spend half its cost in coins, rounded down. If you do, when you gain that card put it on top of your deck.

(I can see approximately 14 problems with that already, 3 of which involve Bridge.)
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Re: Speculation: Cards that you can spend more on
« Reply #48 on: April 04, 2013, 11:14:39 pm »
0

Omg what CC could do with this!
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Re: Speculation: Cards that you can spend more on
« Reply #49 on: April 05, 2013, 07:54:17 am »
+1

"get more out of them by paying extra for them"

This is slightly puzzling and good for speculation! I'm guessing that if there are cards that provide a token to spend later, the expensive version of the card will come with that token, or even two or three tokens. On buy effects look likely but a lot of those were surely in hinterlands. Perhaps there could be some mint variant where you can trash more or gain more.

Since Dark Ages had card supplies containing differing cards it is plausible to have differently costed cards in the same supply pile, but I'm guessing this would cause too many rule problems for card gains, ordering of supply piles, band of misfits, and so on.
I'm sticking to my theory that "pay extra" uses tokens during your action phase to enhance the card. As you said "when-buy" is a Hintedlands thing. I don't see that as the way Guilds will work.
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Re: Speculation: Cards that you can spend more on
« Reply #50 on: April 05, 2013, 09:07:15 am »
+1

"get more out of them by paying extra for them"

This is slightly puzzling and good for speculation! I'm guessing that if there are cards that provide a token to spend later, the expensive version of the card will come with that token, or even two or three tokens. On buy effects look likely but a lot of those were surely in hinterlands. Perhaps there could be some mint variant where you can trash more or gain more.

Since Dark Ages had card supplies containing differing cards it is plausible to have differently costed cards in the same supply pile, but I'm guessing this would cause too many rule problems for card gains, ordering of supply piles, band of misfits, and so on.
I'm sticking to my theory that "pay extra" uses tokens during your action phase to enhance the card. As you said "when-buy" is a Hintedlands thing. I don't see that as the way Guilds will work.

But that just doesn't work grammatically.  You pay extra for them, with them referring to the cards. There isn't even a grammatical ambiguity, as there could have been with "cards which have special effects if you pay extra for them", where them could have referred either to cards or to effects.  Maybe you could argue to that them refers to more, but that seems rather clunky to me.
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Re: Speculation: Cards that you can spend more on
« Reply #51 on: April 05, 2013, 10:31:59 am »
+1

Village Guild, $2
+1 card, +1 action
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1 action.

Smithy Guild, $3
+2 cards
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1 card.

Merchant Guild, $3
+2$
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1$.

Monk, $2
You may trash 2 cards in hand or discard
When you buy this you may pay up to $2 more. For every additional $ spent, trash a card in hand.

Swordsman Guild, $3
+1$, every other player discards down to four cards
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token during your action phase to have other players discard down to 3 cards in hand (or discard 2 cards?)

Witch's Guild, $4
+2 cards
When you buy this you may pay up to $2 extra. For every $ you spend gain a Guild token and every other player gains a curse. While this is in the supply you may return a guild token during your action phase, if you do all other players gain a curse. You may only return one token per turn.

Woodcutter's Guild, $2
+$1, +1 buy
When you buy this you may pay up to $2 more. Gain a Guild Token for every $ spent. While this is in the supply you may return a Guild token at any time to gain +1 buy.

-----
Issues:
When more than one guild card is in the supply you could buy the cheaper one but then use the tokens for the better effects (ie buy a monk, but then use the tokens to hit people with curses).
There are likely easy fixes for this, like making you play the card to use the tokens, or in making the card effects themselves (without using tokens) match their cost a little better.

Thoughts?

Ed
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Re: Speculation: Cards that you can spend more on
« Reply #52 on: April 05, 2013, 11:09:07 am »
0

I'm sticking to my theory that "pay extra" uses tokens during your action phase to enhance the card. As you said "when-buy" is a Hintedlands thing. I don't see that as the way Guilds will work.

But that just doesn't work grammatically.  You pay extra for them, with them referring to the cards. There isn't even a grammatical ambiguity, as there could have been with "cards which have special effects if you pay extra for them", where them could have referred either to cards or to effects.  Maybe you could argue to that them refers to more, but that seems rather clunky to me.

Agreed. I'm expecting at most one card that allows you to spend coin tokens when you play it. I'm hoping that coin tokens are primarily used to give you coins during your buy phase, which is the most intuitive use for coin tokens I can imagine.

As for paying extra when you buy a card being too similar to Hinterlands, I'm guessing the effects will be cool things that couldn't be done without the pay-extra mechanic and will be unique and interesting enough that people won't be complaining. Even if there are just more on-buy effects, sweet! Hinterlands is my favorite set!
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Re: Speculation: Cards that you can spend more on
« Reply #53 on: April 05, 2013, 11:40:11 am »
0

I think the description text is ambiguous on purpose. Anything beyond what it currently says is a literal description of the cards themselves.
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Re: Speculation: Cards that you can spend more on
« Reply #54 on: April 05, 2013, 12:34:18 pm »
+1

I think the description text is ambiguous on purpose. Anything beyond what it currently says is a literal description of the cards themselves.

It's not ambiguous on purpose.  It's not written with speculating dominion fanatics like us in mind.  Probably most of the people who read that line are going to be reading it after the expansion has been released.  This isn't a teaser, it's RGG's official product description to give customers that quick one or two line explanation of what makes this expansion special.
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Re: Speculation: Cards that you can spend more on
« Reply #55 on: April 05, 2013, 01:48:24 pm »
0

But it also doesn't say "when you buy them" either. Just that at some time you pay more for something to happen.
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Re: Speculation: Cards that you can spend more on
« Reply #56 on: April 05, 2013, 01:54:41 pm »
0

But it also doesn't say "when you buy them" either. Just that at some time you pay more for something to happen.

You're thinking about this backwards. If the mechanic was tokens that you could use to boost the effect of cards, the text would say that in a more concise fashion. If the mechanic was cards that you get more out of by spending more when you buy them, it would say, "cards you can get more out of by paying extra for them". Which it does.
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Re: Speculation: Cards that you can spend more on
« Reply #57 on: April 05, 2013, 02:58:15 pm »
+2

"It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them."

I really can't see any interpretation of this sentence in which "them" has an antecedent other than "cards", except for possibly "tokens".  Maybe you get more out of the cards by paying extra for the coin tokens?  That doesn't seem right to me.

Now, you are right that you don't necessarily pay the full cost when you buy the card.  Maybe the guilds sell their wares infomercial style:  "but wait, there's more!  if you buy Smithy now for just three easy payments of $3, we'll throw in not one but two Villages absolutely free!"
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Re: Speculation: Cards that you can spend more on
« Reply #58 on: April 05, 2013, 03:47:13 pm »
+4

Nomad Cutter
$3 - Action

+1 Buy, +$2

------

When you buy this, you may pay $1 extra.  If you do, once you gain it, put it on top of your deck.
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Re: Speculation: Cards that you can spend more on
« Reply #59 on: April 05, 2013, 04:41:16 pm »
0

Based on the complexity that was hinted at, I don't see how the buy phase will be the only time these cards have those bonuses. Again, that is just Hinterlands+ and not really something "new" to the game.

Maybe it's because I keep thinking back to the original Witch that "cost" $1 to give out curses. So you buy the card, then you "pay extra" when you play it to "get more out of it" or something along those lines.

When-buy and When-gain have been done dozens of times already, so there's no added complexity there. Besides, if it is when-buy then everything will be a one-shot.
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Re: Speculation: Cards that you can spend more on
« Reply #60 on: April 05, 2013, 04:47:38 pm »
0

Perhaps something akin to Pirate Ship? You either gain a Token or give out X Curses for YX Tokens?
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Re: Speculation: Cards that you can spend more on
« Reply #61 on: April 05, 2013, 04:49:13 pm »
0

Based on the complexity that was hinted at, I don't see how the buy phase will be the only time these cards have those bonuses. Again, that is just Hinterlands+ and not really something "new" to the game.

Maybe it's because I keep thinking back to the original Witch that "cost" $1 to give out curses. So you buy the card, then you "pay extra" when you play it to "get more out of it" or something along those lines.

The "pay $ for effects" mechanic was attempted in Prosperity, but left. I really doubt we're going to see it now. As I said, there may be a card that both gets and uses coin tokens, but I don't think it's going to be a recurring mechanic in the set.

Quote
When-buy and When-gain have been done dozens of times already, so there's no added complexity there. Besides, if it is when-buy then everything will be a one-shot.

Oh ye of little faith. Guilds is a 13 card set with two mechanics. There are likely to be only 3 to 5 cards that have the "optionally spend more when you buy them" mechanic. I'd say that's few enough cards that we'll see this mechanic used in multiple unique and interesting ways.
« Last Edit: April 05, 2013, 04:50:32 pm by LastFootnote »
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Re: Speculation: Cards that you can spend more on
« Reply #62 on: April 07, 2013, 11:47:09 am »
0

Witch for hire, $4
+2 cards
You may spend up to 2 tokens. for each token you spend, give every other player a curse.
---
When you buy this, or when it is in play, you may spend $1 to buy token

///:::///

Ed
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Re: Speculation: Cards that you can spend more on
« Reply #63 on: April 07, 2013, 09:04:32 pm »
0

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
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Re: Speculation: Cards that you can spend more on
« Reply #64 on: April 07, 2013, 10:07:40 pm »
0

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...
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Re: Speculation: Cards that you can spend more on
« Reply #65 on: April 07, 2013, 10:17:05 pm »
+8

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.
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Re: Speculation: Cards that you can spend more on
« Reply #66 on: April 08, 2013, 09:09:25 am »
+1

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.

Make it an Action-Victory-Duration-Looter with an on-gain ability that gives out Victory tokens and Prizes.
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Re: Speculation: Cards that you can spend more on
« Reply #67 on: April 08, 2013, 09:35:28 am »
+1

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.

Make it an Action-Victory-Duration-Looter with an on-gain ability that gives out Victory tokens and Prizes.

You should make it a Knight too.  That way we won't know if we need to dig out the Ruins and Prizes at first.
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Re: Speculation: Cards that you can spend more on
« Reply #68 on: April 08, 2013, 11:31:58 am »
0

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.

Make it an Action-Victory-Duration-Looter with an on-gain ability that gives out Victory tokens and Prizes.

You should make it a Knight too.  That way we won't know if we need to dig out the Ruins and Prizes at first.

I think it also need to cost a potion  :)
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Re: Speculation: Cards that you can spend more on
« Reply #69 on: April 08, 2013, 04:18:51 pm »
+2

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.

Make it an Action-Victory-Duration-Looter with an on-gain ability that gives out Victory tokens and Prizes.

You should make it a Knight too.  That way we won't know if we need to dig out the Ruins and Prizes at first.

I think it also need to cost a potion  :)

Can it also involve the Black Market deck?


Ill Young Sir Hermblacktournumarbles
$5P
Action-Attack-Knight-Victory-Duration-Looter

2 VP

When you gain this, look through your discard pile. You may reveal a Colony from your discard pile or hand. If you do, shuffle it into your deck and reveal the top 3 cards of the Black Market deck. You may gain one of these or a Prize (from the Prize pile), putting it on top of your deck. Put the ungained cards from the Black Market deck on the bottom of the Black Market deck in any order.  If you gain nothing, each opponent gains a Curse.

+1 VP

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

At the beginning of your next turn, gain a Spoils from the Spoils pile. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Ruins.

When you trash this, gain a Madman from the Madman pile.

Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.

(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)
« Last Edit: April 08, 2013, 04:49:30 pm by Stealth Tomato »
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Re: Speculation: Cards that you can spend more on
« Reply #70 on: April 08, 2013, 04:48:14 pm »
0

Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.

Make it an Action-Victory-Duration-Looter with an on-gain ability that gives out Victory tokens and Prizes.

You should make it a Knight too.  That way we won't know if we need to dig out the Ruins and Prizes at first.

I think it also need to cost a potion  :)

Can it also involve the Black Market deck?


Ill Young Sir Hermblacktournumarbles
$5P
Action-Victory-Duration-Looter-Knight

2 VP

When you gain this, look through your discard pile. You may reveal a Colony from your discard pile or hand. If you do, shuffle it into your deck and reveal the top 3 cards of the Black Market deck. You may gain one of these or a Prize (from the Prize pile), putting it on top of your deck. Put the ungained cards from the Black Market deck on the bottom of the Black Market deck in any order.  If you gain nothing, each opponent gains a Curse.

+1 VP

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

At the beginning of your next turn, gain a Spoils from the Spoils pile. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Ruins.

When you trash this, gain a Madman from the Madman pile.

Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.

(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)
It should be an Attack.
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Stealth Tomato

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Re: Speculation: Cards that you can spend more on
« Reply #71 on: April 08, 2013, 04:50:09 pm »
0

It should be an Attack.

Damn it.

Made a few edits, including adding "Attack" and reordering the types to match previously-released cards.
« Last Edit: April 08, 2013, 04:55:23 pm by Stealth Tomato »
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SirPeebles

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Re: Speculation: Cards that you can spend more on
« Reply #72 on: April 08, 2013, 05:40:34 pm »
+1

Ill Young Sir Hermblacktournumarbles

You'd need to use a rather small font, or else you may lose your marbles.
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Re: Speculation: Cards that you can spend more on
« Reply #73 on: April 08, 2013, 09:27:19 pm »
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Looters Guild
$1 - Action
+1 Card
+1 Action
For each extra $2 you pay for this, each other player gains a Ruins.
But ruins are only in Dark Ages...

Well then make it a Duration card so that the Ruins stay out for one more expansion.

Make it an Action-Victory-Duration-Looter with an on-gain ability that gives out Victory tokens and Prizes.

You should make it a Knight too.  That way we won't know if we need to dig out the Ruins and Prizes at first.

I think it also need to cost a potion  :)

Dammit!  I meant to say that.
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Re: Speculation: Cards that you can spend more on
« Reply #74 on: April 08, 2013, 11:06:44 pm »
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Ill Young Sir Hermblacktournumarbles

You'd need to use a rather small font, or else you may lose your marbles.
Maybe just name the card "Marbles"
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Re: Speculation: Cards that you can spend more on
« Reply #75 on: April 09, 2013, 11:06:01 am »
0

Okay, so the current version requires Colony (and therefore Platinum), Potion, Ruins, the Madman and Spoils piles, a Bane, Prizes, the Black Market deck, and VP chips, all for one card in an 11-card pile. It's also an Action, Attack, Knight, Victory, Duration, and Looter, and puts the Curses into play.

The only things it's not are Treasure and Reaction, and the only things it doesn't require are the Native Village mat and the Mercenary pile, correct? I suppose you could also count Shelters. Anything else? Anyone care to attempt to add some/all of those?
« Last Edit: April 09, 2013, 11:07:06 am by Stealth Tomato »
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SirPeebles

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Re: Speculation: Cards that you can spend more on
« Reply #76 on: April 09, 2013, 04:01:49 pm »
+2

I like that it synergizes with Scout.
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Re: Speculation: Cards that you can spend more on
« Reply #77 on: April 09, 2013, 05:33:36 pm »
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Okay, so the current version requires Colony (and therefore Platinum), Potion, Ruins, the Madman and Spoils piles, a Bane, Prizes, the Black Market deck, and VP chips, all for one card in an 11-card pile. It's also an Action, Attack, Knight, Victory, Duration, and Looter, and puts the Curses into play.

The only things it's not are Treasure and Reaction, and the only things it doesn't require are the Native Village mat and the Mercenary pile, correct? I suppose you could also count Shelters. Anything else? Anyone care to attempt to add some/all of those?

Forgot Island, Pirate Ship and Trade Route mats.
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ktartandude

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Re: Speculation: Cards that you can spend more on
« Reply #78 on: April 10, 2013, 06:45:45 am »
0

Okay, so the current version requires Colony (and therefore Platinum), Potion, Ruins, the Madman and Spoils piles, a Bane, Prizes, the Black Market deck, and VP chips, all for one card in an 11-card pile. It's also an Action, Attack, Knight, Victory, Duration, and Looter, and puts the Curses into play.

The only things it's not are Treasure and Reaction, and the only things it doesn't require are the Native Village mat and the Mercenary pile, correct? I suppose you could also count Shelters. Anything else? Anyone care to attempt to add some/all of those?

Forgot Island, Pirate Ship and Trade Route mats.
All of those things could be in too if you had them in the black market deck.
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Re: Speculation: Cards that you can spend more on
« Reply #79 on: April 10, 2013, 11:50:16 am »
0

Okay, so the current version requires Colony (and therefore Platinum), Potion, Ruins, the Madman and Spoils piles, a Bane, Prizes, the Black Market deck, and VP chips, all for one card in an 11-card pile. It's also an Action, Attack, Knight, Victory, Duration, and Looter, and puts the Curses into play.

The only things it's not are Treasure and Reaction, and the only things it doesn't require are the Native Village mat and the Mercenary pile, correct? I suppose you could also count Shelters. Anything else? Anyone care to attempt to add some/all of those?

Forgot Island, Pirate Ship and Trade Route mats.

Ah, and Trade Route and Embargo tokens.
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jbrecken

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Re: Speculation: Cards that you can spend more on
« Reply #80 on: April 10, 2013, 02:42:18 pm »
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It doesn't give you any of the new coin tokens either, so I'd suggest adding something like:
You may pay $1 to receive one coin token that you can either keep for later use, place on your Pirate Ship mat, or place on the Trade Route mat.  (Under the assumption that the new coins will be identical to the ones for Pirate Ship and Trade Route)
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werothegreat

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Re: Speculation: Cards that you can spend more on
« Reply #81 on: April 10, 2013, 02:44:40 pm »
0

There should definitely be a Moneylender-ish card that can turn a Copper into one or more coin tokens.
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Re: Speculation: Cards that you can spend more on
« Reply #82 on: April 10, 2013, 02:45:33 pm »
0

There should definitely be a Moneylender-ish card that can turn a Copper into one or more coin tokens.

It's possible that Butcher is going to be the closest we get to that.
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