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Author Topic: Weak cards you hope get re-done in Guilds  (Read 23184 times)

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MainiacJoe

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Weak cards you hope get re-done in Guilds
« on: April 02, 2013, 11:15:29 am »
+1

Thief later got reincarnated as Noble Brigand.  Spy later was "done right' as Rabble.

I've always liked Chancellor's "immediately put your deck into your discard pile" but it's trapped on a very weak card.  I'm hoping this idea gets another treatment in Guilds.
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D Bo

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Re: Weak cards you hope get re-done in Guilds
« Reply #1 on: April 02, 2013, 11:18:07 am »
+6

I've always liked Chancellor's "immediately put your deck into your discard pile" but it's trapped on a very weak card.  I'm hoping this idea gets another treatment in Guilds.

See http://www.dominiondeck.com/cards/scavenger
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Awaclus

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Re: Weak cards you hope get re-done in Guilds
« Reply #2 on: April 02, 2013, 11:32:43 am »
0

Pearl Diver as a card that actually does something would be awesome. Okay, the original isn't a bad card, but it isn't powerful either.
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soulnet

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Re: Weak cards you hope get re-done in Guilds
« Reply #3 on: April 02, 2013, 11:37:32 am »
0

Scout.

Is there any hope for Scout?
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Drab Emordnilap

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Re: Weak cards you hope get re-done in Guilds
« Reply #4 on: April 02, 2013, 11:45:33 am »
+3

Scout.

Is there any hope for Scout?

I think Vagrant is the fixed Scout.
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liopoil

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Re: Weak cards you hope get re-done in Guilds
« Reply #5 on: April 02, 2013, 11:48:31 am »
0

Kind of interesting how many card already have been re-done:

scout-vagrant
spy-rabble
chancellor-scavenger
thief-noble brigand

Any others?
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Mr Anderson

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Re: Weak cards you hope get re-done in Guilds
« Reply #6 on: April 02, 2013, 12:17:59 pm »
0

Workshop -> Ironworks
Saboteur -> Knights

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Drab Emordnilap

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Re: Weak cards you hope get re-done in Guilds
« Reply #7 on: April 02, 2013, 12:19:01 pm »
0

Wishing Well -> Mystic
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MainiacJoe

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Re: Weak cards you hope get re-done in Guilds
« Reply #8 on: April 02, 2013, 12:32:56 pm »
0

I've always liked Chancellor's "immediately put your deck into your discard pile" but it's trapped on a very weak card.  I'm hoping this idea gets another treatment in Guilds.

See http://www.dominiondeck.com/cards/scavenger

Oh, duh.  I haven't played with Dark Ages yet but still feel stupid.
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SirPeebles

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Re: Weak cards you hope get re-done in Guilds
« Reply #9 on: April 02, 2013, 12:37:44 pm »
0

Navigator -> Cartographer
Black Market -> Tournament

I often feel like Apothecary is a fixed Counting House, but Apothecary predates Counting House (at least by release).
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Mr Anderson

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Re: Weak cards you hope get re-done in Guilds
« Reply #10 on: April 02, 2013, 12:43:14 pm »
0

The idea of Counting House is nice, I think, but Coppers are not a nice target. The fixed form could search for one card in the discard pile that you choose, like

+1 Action

Look through your discard pile and reveal a card. Put that card into your hand.

2-3$
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SirPeebles

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Re: Weak cards you hope get re-done in Guilds
« Reply #11 on: April 02, 2013, 12:56:38 pm »
0

The idea of Counting House is nice, I think, but Coppers are not a nice target. The fixed form could search for one card in the discard pile that you choose, like

+1 Action

Look through your discard pile and reveal a card. Put that card into your hand.

2-3$

This effect has been discussed, and it is just way too strong.  It's a lot like Band of Misfits, except focuses on power cards rather than cheap cards.  You could use it to replay your Platinum, or Potion/Philosopher's Stone, or Ghost Ship, or Rebuild, or what have you over and over.

Edit:  May this would work?  Either way, let's not derail this current topic.
« Last Edit: April 02, 2013, 01:19:08 pm by SirPeebles »
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Mr Anderson

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Re: Weak cards you hope get re-done in Guilds
« Reply #12 on: April 02, 2013, 01:09:48 pm »
0

Possibly, you need to pay coin tokens and put a card costing up to 1$ per paid coin to your hand.
Or the cost should be restricted, or the card should be terminal, or it should be limited to a card type (like a delayed Scheme).
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brokoli

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Re: Weak cards you hope get re-done in Guilds
« Reply #13 on: April 02, 2013, 01:11:18 pm »
0

Noble brigand is not a fixed version of thief. Even if they have a similar effect, they are different cards !
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werothegreat

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Re: Weak cards you hope get re-done in Guilds
« Reply #14 on: April 02, 2013, 01:15:05 pm »
0

Adventurer -> Venture
Spy -> Oracle

This isn't a "bettering", but Salvager works how most new players think Remodel works.

Also, I love how spellcheck thinks "bettering" is a word, but not "salvager" or "spellcheck."
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Ozle

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Re: Weak cards you hope get re-done in Guilds
« Reply #15 on: April 02, 2013, 01:51:09 pm »
0

Adventurer -> Venture
Spy -> Oracle

This isn't a "bettering", but Salvager works how most new players think Remodel works.

Also, I love how spellcheck thinks "bettering" is a word, but not "salvager" or "spellcheck."

Bettering IS a word though...Spell Check is two words isn't it (it used to have a hyphen)?.
Dunno why it doesnt pick up Salvager!
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achmed_sender

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Re: Weak cards you hope get re-done in Guilds
« Reply #16 on: April 02, 2013, 02:07:06 pm »
0

Obviously one
Market---> Grand Market

Remodel--->Upgrade/Expand/Remake

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liopoil

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Re: Weak cards you hope get re-done in Guilds
« Reply #17 on: April 02, 2013, 02:09:04 pm »
0

I meant in terms of making it better. market and black market were already good cards.
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eHalcyon

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Re: Weak cards you hope get re-done in Guilds
« Reply #18 on: April 02, 2013, 04:06:07 pm »
0

Workshop -> Ironworks
Saboteur -> Knights

I think I'd consider these more variants than fixes.  There are a number of Workshop+ cards (Ironworks, Armory, Nomad Camp, Goons).  Saboteur and Knights are both trashing attacks, but I think they fill different niches.




Likewise for most other suggestions in this thread.  Wishing Well and Mystic are different niches s well.  Navigator and Cartographer come from the same set, so it's not like one was an update to another.



Noble Brigand/Thief and Scavenger/Chancellor are the best examples, I think.  Rabble looks pretty different from Spy, but Donald X did make that comment.




Edited to cross out embarassing mistakes.
« Last Edit: April 02, 2013, 04:18:18 pm by eHalcyon »
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LastFootnote

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Re: Weak cards you hope get re-done in Guilds
« Reply #19 on: April 02, 2013, 04:10:30 pm »
+1

I think I'd consider these more variants than fixes.  There are a number of Workshop+ cards (Ironworks, Armory, Nomad Camp, Goons).

Buh wha? How are Nomad Camp and Goons similar to Workshop? Did you start thinking of Woodcutter mid-sentence?

Likewise for most other suggestions in this thread.  Wishing Well and Mystic are different niches s well.  Navigator and Cartographer come from the same set, so it's not like one was an update to another.

Navigator is from Seaside. Cartographer is from Hinterlands. Although I agree that they're not really comparable.
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Stealth Tomato

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Re: Weak cards you hope get re-done in Guilds
« Reply #20 on: April 02, 2013, 04:12:21 pm »
+1

Obviously one
Market---> Grand Market

Remodel--->Upgrade/Expand/Remake

He means when DXV released a card that wasn't helpful to the game, so he later made a version that did a similar thing in a way that contributed more to the game. e.g. Thief was useless in most cases, so Noble Brigand is a powerup on it; Spy was mostly a pointless card, so Rabble properly screws with the opponent's deck while also being a useful card outside the attack part.
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eHalcyon

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Re: Weak cards you hope get re-done in Guilds
« Reply #21 on: April 02, 2013, 04:17:08 pm »
0

I think I'd consider these more variants than fixes.  There are a number of Workshop+ cards (Ironworks, Armory, Nomad Camp, Goons).

Buh wha? How are Nomad Camp and Goons similar to Workshop? Did you start thinking of Woodcutter mid-sentence?

Likewise for most other suggestions in this thread.  Wishing Well and Mystic are different niches s well.  Navigator and Cartographer come from the same set, so it's not like one was an update to another.

Navigator is from Seaside. Cartographer is from Hinterlands. Although I agree that they're not really comparable.

Whooooops, I totally did switch to Woodcutter mid-sentence.  Embarassing!

Whoa, Cartographer isn't Seaside?  Oops again. >_>
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SirPeebles

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Re: Weak cards you hope get re-done in Guilds
« Reply #22 on: April 02, 2013, 05:36:33 pm »
0

Cartographer and Navigator both look at the next five cards and let you discard them.  Cartographer lets you discard only a subset though.  Aside from that, they each have a vanilla bonus tacked on --  Cartographer is a cantrip and Navigator is terminal Silver.
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eHalcyon

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Re: Weak cards you hope get re-done in Guilds
« Reply #23 on: April 02, 2013, 05:45:41 pm »
+1

Cartographer and Navigator both look at the next five cards and let you discard them.  Cartographer lets you discard only a subset though.  Aside from that, they each have a vanilla bonus tacked on --  Cartographer is a cantrip and Navigator is terminal Silver.

Cartographer only looks at 4 cards, unless you're also counting the card that is drawn.

I do think they fill different niches though.  Navigator is pretty much just for cycling so you can play your best cards often.  Cartographer, on the other hand, is for filtering and pairing up combo cards.  I don't really see Cartographer as an improvement over Navigator.  I mean, Navigator filled its role fine and Cartographer fills a different role.

Thief vs. NB, on the other hand, both fulfill the same role of stealing treasure.  NB simply does it better (usually).  Likewise, Scavenger and Chancellor are both deck flippers.
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SirPeebles

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Re: Weak cards you hope get re-done in Guilds
« Reply #24 on: April 02, 2013, 05:53:59 pm »
+7

Whoops.

In this topic:  veteran Dominion players don't remember what any Dominion cards do.
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