I don't think hiding your strategy is really important, because your opponent has almost the same information as you to decide that for most of the game. It would be like hiding strategy at Chess (not as close, but you get the point).
About the benefit of having the Coppers, I would always take them for Gardens, Silk Road and Duke and never take them until the last reshuffle before the Curses are gone for Curse slogs (Sea Hag) or I may take them earlier if I feel I'm behind and want to be that I will even things out in the Curse departement with luke and get a couple of extra Coppers to even the field). But with Sea Hag alone I'd usually play Big Money and not slog and if you have many Silvers, you probably prefer not to have Coppers. Curse slogs other than IGG are rare.
In the common IGG slog (each player ends up with lots of Curses, IGGs and Duchies and 1 or 2 Provinces and maybe Estates) I agree to never take more than necessary until you are clearly not buying another Province, because IGG (and the couple of Silvers you may have) is your most important card, nad you want to see it more, and especially, see them together in one hand. More Coppers make the IGGs appear less often and also decrease variety, which is a bad thing (Province + Estate is better than Duchies, and maybe even Province + Silver if its early enough). With IGG + good TfB (especially Apprentice) you definitively don't want to take Coppers, because you can rebuild and get to regular Province game after the war (similar to what happens after most Amb wars).