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Author Topic: Dota 2  (Read 46003 times)

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mcmcsalot

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Re: Dota 2
« Reply #75 on: April 04, 2013, 08:39:36 am »
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I suppose I meant LoL is more fun for mostly the same reasons that everyone cites when claiming DoTA is better.  That is, the DoTA game mechanics claimed to make it a better game generally make the game less fun for me.

ahh, I see what your saying, I think a more objective way to say it is dota has a higher learning curve and skill cap. That can be much more fun for some people. Personally I agree with you, I like the simplicity of lol and I love the "catch em all" unlock style where I would get bored with dota.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

TheMunch

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Re: Dota 2
« Reply #76 on: April 05, 2013, 11:44:25 am »
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LOL doesn't have bristleback.  0/10 wont play.
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Watno

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Re: Dota 2
« Reply #77 on: April 05, 2013, 11:47:56 am »
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It's not like Dota 2 has had Bristleback for that long yet.
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TheMunch

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Re: Dota 2
« Reply #78 on: April 05, 2013, 11:58:08 am »
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It's not like Dota 2 has had Bristleback for that long yet.

True.  I had been waiting sooooooo loooonnnngg!!!!

I half jest.  I played HoN much more back in the day and I basically played armadon (their bristleback port) almost exclusively.  Now bb has been ported to Dota 2 so I can stop playing centaur and chaos knight and just play bristleback exclusively.

But in terms of the LOL vs Dota 2 think, my comment was only half in jest.  I played LoL, I tried, but I was too used to the HoN/Dota style of laning and hero interactions, and I'm too old to learn all that AP/whatever the stats are in LoL, so I just stuck with all I know.  Hell, I could be missing out on a hero in LoL that works like bristleback but is a million times better, but I'll never know. 

I'm just sad HoN messed up the good things they had going for them.
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mcmcsalot

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Re: Dota 2
« Reply #79 on: April 05, 2013, 01:12:06 pm »
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It's not like Dota 2 has had Bristleback for that long yet.

True.  I had been waiting sooooooo loooonnnngg!!!!

I half jest.  I played HoN much more back in the day and I basically played armadon (their bristleback port) almost exclusively.  Now bb has been ported to Dota 2 so I can stop playing centaur and chaos knight and just play bristleback exclusively.

But in terms of the LOL vs Dota 2 think, my comment was only half in jest.  I played LoL, I tried, but I was too used to the HoN/Dota style of laning and hero interactions, and I'm too old to learn all that AP/whatever the stats are in LoL, so I just stuck with all I know.  Hell, I could be missing out on a hero in LoL that works like bristleback but is a million times better, but I'll never know. 

I'm just sad HoN messed up the good things they had going for them.

Sounds like rammus, a year ago I would have said rammus does all that but better, rammus has a move speed boost that colides with enemies and slows them, he can taunt enemies into attacking him, he can takes reduced damage and gives return damage, and he creates a ground pound damaging all enemies around him. Now he does all that, but his taunt duration and damage were reduced to oblivion, he's useless.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Watno

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Re: Dota 2
« Reply #80 on: April 05, 2013, 01:13:38 pm »
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Sounds more like Axe.
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mcmcsalot

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Re: Dota 2
« Reply #81 on: April 05, 2013, 01:21:05 pm »
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Ability wise I see where you get that, but we have a champion called Darius who is pretty much a straight rip off of axe.
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Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

TheMunch

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Re: Dota 2
« Reply #82 on: April 05, 2013, 01:47:18 pm »
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I'll explain what I like about Bristleback and maybe you can find me a better lol counterpart (I believe I played rammus... Hes the guy that charges people with his rolling move, right?  To me that feels more like bara.)

I generally like tanks.  I like being able to take a great deal of punishment.  But tanks need to be focused in order for their tankiness to really shine.  So particularly, your tanks need to have some way to instigate people to fight them.  In dota, this is sometimes accomplished by buying a radiance (which I think there is a weaker analog in LoL).  But what I find frustrating about spending your money on instigating is that this replaces money that could be spent making yourself even more unkillable.

Bristleback combines all of this into his abilities so that he is one obnoxious hero that, if left undealt with, can kill your whole team given enough time, through his quill burst.  But then his bristleback ability, if used correctly, means that even when the enemy team wants to take care of the quill burst threat (since prior to the team fight I've been running around bursting quills on people), this only causes them to be in even more trouble.  Lastly, the snot is the icing on the instigation cake.  If BB isn't dealt with, the goo lets him go in for the kill.  It gives a definite reason to kill bb before he has a chance to put insurmountable dmg on you.  And this is all without his ult which gives you the position and bonus dmg to really seal the deal.  All this means that you can spend all of your money on all of the tankiness you could ever want, turning yourself into an unkillable powerhouse with the dmg necessary to kill anyone you want and no one can get away.

Does LoL have a counterpart?  A hero that has in its skills both means to tank, and reasons for enemies to focus him, while being able to take advantage of gold (more tankiness equates to more dmg).  I want to be a tank and force people to fight me, and then be unkillable when they decide to fight me.
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mcmcsalot

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Re: Dota 2
« Reply #83 on: April 05, 2013, 11:51:24 pm »
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Alright well, if you want a broken champion that kills people without building damage darius is your man. He's our copy of axe. His passive is every auto attack or ability applies a stack of hemmorage(deals some damage over time, caps at 5) His q spins in a circle dealing damage and applying stacks, his w is a auto attack augment which deals damage and slows, his e pulls people near him. Looking at this hes not all that great, hes gotta get close and doesnt deal that much damage unless you build it. His ultimate however is broken so do not fear, he executes an enemy dealing damage that is multiplied by the number of stacks of hemmorage on them, if he kills the enemy with his ulti the cooldown is refreshed and you can do it again. So you just build darius all tank, and become unkillable, wait untill you have 5 stacks on the enemy and execute them, rinse and repeat untill the entire team is dead. If they let you stick around long enough to apply stacks on everyone you pretty much win, regardless of your damage items.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: Dota 2
« Reply #84 on: April 05, 2013, 11:56:08 pm »
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Maybe Nasus, based on what you (mcmcsalot) were describing to me the other day?  Extremely high potential damage on his Q depending on how well you farm; can build pure tank because he gets all his damage from his Q farm; has a terrifying ultimate (engage beast mode!).
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mcmcsalot

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Re: Dota 2
« Reply #85 on: April 06, 2013, 12:03:37 am »
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Maybe Nasus, based on what you (mcmcsalot) were describing to me the other day?  Extremely high potential damage on his Q depending on how well you farm; can build pure tank because he gets all his damage from his Q farm; has a terrifying ultimate to engage beast mode.

Haha, this was actually the other champion I was going to mention but ran out of time to type up stuff. Yes, nasus becomes a beast without any damage items(save for a few augmentors which provide utility) The reason I didn't think of nasus immediatly is because I am used to nasus being a poor champion as he was in the past. It is actually only recently that nasus has become very popular. The item icebourn gauntlets has really improved his overall kit imensly, previously you had to get trinity force(builds out of sheen and has the same damage multiplier after spell) which had attack speed and crit strike in it. That as well as the increase in dive champion strength in season 3. Previously nasus had very poor initiation(enemies would just avoid nasus untill he was the only one left), wither was not enough to catch champions because teams were often built around defensive cc. Now that assassins and dive champs are popular, wither is enough to let your team dive in or even get in yourself.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

eHalcyon

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Re: Dota 2
« Reply #86 on: April 06, 2013, 03:48:45 am »
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What about Olaf?  His W scales off of max health and his E deals true damage (ignores resistances).  His R makes him pretty much unstoppable, and his passive makes him more dangerous the lower his health is.  He's hard to kill but he can do a lot of damage even without damage items.
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Watno

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Re: Dota 2
« Reply #87 on: April 06, 2013, 12:57:21 pm »
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That sounds like Huskar except huskar isn't really hard to kill usually.

Btw, it's really fascinating how LoL players always refer to skills with their default hotkeys. That's almost never done by Dota players.
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eHalcyon

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Re: Dota 2
« Reply #88 on: April 06, 2013, 01:03:28 pm »
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That sounds like Huskar except huskar isn't really hard to kill usually.

Btw, it's really fascinating how LoL players always refer to skills with their default hotkeys. That's almost never done by Dota players.

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Watno

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Re: Dota 2
« Reply #89 on: April 06, 2013, 01:09:55 pm »
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In dota you mostly use a short descriptive name ("stun", "slow", "ulti"). Isn't using hotkeys incredibly confusing for people who don't play that champion often, or haven't played it all?
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mcmcsalot

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Re: Dota 2
« Reply #90 on: April 06, 2013, 02:12:02 pm »
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In dota you mostly use a short descriptive name ("stun", "slow", "ulti"). Isn't using hotkeys incredibly confusing for people who don't play that champion often, or haven't played it all?

Well q/w/e/r is the set up, so its the normal way of referring to each one of those spells. R is reffered to as ulti often. Though if you notice I explained what each ability did when referring to qwer. I mean I could have said decimate(q) crippling strike(w) apprehend(e) and noxian guillotine(r) but honestly does that say anymore than q/w/e/r.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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mcmcsalot

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Re: Dota 2
« Reply #91 on: April 06, 2013, 02:15:20 pm »
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What about Olaf?  His W scales off of max health and his E deals true damage (ignores resistances).  His R makes him pretty much unstoppable, and his passive makes him more dangerous the lower his health is.  He's hard to kill but he can do a lot of damage even without damage items.

4 months ago this was true, olaf was broken you built straight tank and destroyed. Now they nerfed him and nasus has taken his place as the op tank that gets to one shot squishies late game. Olaf's true damage does way less damage, viscious strikes(w) has always scaled terribly and doesn't give you enough sustain to be helpful. His r also no longer gives him as much utility. He now has to build damage to dish it out, and max his axe toss, then he gets exploded in teamfights.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
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Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Watno

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Re: Dota 2
« Reply #92 on: April 06, 2013, 02:17:31 pm »
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Yeah, but what extra information do the hotkeys add?
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mcmcsalot

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Re: Dota 2
« Reply #93 on: April 06, 2013, 02:19:23 pm »
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it was a way to say this ability, saying he has an ability that does this and an ability that does that, just say q does this, w does that. Its easier.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

theory

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Re: Dota 2
« Reply #94 on: April 06, 2013, 02:21:18 pm »
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Yeah, but what extra information do the hotkeys add?

Well there's no easy short way to summarize all of the abilities.  For Nasus, his W you can succinctly describe as "his slow", but his Q would be "his targeted basic attack amplifier that adds damage permanently when you kill units".  So you just say Nasus's Q and assume they know what the ability is instead of referring to it with a label.
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Titandrake

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Re: Dota 2
« Reply #95 on: April 06, 2013, 04:03:40 pm »
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Yeah, but what extra information do the hotkeys add?

Well there's no easy short way to summarize all of the abilities.  For Nasus, his W you can succinctly describe as "his slow", but his Q would be "his targeted basic attack amplifier that adds damage permanently when you kill units".  So you just say Nasus's Q and assume they know what the ability is instead of referring to it with a label.

Depends on the board. (I mean, uh, champion.) For instance, people never say Nidalee's Q, it's always "the spear". Similarly, people interchangeably use Olaf's Q, the axe, or Undertow. My guess is that it has to do with how iconic/visible the skill is. Skills that give passive effects are usually by hotkey, while damaging skills can go either way.

It can be confusing if you haven't played the champion before, but that's what the LoL wiki is for.
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eHalcyon

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Re: Dota 2
« Reply #96 on: April 06, 2013, 05:41:15 pm »
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My favourite champion is Maokai.  I refer to his skills as:

his Q  {arcane smash}
his snare  {twisted advance}
his sapling  {sapling toss}
his ult  {vengeful maelstrom}

So, umm... mixed bag. :P
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mcmcsalot

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Re: Dota 2
« Reply #97 on: April 06, 2013, 05:45:05 pm »
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My favourite champion is Maokai.  I refer to his skills as:

his Q  {arcane smash}
his snare  {twisted advance}
his sapling  {sapling toss}
his ult  {vengeful maelstrom}

So, umm... mixed bag. :P

Huh, I've never thought about this. I rearely play maokai, so I would describe his Q as his smash, but only because I did not know which ones were which for him.

Renecton who I play frequently I would say his Q (actually don't know the name) his stun, his dash, and his ulti. So I guess I really only use Q,W,E,R when I know I will be explaining what it does. Because then I feel I am describing the ability completely, how to use it and what they do.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

eHalcyon

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Re: Dota 2
« Reply #98 on: April 06, 2013, 05:48:59 pm »
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I sometimes call his snare his w, but I never call sapling toss his E.  Probably because it's so iconic.
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mcmcsalot

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Re: Dota 2
« Reply #99 on: April 08, 2013, 10:23:05 am »
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A quick look around reveals nothing really supporting or going against it. It might very well be true, or the truth misrepresented in some way (leaver games and remakes).

Okay finally got around to looking up some actual game trending statistics.

http://www.gametrics.com/?nxid=15

This website is a korean trending website that tracks game popularity, Lol has been the number 1 for 37 weeks, apologies if your computer cannot translate the page it is all in korean.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)
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