In the base game, I felt like industrialization was a good, but not great card. By the time you are in age 6, usually someone has 4-5 achievements and is probably going to win soon, so depleting the piles is probably not a great idea unless you are the one with the achievement lead. It also tucks everything, so you are stuck with your dinky top abilities.
But in echoes, once you have industrialization and ~6-8 factories, you can start churning in power, while getting all kinds of great echoes tucked, not to mention all those juicy new special achievements. Unless I have enterprise or banking or something, I always live in constant fear when I see my opponent start to draw 6s. Astronomy or Coke, yikes!
The card is just downright scary, anyone think maybe it should be toned down a bit?