Playable Kingdom Cards: Chapel, Bandit Camp, Highwayman, Horn of Plenty
Landscapes: none
Starting Cards: 7 Coppers, 3 Estates
Create a deck to gain 8 Provinces in a single turn. (Maybe your opponent can help you.)
Not sure the exact number of cards needed, but 8 HoPs, one of copper, gold, silver, chapel, enough Bandit Camps/Highwaymen to draw deck. Opponent plays Highwayman on their turn. You have a bunch of highwaymen in play, so you Draw your whole deck. Then you play bandit camp, highwayman, and chapel, BC and HM many times, then in buy phase first play a spoils, which stays in play because of highwayman. THen play gold, silver, and copper. Then you play 8 HoP, and there are 8 diff cards in play (HoP, highwayman, bandit camp, chapel, spoils, copper, silver, gold), so you gain 8 provinces.