Man, this sucks. On a board with Fishing Village and only terminal actions otherwise, you lost the split 4-6. How can you make sure that you can play one copy of every terminal action on the board each turn?
Clarifications:
- the board has no attacks, no Possession, no Black Market, no Prince.
- cards that let you play other cards do not count as terminal. Any card that has "+X action(s)" in its text is not terminal.
- the board consists only of action supply piles.
- there may be Events.
- Mission and Outpost turns count as separate turns.
- your opponent does not cooperate, but will not actively interfere with your plans. They will never draw a hand of all Fishing Villages.
Solution based on Deadlock's ideas:
The Kingdom is Bonfire, Lost Arts, Royal Blacksmith, Steward, Fishing Village, Smithy, Graverobber, Council Room, Journeyman, Catacombs, Wharf, Hunting Grounds.
1. Get Steward and trash your starting cards with it.
2. Buy Lost Arts on Graverobber, four Graverobbers, two Wharves, and one of each other terminal Action.
At the start of your turn, your deck is:
1 Royal Blacksmith
1 Steward
1 Smithy
4 Graverobbers
1 Council Room
1 Journeyman
1 Catacombs
1 Wharf
1 Hunting Grounds
There are 4 Fishing Villages in the trash. You have 1 Wharf active from last turn.
Each turn:
Draw 2 from Wharf
Get a total of +4 Actions form your phantom Fishing Villages
Play terminal draw cards until you find some Graverobbers.
With Graverobber in hand, play it, gaining a topdecked Fishing Village from the trash.
Continue playing Graverobbers, FVs, and terminal draw until you have played everything.
You have $8 from your Fishing Village plays and 4 buys. Buy Bonfire twice, trashing your 4 Fishing Villages.
So, do you have enough Actions to do all this? Let's see:
Start with 1 Action
+1 from each of 4 FV durations => 5
+1 from each of 4 FVs => 9
Graverobbers are Action-neutral.
Wow, we have 1 Action left over! We use that Action to throw a party. Our opponent, knowing they can never measure up, resigns in shame.