DominionStrategy Wiki
Quote from: ashersky on January 29, 2016, 02:09:12 pmQuote from: Elanchana on January 29, 2016, 01:57:29 pmReally easy puzzle:I'm behind in points. I play $4 and buy a Scout. On the next turn, I win. Why?Eight Gardens, final Scout for a 3 pile.But then you'd win now, not next turn.
Quote from: Elanchana on January 29, 2016, 01:57:29 pmReally easy puzzle:I'm behind in points. I play $4 and buy a Scout. On the next turn, I win. Why?Eight Gardens, final Scout for a 3 pile.
Really easy puzzle:I'm behind in points. I play $4 and buy a Scout. On the next turn, I win. Why?
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
I'll add a clarification: None of the other Scouts have been bought.
Eheh. I guess plenty of things can happen.How about this: There is no "funny business" associated with buying the Scout. You buy it, you gain it, end of buy phase. And you wouldn't have won if you hadn't bought the Scout.
How about this: There is no "funny business" associated with buying the Scout. You buy it, you gain it, end of buy phase. And you wouldn't have won if you hadn't bought the Scout.
Quote from: Elanchana on January 29, 2016, 02:52:28 pmEheh. I guess plenty of things can happen.How about this: There is no "funny business" associated with buying the Scout. You buy it, you gain it, end of buy phase. And you wouldn't have won if you hadn't bought the Scout.It pumps up your Fairgrounds/Vineyards/Gardens, and on the next turn your opponent accidentally ends the game by milling one of your Provinces with Swindler.If this isn't it, are variable VP cards involved at all? In other words, does buying the Scout increase your score?
Quote from: singletee on January 29, 2016, 02:58:17 pmQuote from: Elanchana on January 29, 2016, 02:52:28 pmEheh. I guess plenty of things can happen.How about this: There is no "funny business" associated with buying the Scout. You buy it, you gain it, end of buy phase. And you wouldn't have won if you hadn't bought the Scout.It pumps up your Fairgrounds/Vineyards/Gardens, and on the next turn your opponent accidentally ends the game by milling one of your Provinces with Swindler.If this isn't it, are variable VP cards involved at all? In other words, does buying the Scout increase your score?There you go. Fairgrounds were what I was looking for, but Vineyards work too.
Quote from: Elanchana on January 29, 2016, 03:26:15 pmQuote from: singletee on January 29, 2016, 02:58:17 pmQuote from: Elanchana on January 29, 2016, 02:52:28 pmEheh. I guess plenty of things can happen.How about this: There is no "funny business" associated with buying the Scout. You buy it, you gain it, end of buy phase. And you wouldn't have won if you hadn't bought the Scout.It pumps up your Fairgrounds/Vineyards/Gardens, and on the next turn your opponent accidentally ends the game by milling one of your Provinces with Swindler.If this isn't it, are variable VP cards involved at all? In other words, does buying the Scout increase your score?There you go. Fairgrounds were what I was looking for, but Vineyards work too.Fairgrounds might put you in the lead, but why did you win the next turn? That is, why did the game end?
FeastIslandTreasure MapDistant LandsWine MerchantHirelingChampionWhat's missing?
FeastIslandTreasure MapPillageDistant LandsWine MerchantHirelingChampionWhat's missing?
Prince
duplicate
When played, they can't get discarded?