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### AuthorTopic: Easy Puzzles  (Read 848564 times)

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#### Elanchana

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##### Re: Easy Puzzles
« Reply #1050 on: December 17, 2014, 11:50:55 am »
+2

This might have been answered elsewhere, and people alluded to it in previous posts, but...

What is the earliest turn in which a game can end?  Assume no one quits.

For the sake of discussion, let there be "half turns".  I.e. turn 1.0 would be {player 1 does actions, buys, cleans up, etc.}; turn 1.5 would be player 2 does that stuff; turn 2.0 is player 1 doe that stuff; and so on (yes, even though I'm a computer scientist, I'm starting counting at 1, not 0).

Shenanigans (Bakers, Nomad Camp, Black Market, Bane cards, etc.) are allowed.
Does this have anything to do with Celestial Chameleon?
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#### Witherweaver

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##### Re: Easy Puzzles
« Reply #1051 on: December 17, 2014, 01:01:24 pm »
0

This might have been answered elsewhere, and people alluded to it in previous posts, but...

What is the earliest turn in which a game can end?  Assume no one quits.

For the sake of discussion, let there be "half turns".  I.e. turn 1.0 would be {player 1 does actions, buys, cleans up, etc.}; turn 1.5 would be player 2 does that stuff; turn 2.0 is player 1 doe that stuff; and so on (yes, even though I'm a computer scientist, I'm starting counting at 1, not 0).

Shenanigans (Bakers, Nomad Camp, Black Market, Bane cards, etc.) are allowed.
Does this have anything to do with Celestial Chameleon?

Celestial Chameleon can end the game before it has even begun.
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#### Awaclus

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##### Re: Easy Puzzles
« Reply #1052 on: December 17, 2014, 01:30:06 pm »
+2

Turn 2 was possible with 6 players before Guilds. I don't remember if there has been a better solution after Guilds. And this isn't an easy puzzle.
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#### TheOthin

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##### Re: Easy Puzzles
« Reply #1053 on: December 17, 2014, 01:45:10 pm »
0

I know liopoil found a way to do it Turn 3 in solitaire. Beyond that, it'd be interesting to see how few players it'd take to do it Turn 2.

...There's still no way to play any Actions on Turn 1, is there?
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#### Awaclus

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##### Re: Easy Puzzles
« Reply #1054 on: December 17, 2014, 01:46:25 pm »
+10

...There's still no way to play any Actions on Turn 1, is there?
There is. Just play your Necropolis.
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#### A Drowned Kernel

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##### Re: Easy Puzzles
« Reply #1055 on: December 17, 2014, 02:06:50 pm »
+1

Here's a pretty basic solution for 2 turns with 4 players, I'm guessing this can be beat.

Baker, Border Village, Stonemason, Nomad Camp, and Poor House are on the board. Shelters are used.

Each player has the same turn 1: draw 5 coppers, spend a coin token to overpay for Stonemason by 4, gaining 2 Nomad Camps.

Player 1 & 2 on their turn two: play Necro, play 2 NC and 2 copper, overpay for two stonemasons by 1, gaining 2 stonemasons and 4 PH each.

Player 3, play the same but only overpay for 1 stonemason, gaining the last two PH. Spends their other buy on an estate or something.

Player 4, plays the same, overpays for the last stonemason by 4, gaining the last two NC. NC, Stonemason, and PH are empty. Player 3 wins from buying the estate!
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#### A Drowned Kernel

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##### Re: Easy Puzzles
« Reply #1056 on: December 17, 2014, 02:14:52 pm »
0

Actually there's probably a similar but quicker solution involving Death Cart.
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#### liopoil

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##### Re: Easy Puzzles
« Reply #1057 on: December 17, 2014, 02:41:14 pm »
0

It's possible to empty the supply in 2 turns with multiple opponents, I forget exactly how many are neccessary. If we count each player's turn as a full turn the answer is three. With fractional round you can probably get it down to 1.5, possibly emptying the whole supply.
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#### JacquesTheBard

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##### Re: Easy Puzzles
« Reply #1058 on: December 17, 2014, 05:42:10 pm »
0

With 8 players, the game can end on turn 1. The supply starts with 4 copper and 0 estates left. The first two players use \$5 hands to buy Cache, and the next four players use overpay to empty the Stonemason pile. Players 7 and 8 never get to play.

IRL, they'd probably try to solve the problem by adding in extra base cards, or pulling out the Intrigue set. If they didn't, though, this is a valid way for the game to end.
« Last Edit: December 17, 2014, 05:43:40 pm by JacquesTheBard »
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#### Asper

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##### Re: Easy Puzzles
« Reply #1059 on: December 17, 2014, 05:47:43 pm »
+1

This might have been answered elsewhere, and people alluded to it in previous posts, but...

What is the earliest turn in which a game can end?  Assume no one quits.

For the sake of discussion, let there be "half turns".  I.e. turn 1.0 would be {player 1 does actions, buys, cleans up, etc.}; turn 1.5 would be player 2 does that stuff; turn 2.0 is player 1 doe that stuff; and so on (yes, even though I'm a computer scientist, I'm starting counting at 1, not 0).

Shenanigans (Bakers, Nomad Camp, Black Market, Bane cards, etc.) are allowed.
Does this have anything to do with Celestial Chameleon?

Celestial Chameleon can end the game before it has even begun.

I can do that too! Though it only works if Rebuild is on the board, or Rats when playing against bots.
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#### eHalcyon

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##### Re: Easy Puzzles
« Reply #1060 on: December 17, 2014, 06:00:45 pm »
0

With 8 players, the game can end on turn 1. The supply starts with 4 copper and 0 estates left. The first two players use \$5 hands to buy Cache, and the next four players use overpay to empty the Stonemason pile. Players 7 and 8 never get to play.

IRL, they'd probably try to solve the problem by adding in extra base cards, or pulling out the Intrigue set. If they didn't, though, this is a valid way for the game to end.

8 players isn't officially supported, and even the highest player count of 6 requires that you have more base cards (e.g. with base + Intrigue).  Also, you need to empty 4 piles instead of 3 to end the game.
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#### Asper

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##### Re: Easy Puzzles
« Reply #1061 on: December 17, 2014, 06:06:45 pm »
0

With 8 players, the game can end on turn 1. The supply starts with 4 copper and 0 estates left. The first two players use \$5 hands to buy Cache, and the next four players use overpay to empty the Stonemason pile. Players 7 and 8 never get to play.

IRL, they'd probably try to solve the problem by adding in extra base cards, or pulling out the Intrigue set. If they didn't, though, this is a valid way for the game to end.

8 players isn't officially supported, and even the highest player count of 6 requires that you have more base cards (e.g. with base + Intrigue).  Also, you need to empty 4 piles instead of 3 to end the game.

I like what Donald said about 5 & 6 player games:

Quote
I only play with 5 players to be nice. I'm not nice enough to play with 6 players.
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#### TheOthin

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##### Re: Easy Puzzles
« Reply #1062 on: December 17, 2014, 06:42:43 pm »
0

Hmm. With Baker in play, you could overpay for Stonemason by \$4 and get two Death Carts for four Ruins... out of a pile that grows by 10 for every extra player added. Dammit.
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#### liopoil

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##### Re: Easy Puzzles
« Reply #1063 on: December 17, 2014, 09:17:53 pm »
+4

It's possible to empty the supply in 2 turns with multiple opponents, I forget exactly how many are necessary. If we count each player's turn as a full turn the answer is three. With fractional round you can probably get it down to 1.5, possibly emptying the whole supply.
Okay, let's see. 6 players.

P1T1: Noble brigand. P2 and P3 discard OE, Hovel.
P2T1: Stonemason/Masquerade/Watchtower. Draws Necro, Masq, Watchtower, 2 copper
P3T1: Stonemason/Procession/Fortress. Draws necro, 2 copper, Fortress, Procession
P4-6T1: ---
P1T2: ---
P2T2: Play masquerade, pass watchtower. (P3 passes copper)
P3T2: Win.

Now, how exactly do you win?
1. Procession fortress, drawing stonemason, OE, trash the fortress for a catacombs into a fortress into your hand, and the original fortress in the hand too.
2. Stonemason on the fortress, get develops on the deck.
3. Fortress draw a develop. You now have 4 actions, watchtower, fortress, and develop in hand.
4. Keep developing fortress into a develop on the deck and a fortress in the hand through catacombs until all three piles are empty.

You can certainly do more than this, but here you go.
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#### soulnet

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##### Re: Easy Puzzles
« Reply #1064 on: December 18, 2014, 04:40:28 am »
+1

You need to empty 4 piles with 6 players.
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#### liopoil

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##### Re: Easy Puzzles
« Reply #1065 on: December 18, 2014, 09:01:55 am »
0

You need to empty 4 piles with 6 players.
Okay, P4-6 empty the stonemasons.
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#### soulnet

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##### Re: Easy Puzzles
« Reply #1066 on: December 18, 2014, 10:44:44 am »
0

You need to empty 4 piles with 6 players.
Okay, P4-6 empty the stonemasons.

Why do you even need P4-6? Same solution seems to work with 3.
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#### liopoil

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##### Re: Easy Puzzles
« Reply #1067 on: December 18, 2014, 02:17:05 pm »
+2

You need to empty 4 piles with 6 players.
Okay, P4-6 empty the stonemasons.

Why do you even need P4-6? Same solution seems to work with 3.
They aren't neccessary, but they make the round fraction lower
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#### Dingan

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##### Re: Easy Puzzles
« Reply #1068 on: December 30, 2014, 09:10:28 am »
0

What is the most # of cards that can be in one's deck, in a 2-players game?

(Note: if I play 2 Possessions, and the game 3-piles on the first Possession, I don't continue to the second Possession.)
« Last Edit: December 30, 2014, 09:14:44 am by Dingan »
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#### soulnet

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##### Re: Easy Puzzles
« Reply #1069 on: December 30, 2014, 09:24:18 am »
0

What is the most # of cards that can be in one's deck, in a 2-players game?

At the end of the game, all of them, considering Rats in the supply, Plat+Colony, Potions, Ruins and a full BM deck, plus starting cards for both players (you can steal the starting cards with Masq one by one by placing all your stuff in the NV mat). All madman, spoils and mercenaries (use Rogue to get Urchins and Hermits back from the trash). It is not difficult to empty the supply completely in the last turn by playing 10 highways and 9 KCed-Ironworks drawn from the NV mat. Of course, you should get all the prizes first.

I am lazy to do the exact math.
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#### Ozle

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##### Re: Easy Puzzles
« Reply #1070 on: December 30, 2014, 09:45:25 am »
0

What is the most # of cards that can be in one's deck, in a 2-players game?

(Note: if I play 2 Possessions, and the game 3-piles on the first Possession, I don't continue to the second Possession.)

47?
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#### Witherweaver

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##### Re: Easy Puzzles
« Reply #1071 on: December 30, 2014, 09:49:38 am »
+1

What is the most # of cards that can be in one's deck, in a 2-players game?

(Note: if I play 2 Possessions, and the game 3-piles on the first Possession, I don't continue to the second Possession.)

47?

Moat?
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#### Davio

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##### Re: Easy Puzzles
« Reply #1072 on: January 03, 2015, 04:16:04 pm »
0

What is the most # of cards that can be in one's deck, in a 2-players game?

At the end of the game, all of them, considering Rats in the supply, Plat+Colony, Potions, Ruins and a full BM deck, plus starting cards for both players (you can steal the starting cards with Masq one by one by placing all your stuff in the NV mat). All madman, spoils and mercenaries (use Rogue to get Urchins and Hermits back from the trash). It is not difficult to empty the supply completely in the last turn by playing 10 highways and 9 KCed-Ironworks drawn from the NV mat. Of course, you should get all the prizes first.

I am lazy to do the exact math.
Young Witch in the BM deck gets you an extra pile.
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#### AJD

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##### Re: Easy Puzzles
« Reply #1073 on: January 06, 2015, 01:10:29 pm »
+1

Easy puzzle:

Two players gain the same Prize in one game. How?
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#### Witherweaver

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##### Re: Easy Puzzles
« Reply #1074 on: January 06, 2015, 01:13:01 pm »
+7

Easy puzzle:

Two players gain the same Prize in one game. How?