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Author Topic: Easy Puzzles  (Read 810848 times)

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liopoil

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Re: Easy Puzzles
« Reply #500 on: December 22, 2013, 04:01:33 pm »
0

oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?
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cluckyb

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Re: Easy Puzzles
« Reply #501 on: December 22, 2013, 04:08:41 pm »
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oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?

but BoM is graverobber-able and you can use it as your embargo
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Awaclus

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Re: Easy Puzzles
« Reply #502 on: December 22, 2013, 04:13:32 pm »
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oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?

but BoM is graverobber-able and you can use it as your embargo
Yeah, though, this means that Embargo needs to take up a kingdom slot.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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liopoil

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Re: Easy Puzzles
« Reply #503 on: December 22, 2013, 04:22:26 pm »
0

oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?

but BoM is graverobber-able and you can use it as your embargo
cool! so then we can get the whole silver, curses, and gold pile by putting as many embargo tokens on doctor as we want and reveal trader to gain silvers. To get the gold pile we overpay by a ton and discard tunnels. We can actually put BoM, graverobber, trader, and tunnel in the black market deck to save space in the kingdom. add 10 hagglers and 9 talismans and we get 10 copper and 10 doctors. So in total:

silver pile + gold pile + curse pile + 20 + however many cards we can get from on-trash effects, using more doctor overpay. That's at least 20 from catacombs -> deathcart. Not sure what else we can do, we already gained the silver, gold, and curse piles...

kingdom: Black market, doctor, talisman, haggler, catacombs, deathcart, embargo
BM deck: young witch (in case we need more spots), trader, BoM, graverobber, tunnel

It's possible that gaining a border village could be better, but I doubt it.

EDIT: saw the post about hunting grounds.... trash 8 of those for 24 estates is another 16 cards. throw ambassador, masquerade, lighthouse, and moat in the BM deck. now with each play of ambassador two of them are blocked and only 1 estate is given out. but how to get rid of the last estate? could just put lighthouse or moat actually in the kingdom I suppose, there's room.
« Last Edit: December 22, 2013, 04:30:56 pm by liopoil »
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Awaclus

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Re: Easy Puzzles
« Reply #504 on: December 22, 2013, 04:29:26 pm »
0

silver pile + gold pile + curse pile + 20 + however many cards we can get from on-trash effects, using more doctor overpay. That's at least 20 from catacombs -> deathcart. Not sure what else we can do, we already gained the silver, gold, and curse piles...
The Estates with Hunting Grounds. So, unless I'm mistaken, in a 6-player game, it should be possible to gain

40 Silvers + 30 Golds + 50 Curses + 10 Doctors + 10 Coppers + 20 Ruins + 10 Death Carts + 30 Estates - 10 Catacombs - 10 Hunting Grounds = 180. Not sure where my previous 162 came from.
« Last Edit: December 22, 2013, 04:35:58 pm by Awaclus »
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rrwoods

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Re: Easy Puzzles
« Reply #505 on: December 23, 2013, 04:16:41 am »
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The Gold and Silver piles are doubled for six players
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Ozle

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Re: Easy Puzzles
« Reply #506 on: December 23, 2013, 05:14:06 am »
0

The Gold and Silver piles are doubled for six players

I thought you always used all of your standard treasure cards every game
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GendoIkari

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Re: Easy Puzzles
« Reply #507 on: December 23, 2013, 12:44:31 pm »
0

The Gold and Silver piles are doubled for six players

I thought you always used all of your standard treasure cards every game

There are no strict rules on this. The Intrigue rulebook states that you "may combine" the treasures from both base and Intrigue. Donald has said before that people can choose to play with however many treasure cards they wish. (I assume it's implied he still meant at least as many as comes with 1 set).
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Awaclus

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Re: Easy Puzzles
« Reply #508 on: December 23, 2013, 12:48:07 pm »
0

The Gold and Silver piles are doubled for six players

I thought you always used all of your standard treasure cards every game

There are no strict rules on this. The Intrigue rulebook states that you "may combine" the treasures from both base and Intrigue. Donald has said before that people can choose to play with however many treasure cards they wish. (I assume it's implied he still meant at least as many as comes with 1 set).
Though, even if he didn't mean that, there's nothing to stop people from doing it.
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Ozle

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Re: Easy Puzzles
« Reply #509 on: December 23, 2013, 01:59:01 pm »
0

Yeah, thats what I thought, but was wondering why the comment above states its doubled for 6 players, presume that came from somewhere
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rrwoods

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Re: Easy Puzzles
« Reply #510 on: December 23, 2013, 02:36:17 pm »
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I actually took it from the all encompassing dominion FAQ: http://boardgamegeek.com/wiki/page/Complete_and_All-Encompassing_Dominion_FAQ

It's not written by Donald, of course. I've never checked the actual rules for this as I avoid five- and six-player games; I'd just assumed that the FAQ had it right as it seems to have everything else right.

But, for the purposes of the puzzle, you can assume the piles are doubled as you're controlling the setup anyway :)
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markusin

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Re: Easy Puzzles
« Reply #511 on: December 23, 2013, 05:48:45 pm »
0

oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?

but BoM is graverobber-able and you can use it as your embargo
cool! so then we can get the whole silver, curses, and gold pile by putting as many embargo tokens on doctor as we want and reveal trader to gain silvers. To get the gold pile we overpay by a ton and discard tunnels. We can actually put BoM, graverobber, trader, and tunnel in the black market deck to save space in the kingdom. add 10 hagglers and 9 talismans and we get 10 copper and 10 doctors. So in total:

silver pile + gold pile + curse pile + 20 + however many cards we can get from on-trash effects, using more doctor overpay. That's at least 20 from catacombs -> deathcart. Not sure what else we can do, we already gained the silver, gold, and curse piles...
Slow down. If you reveal Trader for each curse, then you don't get the curses. You can't get both.
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Awaclus

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Re: Easy Puzzles
« Reply #512 on: December 23, 2013, 06:31:50 pm »
+1

oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?

but BoM is graverobber-able and you can use it as your embargo
cool! so then we can get the whole silver, curses, and gold pile by putting as many embargo tokens on doctor as we want and reveal trader to gain silvers. To get the gold pile we overpay by a ton and discard tunnels. We can actually put BoM, graverobber, trader, and tunnel in the black market deck to save space in the kingdom. add 10 hagglers and 9 talismans and we get 10 copper and 10 doctors. So in total:

silver pile + gold pile + curse pile + 20 + however many cards we can get from on-trash effects, using more doctor overpay. That's at least 20 from catacombs -> deathcart. Not sure what else we can do, we already gained the silver, gold, and curse piles...
Slow down. If you reveal Trader for each curse, then you don't get the curses. You can't get both.
But you don't reveal it for each curse, you just reveal it for the 40/80 first curses (depending on if you use the Intrigue treasures or not), then you gain the 50 curses that are still left in the supply. Remember, there are 9001 Embargo tokens on Doctor because of Band of Misfits+Graverobber.
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markusin

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Re: Easy Puzzles
« Reply #513 on: December 23, 2013, 06:36:18 pm »
0

oops, embargo isn't graverobber-able, is it? 30 is the absolute max then, right?

but BoM is graverobber-able and you can use it as your embargo
cool! so then we can get the whole silver, curses, and gold pile by putting as many embargo tokens on doctor as we want and reveal trader to gain silvers. To get the gold pile we overpay by a ton and discard tunnels. We can actually put BoM, graverobber, trader, and tunnel in the black market deck to save space in the kingdom. add 10 hagglers and 9 talismans and we get 10 copper and 10 doctors. So in total:

silver pile + gold pile + curse pile + 20 + however many cards we can get from on-trash effects, using more doctor overpay. That's at least 20 from catacombs -> deathcart. Not sure what else we can do, we already gained the silver, gold, and curse piles...
Slow down. If you reveal Trader for each curse, then you don't get the curses. You can't get both.
But you don't reveal it for each curse, you just reveal it for the 40/80 first curses (depending on if you use the Intrigue treasures or not), then you gain the 50 curses that are still left in the supply. Remember, there are 9001 Embargo tokens on Doctor because of Band of Misfits+Graverobber.
Ah cool. 9001 embargo tokens. Got it.
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GendoIkari

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Re: Easy Puzzles
« Reply #514 on: December 23, 2013, 10:51:29 pm »
0

Yeah, thats what I thought, but was wondering why the comment above states its doubled for 6 players, presume that came from somewhere

The official rules in the Ingrigue rulebook instruct you to combine the treasures when playing with 5 or 6 players.
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Polk5440

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Re: Easy Puzzles
« Reply #515 on: February 09, 2014, 05:28:21 pm »
0

This game of Dominion went on forever. Why?
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scott_pilgrim

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Re: Easy Puzzles
« Reply #516 on: February 09, 2014, 05:39:23 pm »
+9

This game of Dominion went on forever. Why?

KC-Monument?  Bishop-Fortress?  You were playing on Goko?
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SirPeebles

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Re: Easy Puzzles
« Reply #517 on: February 09, 2014, 06:08:31 pm »
+4

This game of Dominion went on forever. Why?

No Ruins.  Coppers and Curses were emptied and trashed or permanently set aside.  No one could afford even an Estate.
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Re: Easy Puzzles
« Reply #518 on: February 09, 2014, 06:41:23 pm »
+4

This game of Dominion went on forever. Why?

you were playing a normal game on goko, but the lag made it last forever
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ConMan

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Re: Easy Puzzles
« Reply #519 on: February 09, 2014, 08:28:01 pm »
+1

This game of Dominion went on forever. Why?

No Ruins.  Coppers and Curses were emptied and trashed or permanently set aside.  No one could afford even an Estate.
Great, now you've got me stuck looking for the BGG thread where DXV put the smackdown on the troll who suggested such a game. Now *that's* going to take forever.
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Stealth Tomato

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Re: Easy Puzzles
« Reply #520 on: February 09, 2014, 09:19:31 pm »
+2

This game of Dominion went on forever. Why?
KC-Possession-Chapel game. Both players successfully trash down to nothing but KC-Possession-Chapel. It is in neither of their best interest to create a functional deck, and the game draws out forever with no buys.
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SirPeebles

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Re: Easy Puzzles
« Reply #521 on: February 09, 2014, 09:35:20 pm »
0

This game of Dominion went on forever. Why?
KC-Possession-Chapel game. Both players successfully trash down to nothing but KC-Possession-Chapel. It is in neither of their best interest to create a functional deck, and the game draws out forever with no buys.

During your last Possessed turn, I could have you Chapel both your KC and Possession.  That way they are set aside until after you draw during cleanup, so you can't Possess me.  Depending on the board, I'm still not sure how I would finagle a win, however.
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florrat

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Re: Easy Puzzles
« Reply #522 on: February 09, 2014, 09:52:27 pm »
0

Depending on the board, I'm still not sure how I would finagle a win, however.
If the kingdom is right, this is not hard. As long as you can possess your opponent every turn, you can force him to only have a single Chapel in hand. And on your turns you can do whatever you want. If the kingdom is right, this guarantees a win (even with worst-case shuffle luck; every line is a turn):
-Buy Copper
-Buy Copper
-Buy Hamlet
-Buy Hamlet
-Trash Coppers
-Buy Peddler (x3)
-Buy Peddler (x3) and then go wild with KC/Wharf/Bridge (in a way that guarantees you have no bad draw)
OR
buy 1 Copper/Curse/Estate every turn, trash what you bought last turn, and end with an Estate
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florrat

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Re: Easy Puzzles
« Reply #523 on: February 09, 2014, 09:55:31 pm »
0

And when the kingdom is not right (say, no kingdom cards costing less than 3), then it's not possible to guarantee a win. At some point you need to have 3 "junk" cards in you deck, either CCC or CCE, in addition to your Pos/KC/Ch, and with bad luck you might miss your Possession, and then your opponent gets 3 turns with your deck.
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heron

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Re: Easy Puzzles
« Reply #524 on: February 09, 2014, 10:26:49 pm »
0

This game of Dominion went on forever. Why?

No Ruins.  Coppers and Curses were emptied and trashed or permanently set aside.  No one could afford even an Estate.
Great, now you've got me stuck looking for the BGG thread where DXV put the smackdown on the troll who suggested such a game. Now *that's* going to take forever.

Argh, now I am!

http://www.boardgamegeek.com/thread/534706/is-the-following-scenario-a-draw

There is another thread like this too, but a lot of the posts in it were deleted:
http://www.boardgamegeek.com/thread/475492/draw-game/page/4
« Last Edit: February 09, 2014, 10:33:39 pm by heron »
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