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Author Topic: Easy Puzzles  (Read 815654 times)

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Witherweaver

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Re: Easy Puzzles
« Reply #1475 on: April 29, 2015, 03:20:10 pm »
+1

Looking at Reserves to possibly put on top of your deck made me wonder when exactly Scheme is "resolved" for the means of Royal Carriage. Well, for a while. Then i realized it has to be resolved after drawing the card, because otherwise you couldn't play any other action card in that turn.

Good puzzle, by the way.

From the Wiki:

Quote
An Action or Treasure is considered resolved when, after playing it, you have finished performing all the instructions you can at that time, and are ready to play another card (if possible). The card may have effects that happen at a later time, such as Scheme or Duration cards; such delayed effects are considered "set up" at the time you play the card, and thus are part of resolving the card, though it does not cause anything to happen now, and the delayed effect does not need to happen before more cards can be played. This is important with regards to Throne Room variants, as multiplying a card with a delayed effect also multiplies that delayed effect. When delayed effects are finally dealt with, they are in a loose sense considered to be "resolved", but not resolved as an Action or as a Treasure, as the delayed effect does not have to be resolved before another card can be played.

http://wiki.dominionstrategy.com/index.php/Resolve
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Witherweaver

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Re: Easy Puzzles
« Reply #1476 on: April 29, 2015, 03:22:00 pm »
0

I was wondering about Wine Merchant, too, but it doesn't get discarded from play, and it triggers at the end of the Buy Phase, so it's already discarded by the beginning of your Cleanup phase.
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werothegreat

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Re: Easy Puzzles
« Reply #1477 on: April 29, 2015, 03:24:43 pm »
0

My solution does involve Adventures stuff, but not Reserves.
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Re: Easy Puzzles
« Reply #1478 on: April 29, 2015, 03:30:21 pm »
+1

Huh, I just realized permanent Durations "nerf" Walled Village.
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Re: Easy Puzzles
« Reply #1479 on: April 29, 2015, 03:46:50 pm »
+4

Huh, I just realized permanent Durations "nerf" Walled Village.

Good! It used to be so OP.
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Re: Easy Puzzles
« Reply #1480 on: April 29, 2015, 03:55:26 pm »
0

Do you mean to restrict it to top decking them at the end of your first turn? Because otherwise you just play WV, Feast, Feast, then on your next turn play 2 Graverobbers to get the Feasts back, draw them with Smithy, and play them again.
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Re: Easy Puzzles
« Reply #1481 on: April 29, 2015, 04:01:04 pm »
0

Do you mean to restrict it to top decking them at the end of your first turn? Because otherwise you just play WV, Feast, Feast, then on your next turn play 2 Graverobbers to get the Feasts back, draw them with Smithy, and play them again.

You play the three cards at the start of your next turn.  Any shenanigans you pull must be done the first turn you play them.
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Re: Easy Puzzles
« Reply #1482 on: April 29, 2015, 04:02:56 pm »
0

Do you mean to restrict it to top decking them at the end of your first turn? Because otherwise you just play WV, Feast, Feast, then on your next turn play 2 Graverobbers to get the Feasts back, draw them with Smithy, and play them again.

You play the three cards at the start of your next turn.  Any shenanigans you pull must be done the first turn you play them.

Wait.... Walled Village, Feast, Feast, Procession a Graverobber, putting both Feasts on your deck. Only WV and Procession are in play.
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Re: Easy Puzzles
« Reply #1483 on: April 29, 2015, 04:05:03 pm »
0

Do you mean to restrict it to top decking them at the end of your first turn? Because otherwise you just play WV, Feast, Feast, then on your next turn play 2 Graverobbers to get the Feasts back, draw them with Smithy, and play them again.

You play the three cards at the start of your next turn.  Any shenanigans you pull must be done the first turn you play them.

Wait.... Walled Village, Feast, Feast, Procession a Graverobber, putting both Feasts on your deck. Only WV and Procession are in play.

*rolls eyes*

I see I need to be incredibly specific when wording these.  You play ONLY Walled Village and two other cards.
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Re: Easy Puzzles
« Reply #1484 on: April 29, 2015, 04:33:16 pm »
+2

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

GendoIkari

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Re: Easy Puzzles
« Reply #1485 on: April 29, 2015, 04:34:21 pm »
0

Does this need to work in a single-player game? If not...


Walled Village, Fortress, Fortress. Buy Bonfire, putting both Fortresses into your hand, then top deck Walled Village.

Opponent plays Ghost Ship, you top deck both Fortresses. Start of your turn next turn, play all 3.

*Edit* After you buy Bonfire, you also buy Save to keep the Fortresses til next turn.
« Last Edit: April 29, 2015, 04:46:36 pm by GendoIkari »
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GendoIkari

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Re: Easy Puzzles
« Reply #1486 on: April 29, 2015, 04:35:49 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

Ha, you thought of almost the same thing I did, a few seconds faster! Both ours should qualify if either does, since they both require an opponent. Also, you don't need to have Traveling Fair; you could have your +1 Buy token on Fortress.
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Deadlock39

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Re: Easy Puzzles
« Reply #1487 on: April 29, 2015, 04:45:02 pm »
0

You would have to discard your hand during cleanup before your opponent can play Ghost Ship.

Contraband could also produce the +buy, but I thought Traveling Fair was more Adventurous. ;)

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Re: Easy Puzzles
« Reply #1488 on: April 29, 2015, 04:45:37 pm »
0

You would have to discard your hand during cleanup before your opponent can play Ghost Ship.

Contraband could also produce the +buy, but Traveling Fair was more Adventurous. ;)

Oh, oops, then just also buy a Save.
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Elanchana

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Re: Easy Puzzles
« Reply #1489 on: April 29, 2015, 04:46:32 pm »
0

I GOT IT! The principle is pretty simple but I'm gonna be really systematic with this to make sure I don't screw up.

*denotes double-played card

First turn
Hand: *Walled Village, *Scheme, *Graverobber, Watchtower, +buy card
Action phase: *Walled Village (drawing treasure), *Scheme (drawing treasure), *Graverobber (gaining some kind of cantrip from the trash and topdecking it with Watchtower), +buy card.
Buy phase: At least $6 and 2 buys, buy Watchtower topdecking it with Watchtower, buy Bonfire trashing *Scheme and +buy card.
Cleanup phase: Topdeck *Walled Village, *Graverobber.

Second turn: *Walled Village, *Graverobber, Watchtower, cantrip, something
Action phase: *Walled Village (drawing anything), *Graverobbber (gaining *Scheme from the trash and topdecking it with Watchtower), play cantrip (drawing *Scheme), play *Scheme...
And the rest is noise.

So yeah, something involving Bonfire, Scheme, Graverobber, and Watchtower.

Edit: Okay so this can still work without playing the +buy card (in order to only play 2 things after WV) but you'd need more shuffle luck.
« Last Edit: April 29, 2015, 04:56:55 pm by Elanchana »
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Witherweaver

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Re: Easy Puzzles
« Reply #1490 on: April 29, 2015, 04:47:57 pm »
0

Uh, how does Graverobber go to the top of your deck?

Edit: Oh, I guess Scheme still triggers even if it's trashed?
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Re: Easy Puzzles
« Reply #1491 on: April 29, 2015, 04:48:05 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

Wait, there's a money problem. Bonfire costs $3... where are you getting that if you only played Walled Village and 2 Fortresses? You could get $2 if the +1 coin is on Fortress, but that's not enough still.

*Edit* I guess by the rules you could have had a Merchant Ship played the previous turn.
« Last Edit: April 29, 2015, 04:50:47 pm by GendoIkari »
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Elanchana

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Re: Easy Puzzles
« Reply #1492 on: April 29, 2015, 04:48:43 pm »
0

Uh, how does Graverobber go to the top of your deck?

That Scheme still does its thing after it's been trashed.
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Re: Easy Puzzles
« Reply #1493 on: April 29, 2015, 04:51:05 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

Wait, there's a money problem. Bonfire costs $3... where are you getting that if you only played Walled Village and 2 Fortresses? You could get $2 if the +1 coin is on Fortress, but that's not enough still.

*Edit* I guess by the rules you could have had a Merchant Ship played the previous turn.

Might have still misread Wero's puzzle if playing treasures isn't allowed.  I assumed they were okay because he just said "These are the only Actions I play this turn."

Coin Tokens I guess if Treasures aren't allowed to be played, or durations played on the previous turn as you stated.
« Last Edit: April 29, 2015, 04:52:08 pm by Deadlock39 »
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Re: Easy Puzzles
« Reply #1494 on: April 29, 2015, 05:04:59 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

:D  Exactly!

Yes, playing Treasures is fine.
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Re: Easy Puzzles
« Reply #1495 on: April 29, 2015, 05:07:08 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

:D  Exactly!

Yes, playing Treasures is fine.

See in your attempt to be super-specific in your reply to me earlier, you weren't specific enough, lol: "You play ONLY Walled Village and two other cards."

Anyway, so does my solution work just as well as the Haunted Woods thing then?
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Re: Easy Puzzles
« Reply #1496 on: April 29, 2015, 05:07:58 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

Wait, there's a money problem. Bonfire costs $3... where are you getting that if you only played Walled Village and 2 Fortresses? You could get $2 if the +1 coin is on Fortress, but that's not enough still.

*Edit* I guess by the rules you could have had a Merchant Ship played the previous turn.

Might have still misread Wero's puzzle if playing treasures isn't allowed.  I assumed they were okay because he just said "These are the only Actions I play this turn."

Coin Tokens I guess if Treasures aren't allowed to be played, or durations played on the previous turn as you stated.

The puzzle didn't originally have "These are the only Actions I play this turn", and when he first attempted to clarify that he said that he plays "only" those 3 cards.
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Deadlock39

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Re: Easy Puzzles
« Reply #1497 on: April 29, 2015, 05:09:41 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

Wait, there's a money problem. Bonfire costs $3... where are you getting that if you only played Walled Village and 2 Fortresses? You could get $2 if the +1 coin is on Fortress, but that's not enough still.

*Edit* I guess by the rules you could have had a Merchant Ship played the previous turn.

Might have still misread Wero's puzzle if playing treasures isn't allowed.  I assumed they were okay because he just said "These are the only Actions I play this turn."

Coin Tokens I guess if Treasures aren't allowed to be played, or durations played on the previous turn as you stated.

The puzzle didn't originally have "These are the only Actions I play this turn", and when he first attempted to clarify that he said that he plays "only" those 3 cards.

Makes sense.  I wasn't watching closely enough to follow the whole clarification process.

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Re: Easy Puzzles
« Reply #1498 on: April 29, 2015, 05:18:34 pm »
+2

See in your attempt to be super-specific in your reply to me earlier, you weren't specific enough, lol: "You play ONLY Walled Village and two other cards."

*flails miserably on the floor*

Anyway, so does my solution work just as well as the Haunted Woods thing then?

You can only buy Save once per turn.  :)
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Re: Easy Puzzles
« Reply #1499 on: April 29, 2015, 05:19:38 pm »
0

Your opponent has Haunted Woods in play.

You play Walled Village, Fortress, Fortress, and at least $5 in coins.

You buy Traveling Fair for an extra buy.

You buy Bonfire, trashing the two Fortresses, putting them into your hand.

You buy a Copper, putting the Fortresses on top of your deck with the Haunted Woods effect.

At the start of cleanup, Walled Village is the only action in play, and is put on top of your deck.

(One of the Fortresses could be Scheme I think)

:D  Exactly!

Yes, playing Treasures is fine.

...oh. Well, my solution works too. XD
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