Think of it this way: If you share an apple with someone else, is that as good as having the whole apple for yourself?
Why should victories be different then apples?
Is having half an apple to eat the same as starving? Or is it still eating?
No, but this neither what is happening on Goko, nor what anyone is saying it should be. (with victories)
Isn't it? Ties result in a drop in ranking for the better player, right? So...
CurrentlyRegular wins and losses:
Apple = win = eating = not dying of starvation
No Apple = loss = not eating = dying of starvation
Ties if you are better than your opponent:
Half an apple = "tie" = sorry, you have half, but can't eat it = dying of starvation
Ties if you are worse than your opponent:
Half an apple = "tie" = congrats, you have half an apple, but it's magic, so you'll feel like you ate a whole apple = not dying of starvation
In the "shared victory > tie" utopia:
The better players have eaten more apples, so they are in better shape. Worse players are malnourished.
Ties if you are better than your opponent:
Half an apple = "shared victory" = you only got half an apple, but that's better than starving; plus, you are in good shape since you eat a lot of apples, so you don't feel the ill effects of only having half an apple today, even though you don't gain as much nutrition as you normally do = not starving to death
Ties if you are worse than your opponent:
Half an apple = "shared victory" = you only got half an apple, but that's better than you usually get, and way better than starving; plus, given your malnourished state, that half an apple actually does a lot for you = not starving to death
In both cases, wins and losses result in survival or death. But in utopia, both competitors survive with a shared victory. In real life (goko), the better player actually dies with a tie. That seems extreme to me.