First of all, sorry for opening a new Thread on the same set. Old Thread was mostly discussion about two cards not (anymore) present here, and the biggest part is new, anyway.
Magic was designed as some kind of expansion-expansion, featuring mechanics from Seaside, Intrigue, and the two small sets Cornucopia and Alchemy (Hinterlands just happened to smuggle itself in) all kinds of sets. The main idea are cards that somehow help defend against attacks and cards that change the balance of existing cards as a sub theme (you'll see what i mean).
Swamp
+ 2 Actions
Discard a card.
When you play or buy this the first time in a turn: + 2 Buys
While this is in the supply, when you would gain a card, you may gain this instead.
0$ Action
Shaman
+ 1$
Each other player gains a Curse. Each player (including you) may put a card from his hand back in the supply and gain a card costing exactly 0$.
If you gain a card this way, put it in your hand.
0$P Action - Attack
Dwarf
+ 1 Action
Discard the top card of your deck. Look at the bottom card of your deck. You may put it in your hand. You may put a card from your hand to the bottom of your deck.
2$ Action
Ranger V3
+ 1 Action
Look at the top two card of your deck. Put one of them in your hand and discard the other one.
$2 Action
Wizard
+ 3 Cards
Discard any number of Action cards and Potions from your hand. +2$ per card discarded this way.
When you gain this, gain a Potion.
2$P Action
Artefact
1$
If you just resolved an Action Card, you may discard this. if you do: + 1 Action
3$ Treasure - Reaction
Elf
+ 3 actions
+ 1 Buy
When you buy this, you may overpay for it. If you do, for each $ overpaid, put a card from your hand back in the supply and gain another card costing at most the same as the returned card, putting it on top of your deck.
2+$ Action
Seer
Discard a card. Reveal cards from your deck until you reveal an Action Card. Immediately discard all other cards revealed and play the revealed Action Card.
$3 Action
Sunken City
+ 2 Actions
Reveal the top card of your deck. If it is an Action card, put it in your hand. If it is not, discard it.
At the start of your next turn:
+ 2 Actions
3$ Action - Duration
Incantation
+ 1 Card
+ 1 Action
You may trash a Card from your hand. If you do and it is an Action Card, Victory Card or Treasure Card: Reveal Cards from your deck until you reveal a Card of the same type that costs more than the trashed card and put it in your hand. Discard all other revealed cards.
$3P Action
Poisoner
+ 1 Action
Each other player with four or more cards in hand reveals a card from his hand. You decide whether he has to discard it or put it on the top of his deck.
Choose one:
+ 2$;
+ 1 Virtual Potion;
3$P Action - Attack
Amazon Village
+ 1 Card
+ 1 Action
At the start of your next turn:
+ 1 Action
While this is in play, if another player plays an Attack Card, you may immediately gain a copy of the played Attack Card.
4$ Action - Duration
Expedition
+ 1 Card
+ 1 Action
+ 1$
Each player (including you) takes a coin token.
4$ Action
Grand Vizier
+ 1 Action
If you have no more than 2 cards in hand, gain a Treasure Card costing up to 6$.
Trash a card from your hand.
When you trash this, each other player gains a Copper.
$4 Action
Troll
+ 2$
At the start of your clean-up phase, put four Embargo Tokens on any piles in the supply. Every time a player buys a card, he gains one Curse per Embargo Token on that pile.
At the start of your next turn:
Remove four Embargo Tokens from any piles in the supply.
4$ Action - Duration
Dragon
+ 3 Cards
Each other player chooses one: He gains a Curse; Or: He reveals his hand. You decide whether he has to discard it and draw 5 new Cards;
$5 Action - Attack
Swamp already had its own tread. I don't think i want to change much about it for now.
Maze
Each other player gains a Curse.
Value 2 VP for each three Curses in the set of the player with the most Curses in his set at the end of the game (rounded down).
5$ Action - Attack - Victory
Temple
Trash up to three cards from your hand. + 1 Card per card trashed this way.
Value 1 VP per 10 cards in the trash at the end of the game (rounded down).
5$ Action - Victory
Vampire
+ 2 Cards
+ 1 Action
+ 2$
Each other player may reveal a Silver from his hand. If any player does, gain a Curse. If you would gain a Curse, but the Curse pile is empty, trash this.
6$ Action
Enchanted Forest
Value 4 VP
In games using this, you may reveal your hand at the start of your buy phase. During that buy phase, this costs 2$ less for any Curse revealed this way, but never less than 0$.
7* Victory
Palace
Value 1 VP for each three cards in your set that cost 6$ or more and are not Palace cards.
8$ Victory