I built a card for the kingfom card challenge that had a new mechanic. I'll bet the mechanic itself could work in a number of different ways to create different cards.
Card was:
$2
Action/duration
You may pay more than $2 for this card. For every $1 paid over $2, choose one:
- +1 action next turn
- +1 card next turn
- trash a card in hand
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Basic concept though is "over paying for cards".
It doesn't exist in any other expansion. And it would allow for a whole new space. Basically over-pay to do any of the things cards do now:
- hand out curses
- trash cards
- +buys
- get benefits next turn ($, actions, cards)
- other attacks on other players (discard, trash, steal, give coppers)
- sifting (ie overpay and during your draw phase you may discard any card from your hand and draw a card for any card you discard)
- vp tokens (or vp cards: every $ you over pay, gain an estate)
- gainers (maybe too similar to +buys)
- upgraded (every $ you pay, trash a card and gain a card equal to card cost +amount over paid)
- combinations of the above
I think it would work with enough play testing. It would also be complicated (which fits DXV's hints). If the mechanic isn't present with this expansion, maybe we push DXV to make another one to explore the space... ;-)
(obviously some of those ideas above would not fly: benefits next turn may be too complicated and be a combination of this plus seaside. But others would)
Biggest argument against this I see is its too similar to Hinterlands in that it's stuff that happens when you buy/gain cards. But maybe it's different enough?
Like Hinterlands you could also have cards that give you the ability to overpay. Like:
$x, action
Effect 1
During your buy phase you may pay $1 to have x effect
I'm kind of making this up as I go along, but I'm liking it the more I type it out.
If people think this isnt crazy, I'll create a new thread. Whether this matches Guilds or not, I'll bet thr collective minds of the forum could create an expansion with this mechanic..,
Might be fun to do.
15 cards
Xx attacks
Xx non attack interactions
Xx $5+ cards
Xx villages
Xx victory cards
Etc.
A new card design contest?
(I think DXV's complaint with out last card design contest is that it wasn't built like an expansion that could work together)
Ed