its striktly better than all ruins so it should not be 0$
That doesn't matter. Copper is pretty much strictly better than Curse, yet they both cost $0.
That's what i thought.
its striktly better than all ruins so it should not be 0$
That doesn't matter. Copper is pretty much strictly better than Curse, yet they both cost $0.
But its also better than necropolis... does that matter?
I don't know... You cannot buy Necropolis, so i thought it shouldn't. I did try to make it not
stricly better, though, which is why you are forced to discard a card.
It could also be 2$ ... 2 actions + 2buys if you need them isnīt to bad, look at squire there you get only one of that.
its striktly better than all ruins so it should not be 0$
I like the idea of gainig it instead of a curse or a copper(with cache it may be nice) it will harm you deck as well if you have all 10 but not as much as a curse.
with the +2 Buys on Buy effect it can be simply piled out if it cost 0$ or the costs are reduced. play 1 bridge and discard 4 cards while buying this. maybe thats not intended.
I am aware of it. There was the idea to make it say "...or buy this
for 1$...", or "...or buy this
first in your buy phase...", but i think the fact you can swamp yourself with Swamps is... fitting? Still, in a Goons game i felt that 0$ was not enough, as it basically meant "You may swamp yourself. If you do: +1 VT, +1 Buy per card in your hand."
2$ is too expensive, as it harms the on-buy effect too much. I wanted people to have a reason for getting this even without Cursers or Looters. Also compare to Hamlet. Swamp is mostly a Hamlet that forces you to discard one card for an action and doesn't draw one for a buy, leaving you no choice and giving you a second, often useless buy.
EDIT: I'm aware Hamlet is a pretty good 2$ - still, i think Swamp is not as good as any specific 2$ and not strictly better than Poorhouse or Necropolis.
Why does it have that "if in the Supply" clause? Simply stating that you gain the card means that you gain from the supply. Is it so that can't continue avoiding Curses by opting to fail to gain Swamps?
Personally, I think it would be nice for Swamp to be an Action-Victory worth 0 VP. Mostly for flavor reasons of being worthless land (at least in the eyes of short-sighted economically motivated humans), but also to let it interact with attacks like Bureaucrat, Fortune Teller, and Rabble.
It actually was a Curse once - people didn't like it. And yes, the clause is there so nobody can avoid gaining a Curse. I'm german, so i only know the (sometimes poorly translated) german instruction books - with regard to the english original rules maybe it's unneccessary.