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Author Topic: Battlestar Galactica (Round 7)  (Read 127010 times)

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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1650 on: December 12, 2013, 10:21:38 pm »

Do we need 1 or 2 more jumps to win? (Sorry, haven't read the rules in awhile).
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Re: Battlestar Galactica (Round 7)
« Reply #1651 on: December 12, 2013, 10:37:14 pm »

2 more jumps
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1652 on: December 12, 2013, 10:37:38 pm »

(Yeah it's not looking good for humanity right now. But it's definitely still possible to win)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1653 on: December 12, 2013, 10:38:37 pm »

You need 2.  You have to jump once more AFTER reaching distance 8...but you don't draw a location the last time, just jump.  (So, you don't have to worry about losing fuel that last jump for instance).
In brief: 1 more Destination Card, but 2 more jumps.
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Re: Battlestar Galactica (Round 7)
« Reply #1654 on: December 16, 2013, 06:46:20 pm »

Bump. And it was going so well.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Ozle

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Re: Battlestar Galactica (Round 7)
« Reply #1655 on: December 16, 2013, 08:09:11 pm »

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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1656 on: December 17, 2013, 01:13:52 pm »

Ozle, I thought you were on our side? :(
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1657 on: December 19, 2013, 09:58:47 pm »

Sorry, I'm really struggling with the rules and my options here. I can repair a damaged room, I could maybe go launch vipers from Command, I could do some other stuff, but I honestly have no clue what I'm doing here and it's making it hard for me to decide what to do....I could really use some input from humans who know what's going on. I don't think I have any feasible choices from my hand.
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1658 on: December 20, 2013, 07:21:09 am »

Well, we don't have any great options, but I'd probably lean towards going to Command and putting one viper to guard each civilian. Otherwise Chief can probably kill both of the two remaining civvies on his turn, and that's pretty much game over.
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1659 on: December 22, 2013, 10:10:51 am »

##Move to Command
##Launch Vipers
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Re: Battlestar Galactica (Round 7)
« Reply #1660 on: December 22, 2013, 10:19:37 am »

Where to? I presume one in each?

Also what kind of Vipers? There's only one of the good type (which isn't hit on a roll of 5) left.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1661 on: December 22, 2013, 10:46:05 am »

Gah, rules rules rules. The good one to 6. The less good one to 5.
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Re: Battlestar Galactica (Round 7)
« Reply #1662 on: December 22, 2013, 11:47:15 am »

Sending out those unmanned Vipers may have been a bad idea. Now Adama has been put in charge of Training a Rookie to fly them.

CRISIS: Training a Rookie

CAG Chooses:
Activate one unmanned viper. Then Activate Raiders.
OR
The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the ""Damaged Viper"" box.

POST CRISIS: Launch Raiders, NO JUMP PREP

(Note: Vipers in the supply can be chosen to be damaged).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1663 on: December 22, 2013, 06:48:41 pm »

Wait wait wait I get to scout for the crisis right
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1664 on: December 22, 2013, 07:06:56 pm »

Am I in the brig or can I jump into the Mark VII?

Boomer, you can only scout on the end of your turn.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1665 on: December 22, 2013, 07:07:55 pm »



Lolz, the guy in the thumbnail preview of video looks like Kara  ;D
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1666 on: December 22, 2013, 07:08:03 pm »

Why is there a crisis now?
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1667 on: December 22, 2013, 07:14:01 pm »

You're in the brig, Apollo. I can't jump in either, can I? I would need to be in the Hangar Deck for that to work?
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1668 on: December 22, 2013, 07:24:16 pm »

Crisis step goes after the action step. Then it's end of turn and you get to scout.

You can normally only get into a viper if you launch yourself from Hanger deck (which you didn't do), but I have this ability that lets me jump in anytime it is launched (unless I am in the brig, of course).
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Re: Battlestar Galactica (Round 7)
« Reply #1669 on: December 22, 2013, 07:31:47 pm »

Apollo: You're in the brig. Your ability can only be used from Galactica spaces except the Brig (Apollo's good enough as a Cylon as is, let's not give him a get out of jail free card :P).

Boomer: You recon at the end of your turn, which is after the crisis step. There's a crisis now because the turn order is:
1: Draw cards
2: Movement
3: Action
4: Crisis
(5: Activate Ships)
(6: Jump prep)
Then your turn ends. I put activate ship and jump prep in brackets because they're kind of just resolving the rest of the crisis.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1670 on: December 22, 2013, 07:46:03 pm »

Ah gotcha
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1671 on: December 22, 2013, 09:04:56 pm »

Bah. I'd probably damage some more crummy vipers from the reserves.
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1672 on: December 23, 2013, 12:02:39 am »

Yeah, who needs those crummy vipers anyways.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1673 on: December 31, 2013, 02:34:42 pm »

Davio?
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1674 on: January 01, 2014, 10:34:03 am »

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