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Author Topic: Battlestar Galactica (Round 7)  (Read 127290 times)

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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1625 on: December 10, 2013, 09:35:33 am »

Nuke it!

At least we will be going down fighting.
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Re: Battlestar Galactica (Round 7)
« Reply #1626 on: December 10, 2013, 09:37:13 am »

Rolled 2d8 : 5, 3, total 8
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1627 on: December 10, 2013, 09:40:31 am »

The Admiral's Quarters takes a hit.

Post crisis: Adama, what order would you like to activate the raiders? (This will affect where the raiders in sections 2+3 end up)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1628 on: December 10, 2013, 10:12:42 am »

3->4->2 seems best?
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1629 on: December 10, 2013, 11:39:05 am »

I don't really understand how ships works so I'll defer to the judgement of others.
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Re: Battlestar Galactica (Round 7)
« Reply #1630 on: December 10, 2013, 02:38:41 pm »

Raiders follow the following rules, in order.

1) Shoot a Viper in their area, again using the following priority:
a) Shoot an unmanned Viper
b) Shoot a manned Viper
Current player chooses whether MKII (hit on 5-8) or MKVII (hit on 6-8) vipers are shot at first, provided there's unmanned and/or manned of both types in the area.

2) Shoot a civilian ship in their area.

3) Move towards the closest area with a civilian ship, if one exists. If two areas are equidistant, move clockwise.

4) Shoot Galactica (damage on an 8)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1631 on: December 10, 2013, 03:24:30 pm »

The Admiral's Quarters takes a hit.

Post crisis: Adama, what order would you like to activate the raiders? (This will affect where the raiders in sections 2+3 end up)

Finally, these rebels can stop trying to arrest good President Baltar!
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1632 on: December 11, 2013, 07:17:17 am »

3, 4, 2
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Re: Battlestar Galactica (Round 7)
« Reply #1633 on: December 11, 2013, 08:31:42 am »

Civvies B and C destroyed!
-1 Pop - B
Empty - C
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1634 on: December 11, 2013, 08:35:18 am »

Baltar draws

Current Player:   Baltar (theorel)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 10,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 9,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   9
Tactics Deck:   5
Piloting Deck:   8
Engineering Deck:   11
Destiny Deck:   8
   
Crisis Deck:   70
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
[-]Admiral's Quarters[/-]    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1635 on: December 11, 2013, 10:04:55 am »

Alright, let's see if I can keep this presidency for another round.
I have seen the future.  A future of peace for all of us.  I am destined to take humanity to greatness, and none of these convicts that are trying to lead you will stop me![/b]
##Play Accept Prophecy.  Draw PIL.
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Re: Battlestar Galactica (Round 7)
« Reply #1636 on: December 11, 2013, 06:46:35 pm »

ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.

It seems Baltar has some questions he wants answered, so he's decided to Consult the Prisoner(s)

CRISIS: Consult the Prisoner

Current Player Chooses:
Skill check: POL/TAC/ENG = 13
PASS: +1 Jump Prep
FAIL: Each player discards 1 Skill Card and the current player is sent to the Brig.

OR

The Admiral discards 2 Skill Cards and the current player discards 3 Skill Cards.

POST CRISIS: Launch Nukes, +1 Jump Prep

He also draws Piloting for Delusional Intuition.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1637 on: December 11, 2013, 07:31:09 pm »

That's an unfortunate crisis.
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1638 on: December 11, 2013, 09:50:50 pm »

It's a conspiracy, to give me all the hand discarding crises...it's been that way since the beginning.  Fortunately it hasn't kept me from drawing plenty of Political Prowess.  C'mon base-stars show these humans what you can do. :P

Adama and I will discard cards.
I discard:
LEA-1, POL-3, POL-1
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Re: Battlestar Galactica (Round 7)
« Reply #1639 on: December 11, 2013, 10:39:05 pm »

Adama, please post two discards
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1640 on: December 12, 2013, 02:40:57 am »

Discard: LEA-1 (Executive Order) & LEA-2 (Executive Order)
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Re: Battlestar Galactica (Round 7)
« Reply #1641 on: December 12, 2013, 10:17:41 am »

Post crisis: Basestars shoot.

Rolled 2d8 : 7, 5, total 12
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1642 on: December 12, 2013, 10:18:31 am »

Boom. BOOM! The Weapons Control and Hangar Bay are taken out
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1643 on: December 12, 2013, 10:22:32 am »

Boomer Draws

Current Player:   Boomer (TwisterArcher)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -3
   
President Gaius Baltar:   Administration
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 14,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   9
Tactics Deck:   3
Piloting Deck:   4
Engineering Deck:   10
Destiny Deck:   8
   
Crisis Deck:   70
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar
Accept Prophecy is in effect (Admin+Admiral's Quarters)

+1 jump prep on the board
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1644 on: December 12, 2013, 01:01:04 pm »

Can we risk jumping for 3 population? Or are we still one jump prep away?
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1645 on: December 12, 2013, 01:08:31 pm »

I think you're still 1 away from having that option.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1646 on: December 12, 2013, 01:10:42 pm »

We had two jump in a row, but indicator thingy is only one space away from start, that must be an error.
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1647 on: December 12, 2013, 01:12:01 pm »

We had two jump in a row, but indicator thingy is only one space away from start, that must be an error.

Tables said "+1 jump prep on the the board"

Which I interpreted to mean, the board is like this, but with 1 more jump prep.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1648 on: December 12, 2013, 01:46:10 pm »

Missed that.
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Re: Battlestar Galactica (Round 7)
« Reply #1649 on: December 12, 2013, 02:13:37 pm »

Yeah, sorry. Board is otherwise the same, just jump prep is one higher than shown there. That means you're one away from risking 3 pop on FTL control.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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